[{"id":2,"rrc_id":2,"name":"Armored Shell","aspect":"earth_and_necromantic","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"armor","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"While wearing a suit of armor affected with this passive Ritual, the character gains 1 Maximum Body Point for each Wear Extra Armor skill they have purchased. Note that a character's current Body Points can never be higher than their current maximum; thus, if this suit of armor is removed or destroyed, the character's current Body Points will be reduced to their normal (non-Ritually altered) Maximum Body Point total. When putting on this suit of armor, the character's current Body Points are not affected. This Ritual will not grant more Body Points than the total Armor Value of the suit, even if the character has more levels of Wear Extra Armor. A character may never be under the effect of more than one Armored Shell at a time.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T00:59:39.787Z","updated_at":"2021-06-27T00:59:39.787Z","ritual_difficulties":[{"id":7,"ritual_id":2,"difficulty":8,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T17:09:04.023Z","updated_at":"2021-06-27T17:09:22.691Z"}]},{"id":3,"rrc_id":3,"name":"Assassin's Edge","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"melee_weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Assassin's Edge allows the user to, once per Logistics period per charge, swing a melee strike with the \"Body\" carrier when striking from behind with this weapon. This may be combined with any applicable skill, Ritual, or other effect that would alter a melee swing with a carrier.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"Grants two charges.","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE ASSASSIN'S EDGE Ritual.","created_at":"2021-06-27T01:02:16.990Z","updated_at":"2021-06-27T01:02:16.990Z","ritual_difficulties":[{"id":8,"ritual_id":3,"difficulty":3,"reagent":3,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T17:12:03.742Z","updated_at":"2021-06-27T17:12:03.742Z"},{"id":9,"ritual_id":3,"difficulty":6,"reagent":4,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T17:12:35.922Z","updated_at":"2021-06-27T17:12:35.922Z"},{"id":10,"ritual_id":3,"difficulty":9,"reagent":5,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T17:12:58.019Z","updated_at":"2021-06-27T17:12:58.019Z"}]},{"id":5,"rrc_id":5,"name":"Banish to Other Plane","aspect":"celestial","catalyst":"yes","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"thirty","duration":"permanent","may_be_extended":false,"ritual_text":"This Ritual causes one individual if that individual has a Spirit, to be banished to a specified Plane herein called the Plane of Banishment. Once this Ritual has begun, the Target is unable to leave the Circle of Power until the Ritual is complete. This Ritual does not (on its own) prevent the Target from attacking the Ritual Caster during the Ritual casting. The Caster must declare the Target of the Ritual and the Target Plane of Banishment within 30 seconds after the Ritual begins. This Ritual may not be refused. This Ritual in no way sends the Banished Target to a specific area of the chosen Plane. On occasion, at the discretion of the Plot Team, an additional “base item” for the casting of this Ritual may be found which will allow the Ritual Caster to send the Target to a specific area of the chosen Plane. The “base item” will always be consumed in the casting regardless of the success of the Ritual. The banished individual will be unable to use any innate ability to Rift from the Plane of Banishment, or utilize a Planar Gate from the Plane of Banishment for a period of one year, or until a Celestial Aspect Targeted Destroy Magic is cast upon them. This Ritual can be used to Banish additional unwilling Targets by increasing the Difficulty and Reagent cost for each additional Target (+5 Difficulty and +5 Reagents per additional Unwilling Target). In the case of a mixed group, willing Targets would not count toward an increase in DC or Reagent Cost. \\n\\nFor example, to Banish two unwilling Targets the Difficulty would be 17 and the Ritual would require 12 Reagents. \\n\\nThis Ritual may also Banish any number of willing Targets. All Targets must declare willingness immediately following the Caster's declaration of Targets and Plane of Banishment. These choices may not be changed during the Ritual casting. All possessions on the Targeted individual(s) are Banished with the Spirit. Another Banish Ritual may be utilized on the Banished to send them to a newly declared Plane of Banishment. If a second Banish Ritual is performed within 5 days of the first. and to the original Plane banished from, the newly Banished individual(s) will return to the exact place the first Banish Ritual took place. \\n\\nThis Ritual also grants the Target(s) a Planar Asylum Ritual effect for the Plane of Banishment for 5 days. Should a Banished individual die while on the other Plane, the Spirit will return to its Plane of origin to Resurrect and the Banish Ritual is immediately ended for that individual. Like normal Resurrections, the individual's possessions will remain behind. The Plane of origin may or may not be the Plane the individual was originally Banished from. Valid Planes include: Elemental Fire, Elemental Air, Elemental Water, Elemental Stone, Elemental Life, Elemental Death, Elemental Order, Elemental Chaos. Additional Planes may be available at the discretion of the local Plot Team. \\n\\nOut of Game: Any Targets that are Banished are only mandatorily under the Ritual effect in the Campaign they were Banished.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:06:22.688Z","updated_at":"2021-08-05T05:31:55.782Z","ritual_difficulties":[{"id":12,"ritual_id":5,"difficulty":12,"reagent":7,"slot_count":null,"effect":"","created_at":"2021-06-27T17:25:29.737Z","updated_at":"2021-06-27T17:25:29.737Z"}]},{"id":6,"rrc_id":6,"name":"Battlemage's Strike","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual allows the wielder of the weapon the Ritual is cast upon to use a Ritual charge and a spell of the item's Aspect from memory to spellstrike that spell (once per Logistics period per charge) through their weapon.  This may be done once per Logistics period per charge of this Ritual on the weapon. When the spell is channeled through the weapon as a spellstrike, the wielder does not need to fully incant the spell or use magical aura; instead, they swing their weapon with the spell effect using the Spell qualifier and the Strike keyword.\\n\\nFor example “Spell Strike Prison” or “10 Spell Strike Flame”. \\n\\nThis Ritual may not be used with spells that have been converted via use of Flexible Casting. A Storm spell may never be channeled through a Battlemage's Strike Ritual.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"(May be used up to a 9th level spell.)","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE BATTLEMAGES STRIKE \u003cINCANTATION\u003e Ritual.","created_at":"2021-06-27T01:09:06.012Z","updated_at":"2021-08-05T05:35:10.803Z","ritual_difficulties":[{"id":13,"ritual_id":6,"difficulty":3,"reagent":3,"slot_count":1,"effect":"May be used up to a 3rd level spell.","created_at":"2021-06-27T17:29:13.439Z","updated_at":"2021-06-27T17:29:13.439Z"},{"id":14,"ritual_id":6,"difficulty":6,"reagent":4,"slot_count":1,"effect":"May be used up to a 6th level spell.","created_at":"2021-06-27T17:29:31.703Z","updated_at":"2021-06-27T17:29:31.703Z"},{"id":15,"ritual_id":6,"difficulty":9,"reagent":5,"slot_count":1,"effect":"May be used up to a 9th level spell.","created_at":"2021-06-27T17:29:59.198Z","updated_at":"2021-06-27T17:29:59.198Z"}]},{"id":49,"rrc_id":49,"name":"Jack Of All Trades","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This character counts as having Healing Arts, Herbal Lore, Create Trap, and Read Magic for the purpose of Identifying production items, if they have the prerequisite skill Educated. Additionally, for every 10 Trade skill levels the wielder possesses, they count as having one additional level of Enhanced Meditate.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE JACK OF ALL TRADES RITUAL.","created_at":"2021-06-27T02:43:34.740Z","updated_at":"2021-08-05T22:51:19.434Z","ritual_difficulties":[{"id":16,"ritual_id":49,"difficulty":8,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T17:34:53.024Z","updated_at":"2021-06-27T17:34:53.024Z"}]},{"id":7,"rrc_id":7,"name":"Blissful Rest","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"no","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Blissful Rest allows a Caster to enchant a Game Area with a calming effect such that any being with a Spirit who sleeps within it feels rested and calm and will not suffer from any form of nightmare or restlessness. Creatures and Beings who stay within a Blissful Rest always wake refreshed and energized from their sleep. This effect does not and cannot override any Command effect and is not powerful enough to counteract any other Game Ability such as Mental Abilities or Species Role Play restrictions (such as an Avana’s reaction to a Ward effect). Characters and species particularly susceptible to feelings or emotions may feel calm and protected even while awake within a Blissful Rest effect. Blissful Rest must be marked on the Marshal Notes for a Cabin. A \"B\" must be placed on the entrances to the Game Area immediately before the Ritual Casting begins to allow those who enter to know that a Blissful Rest is in effect.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:14:54.940Z","updated_at":"2021-06-27T01:14:54.940Z","ritual_difficulties":[{"id":17,"ritual_id":7,"difficulty":1,"reagent":1,"slot_count":null,"effect":"","created_at":"2021-06-27T17:35:54.394Z","updated_at":"2021-06-27T17:35:54.394Z"}]},{"id":13,"rrc_id":13,"name":"Cheat Death","aspect":"earth","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"five_days","may_be_extended":false,"ritual_text":"This Ritual may Target up to 6 individuals within the Circle of Power when cast. The Targets of this Ritual will automatically succeed on the next draw they make from the Bag of Chance. If this Ritual triggers on an individual, after that draw from the Bag of Chance, the Ritual expires on that individual. If the Target does not have at least a single white bead in the Bag of Chance this Ritual is expended with no effect. Deaths avoided under this Ritual may not be bought back.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:24:15.510Z","updated_at":"2021-06-27T01:24:15.510Z","ritual_difficulties":[{"id":27,"ritual_id":13,"difficulty":10,"reagent":6,"slot_count":1,"effect":"","created_at":"2021-06-27T17:46:19.943Z","updated_at":"2021-06-27T17:46:19.943Z"}]},{"id":62,"rrc_id":62,"name":"Perfect Riposte","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"A character with this Ritual may utilize a skill which they have already expended for Riposting Blow's offensive attack.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE PERFECT RIPOSTE Ritual.","created_at":"2021-06-27T02:58:17.667Z","updated_at":"2021-06-27T02:58:17.667Z","ritual_difficulties":[{"id":28,"ritual_id":62,"difficulty":6,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T17:47:24.492Z","updated_at":"2021-06-27T17:47:24.492Z"}]},{"id":28,"rrc_id":28,"name":"Enhance Armor","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"armor","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"The Enhance Armor Ritual will create a seed of magical force within the Targeted suit of armor. Once per Logistics period, at the completion of an Armor Refit, the user gains temporary Armor Points equal to the current Armor Points granted by the suit of armor. These Armor Points will go away after 10 minutes, until expended, or if the Armor is removed. The temporary Armor Points will go away first and cannot be refit or repaired in any way (such as by the Mend Armor effect). The Enhance Armor Ritual will fail to activate if the character has any temporary Armor Points (such as from a previous usage of Enhance Armor) at the time it's used.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE ENHANCE ARMOR Ritual.","created_at":"2021-06-27T01:54:43.200Z","updated_at":"2021-08-05T22:01:24.882Z","ritual_difficulties":[{"id":49,"ritual_id":28,"difficulty":3,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T18:07:20.864Z","updated_at":"2021-06-27T18:07:20.864Z"}]},{"id":9,"rrc_id":9,"name":"Bound Shard","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Bound Shard allows a Caster to Summon a minor Elemental entity or entities from one of the Secondary Elemental Planes and bind it into service within a physical object or immovable structure. The Elementals summoned are non-sentient and incapable of understanding or following any command or being communicated with in any way. The bound Elementals have almost no physical form and will perish if removed from the object they are bound to while outside the Plane from which they were Summoned. \\n\\nThe exact effect is determined by the Caster at the time of Summoning and is based upon the Elemental Shard sought. The Ritualist is able to examine items and determine if they have the necessary qualities to hold a Bound Shard before the Ritual is attempted. Items must be specifically created to hold Bound Shards. Bound Shards can be put in items which are primarily furniture or mostly stationary tools. They cannot be put in weapons, armor, shields or other items which see frequent use and manipulation during encounters with combat. \\n\\nThese Elemental Shards:\\nWater or Order: Can be used to create Ice, chill air, or refrigerate food. \\nAir of Death: Can be used to create a power source, a source of illumination, or an air-powered siren. \\nFlame or Chaos: Can create a heating surface to warm rooms or cook food. \\nStone or Life: Can be bound to items which require Drainage or work upon or within dirt and stone. \\n\\nIf Targeted with a Destroy Magic the Elemental is destroyed but the Item remains unharmed (the object may hold another Bound Shard if desired). Attempting to Bind more than 1 Shard to an Item causes the existing Shard to dissipate as if Destroy Magic had been cast and will cause the Ritual to Backlash. Any attempt to remove or alter the Bound Elemental in any way causes the Shard to dissipate and be destroyed. Destruction of the item the Shard is bound to will also cause the Shard to dissipate.\\n\\nOut of Game: Bound Shards are an In Game rationale for many modern conveniences which are necessities for comfort or survival at REFUGE LARP sites. Bound Shard Items must be functioning physical representations of the desired object (i.e. a working stove to create a Bound Flame item). Casters are able to examine items to determine if they are suitable for a Bound Shard and many items in the world, despite their quality, are not (such as Swords, Shields or Jewelry).","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:18:07.533Z","updated_at":"2021-08-05T05:53:23.595Z","ritual_difficulties":[{"id":19,"ritual_id":9,"difficulty":8,"reagent":2,"slot_count":1,"effect":"","created_at":"2021-06-27T17:41:12.256Z","updated_at":"2021-06-27T17:41:12.256Z"}]},{"id":8,"rrc_id":8,"name":"Boost Duration","aspect":"general","catalyst":"no","ritual_type":"extension","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_eight_days","may_be_extended":false,"ritual_text":"Boost Duration extends the time you have between Rituals in a given batch to 28 days or until the next Ritual of the appropriate aspect is cast, whichever comes first. During the 28 day duration, Boost Duration items are indestructible by normal means. \\n\\n This Ritual will only affect a Ritual Batch if it is cast as the last Ritual in the Batch and is of the same Aspect as those Rituals cast in the batch prior to adding Boost Duration. Boost Duration effectively holds the Batch open and at any time during the 28 day duration of this Ritual, additional Rituals can be cast onto the item and, if they are of the same Aspect as the Boost Duration, they will be considered part of the same Batch as those Rituals affected by the Boost Duration. An Extender Ritual of the appropriate Aspect (such as Preserve Duration or Permanent Duration) will replace the Boost Duration if cast on the Batch within the 28 days and will affect all Rituals of the appropriate Aspect on the item (considering them a single Batch) regardless of when during the 28 days they were cast into the item. \\n\\n Unlike other Extend Rituals Boost Duration will allow a Preserve Duration or Permanent Duration Ritual to be cast at any time before the expiration of the Boost Ritual to further Extend the Rituals of the batch. Any Extenders cast into a batch with the Boost Duration will replace the Boost Duration if it is of the same Aspect. If the Boost Duration Ritual expires or is not replaced it will simply fade from the item without any consequences other than the loss of the ability to further Extend the Batch.\\n\\n While an item has an active Boost Duration you cannot add an extender of the same Aspect without replacing the Boost Duration. You must finish the Boosted Batch with an Extender before you can begin/extend another batch of the same Aspect on an item. The Difficulty of the Extender which is cast to replace the Boost is calculated off the total number of Rituals to be affected not including the Boost Duration Ritual (as it is overwritten by the new Extender). \\n\\n There is no limit (other than the typical maximum Rituals per item) to the amount of Rituals that can receive a Boost Duration. You cannot cast a Boost Duration Ritual on any other form of Extend Duration Rituals to extend the time you have to add Rituals or add an Extend Ritual to an existing Ritual batch. You cannot cast Boost Duration over an existing Boost Duration. If the Boost Duration expires before the duration of the Rituals that it was cast on the batch can no longer be augmented with an additional extender or Rituals however any Ritual which has not expired will still function until their normal Duration expires. \\n\\nNote: Logistics activations are still used if the Batch is checked in into an event while the Boost Duration is active.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:16:45.581Z","updated_at":"2021-08-05T05:43:09.964Z","ritual_difficulties":[{"id":18,"ritual_id":8,"difficulty":2,"reagent":3,"slot_count":1,"effect":"","created_at":"2021-06-27T17:40:41.804Z","updated_at":"2021-06-27T17:40:41.804Z"}]},{"id":11,"rrc_id":11,"name":"Channel Armor","aspect":"celestial","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"staff_or_wand","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Once per Logistics period per charge, when this character's armor would be taken below 1, they may expend Celestial Channeling points equal to the amount of the damaging attack to call \"Cloak\" and take no effect from the attack. This may only be used on attacks with a number, and the number must be no greater than the character's maximum Armor Points.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE CHANNEL ARMOR RITUAL.","created_at":"2021-06-27T01:21:32.005Z","updated_at":"2021-08-05T06:00:23.474Z","ritual_difficulties":[{"id":21,"ritual_id":11,"difficulty":3,"reagent":3,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T17:43:02.528Z","updated_at":"2021-06-27T17:43:02.528Z"},{"id":22,"ritual_id":11,"difficulty":6,"reagent":4,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T17:43:24.466Z","updated_at":"2021-06-27T17:43:24.466Z"},{"id":23,"ritual_id":11,"difficulty":9,"reagent":5,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T17:43:45.828Z","updated_at":"2021-06-27T17:43:45.828Z"}]},{"id":12,"rrc_id":12,"name":"Channel Health","aspect":"earth","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"staff_or_relic","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Once per Logistics period per charge, when this character's Body Points would be taken below 1, they may expend Earth Channeling points equal to the amount of the damaging attack to call \"Cloak\" and take no effect from the attack. This may only be used on attacks with a number, and the number must be no greater than the character's maximum Body Points.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE CHANNEL HEALTH RITUAL.","created_at":"2021-06-27T01:23:12.807Z","updated_at":"2021-08-05T06:21:45.635Z","ritual_difficulties":[{"id":24,"ritual_id":12,"difficulty":3,"reagent":3,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T17:44:36.887Z","updated_at":"2021-06-27T17:44:36.887Z"},{"id":25,"ritual_id":12,"difficulty":6,"reagent":4,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T17:45:07.803Z","updated_at":"2021-06-27T17:45:07.803Z"},{"id":26,"ritual_id":12,"difficulty":9,"reagent":5,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T17:45:31.794Z","updated_at":"2021-06-27T17:45:31.794Z"}]},{"id":14,"rrc_id":14,"name":"Circle Lock","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"no","casting_time":"five","duration":"permanent","may_be_extended":false,"ritual_text":"This Ritual binds an item to a Limited or Permanent Circle of Power. It makes the item upon which it is cast forever confined to the circle it is bound, unless the circle expires or is destroyed. The Ritual Caster must be invested within the Circle of Power in which a Circle Lock is performed. The Ritual Caster must be the same Aspect as the Circle of Power in which the Circle Lock is performed. A Circle Lock cannot be performed upon any item that is affected by a Spirit Link or Spirit Lock. The item cannot be removed by any means from the Circle of Power, including (but not limited to) creatures turning into Spirit Form, Gaseous Form, or utilizing a Spirit Walk. The item will be immediately moved back into the circle or dropped to the ground. \\n\\nItems left within a Circle of Power that are Circle Locked must possess a tag that indicates what Circle of Power they are within and the Caster of the Ritual. Any Ritual Caster invested in a circle with the Circle Locked item may cast another Circle Lock Ritual upon a Circle Locked item to remove the Circle Lock on the item. If the Circle of Power in which the item is Circle Locked is destroyed, the item is unharmed and no longer bound to the destroyed Circle. The item is usable normally within the Circle of Power. Circle Lock does not otherwise extend the duration of an item or any Rituals on it. The Circle Lock ends if the item is destroyed.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:29:19.923Z","updated_at":"2021-06-27T04:52:35.023Z","ritual_difficulties":[{"id":30,"ritual_id":14,"difficulty":2,"reagent":3,"slot_count":null,"effect":"","created_at":"2021-06-27T17:50:42.342Z","updated_at":"2021-06-27T17:50:42.342Z"}]},{"id":15,"rrc_id":15,"name":"Cloak of Darkness","aspect":"earth_and_necromantic","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"The bearer of a Cloak of Darkness is protected from the rays of the sun, negating any harmful effects the sun may have upon the possessor.  \\n\\nIt is not uncommon for a Dark Elves to set the goal of benefiting from this Ritual.This is considered a great boon to Undead creatures harmed or destroyed by sunlight. Some naturally subterranean species covet this Ritual.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE CLOAK OF DARKNESS \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T01:31:12.840Z","updated_at":"2021-08-05T06:23:31.127Z","ritual_difficulties":[{"id":29,"ritual_id":15,"difficulty":6,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T17:48:27.013Z","updated_at":"2021-06-27T17:48:27.013Z"}]},{"id":19,"rrc_id":19,"name":"Copy Ritual Scroll","aspect":"general","catalyst":"optional","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"instantaneous","may_be_extended":false,"ritual_text":"This Ritual allows the Caster to create a copy of a Ritual Scroll as long as the Target scroll can be copied. This Ritual will actually create the new Ritual Scroll which will form at the end of the casting. The Caster cannot choose an object upon which to copy the Ritual Scroll. Any Ritual Scroll-specific Flaws and Backlashes for the newly created Ritual Scroll are generated randomly and will not necessarily match the previous Ritual Scroll. If the Ritual Scroll being copied possesses a Catalyst requirement, the same Catalyst will be required on the new scroll. Flaws will be generated randomly on the new scroll.\\n\\nIf the scroll being copied possesses a Catalyst, this Ritual requires a Catalyst as well. Add +1 difficulty to this Ritual if it requires a Catalyst, and add the Catalyst as an additional component requirement.\\n\\nNote that copying any Ritual Scroll which is marked local Chapter only will result in the newly created Scroll also being marked local Chapter only.\\n\\nOut of Game: Your REFUGE Campaign may have additional directives involving this Ritual, including a time period in which it takes to create the new scroll of no longer than the time between events. It is often wise to inform your Campaign before you cast this Ritual at an event to ensure that a new representation is ready for you at the completion of this Ritual.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:44:31.929Z","updated_at":"2021-08-05T07:02:05.306Z","ritual_difficulties":[{"id":43,"ritual_id":19,"difficulty":3,"reagent":3,"slot_count":null,"effect":"Copy non-catalyst ritual scroll.","created_at":"2021-06-27T18:04:18.967Z","updated_at":"2021-06-27T18:04:18.967Z"},{"id":44,"ritual_id":19,"difficulty":4,"reagent":3,"slot_count":null,"effect":"Copy catalyst ritual scroll.","created_at":"2021-06-27T18:04:40.131Z","updated_at":"2021-06-27T18:04:40.131Z"}]},{"id":20,"rrc_id":20,"name":"Cosmetic Transformation","aspect":"general","catalyst":"no","ritual_type":"manipulation","treasure_policy_exempt":true,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"instantaneous","may_be_extended":false,"ritual_text":"Cosmetic Transformation allows a Caster to modify the physical appearance of the Targeted creature, if it has a Spirit, in many ways. The Target of this Ritual is Spirit which means that the new physical form granted will remain through Resurrection or other Body-Reforming abilities. The Caster is able to make non-magical alterations to the features of the Target including: \\n- Altering Hair, Eye or Nail Color (color does not need to be natural) \\n- Adding or Removing non-Ritual Tattoos or blemishes \\n- Adding or Removing small deformities (for example vampiric teeth or a third nostril) \\n- Altering the speech patterns of the Target (to repair a speech problem or create one) \\n- Altering the posture of the Target (for example to remove or add a limp). \\n\\nCosmetic Transformations can never override a Species Requirement or Game Skill Requirement such as required Prosthetics for a species. If an attempt is made to remove a Species Requirement the Ritual will appear to work briefly before the Target returns to the appearance they had before. Cosmetic Transformations are not powerful enough to disguise the identity of the Target (for example it cannot rearrange bone structure or affect weight significantly). Changes made by Cosmetic Transformation are considered to be the characters base Body and will always be with them. \\n\\nFor example, hair changed to a new color will continue to grow in this new color unless dyed or changed again via Cosmetic Transformation.\\n\\nOut of Game: All Physical Representations for the Target must be supplied by the Target and/or Caster at the time of Casting. Failure to do so will cause this Ritual to fail without Backlash as if all required components are not available.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:45:40.063Z","updated_at":"2021-08-05T20:20:53.530Z","ritual_difficulties":[{"id":45,"ritual_id":20,"difficulty":3,"reagent":1,"slot_count":null,"effect":"","created_at":"2021-06-27T18:05:07.743Z","updated_at":"2021-06-27T18:05:07.743Z"}]},{"id":17,"rrc_id":17,"name":"Construct","aspect":"celestial","catalyst":"optional","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual creates a Construct and allows the caster to control it. The caster may not give the Construct a command to obey another individual. Construct may only follow simple commands; these commands may not involve decision-making and may not be longer than 20 words. Examples of acceptable command are: Kill them, defend me, hold them, pick the sword up, attack them, move X to Y, Kill anything that comes through the door. Examples of unacceptable commands are: follow their orders, take this to a specific person, follow them and come back here when they get to X. Whether a command is acceptable or not is left to the discretion of your local campaign rules committee.\\n\\nThe Construct created will last for 20 LP or until killed, whichever comes first. This Ritual may be extended by normal means. Extending a Construct Ritual is difficult: for the purposes of reagent cost and the number of Rituals on the item being extended a Construct is considered a 19 Ritual item. No additional Ritual placed on a Construct may have its duration extended. Constructs created by this scroll can never contain a Spirit through any means, Ritual or otherwise. \\n\\nLeast Construct  Base Difficulty, Difficulty 2, 3 Reagents\\nLesser Construct I +1 To Difficulty, Difficulty 3, 3 Reagents\\nLesser Construct II +2 To Difficulty, Difficulty 4, 4 Reagents\\nLesser Construct III +4 To Difficulty, Difficulty 6, 4 Reagents\\nLesser Construct IV +5 To Difficulty, Difficulty 7, 5 Reagents\\n\\n\\nGreater Construct I Base Difficulty, Difficulty 5, Catalyst + 4 Reagents\\nGreater Construct II +2 To Difficulty, Difficulty 7, Catalyst + 4 Reagents\\nGreater Construct III +3 To Difficulty, Difficulty 8, Catalyst + 4 Reagents\\nGreater Construct IV +4 To Difficulty, Difficulty 9, Catalyst + 4 Reagents\\nGreater Construct V +5 To Difficulty, Difficulty 10, Catalyst + 5 Reagents\\nGreater Construct VI +6 To Difficulty, Difficulty 11, Catalyst + 6 Reagents\\n\\nOut of Game:\\nConsult local staff to obtain a stat card at each event for this construct.  If the stats of the Construct change, the new card must be used regardless of the stats when originally created. Your local campaign may also have specific guidelines for this Ritual and you must inform them prior to casting to learn them.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:42:19.667Z","updated_at":"2021-08-05T06:51:35.507Z","ritual_difficulties":[{"id":32,"ritual_id":17,"difficulty":2,"reagent":3,"slot_count":19,"effect":"Least Construct ","created_at":"2021-06-27T17:52:48.208Z","updated_at":"2021-06-27T17:52:48.208Z"},{"id":33,"ritual_id":17,"difficulty":3,"reagent":3,"slot_count":19,"effect":"Lesser Construct I","created_at":"2021-06-27T17:53:24.488Z","updated_at":"2021-06-27T17:53:24.488Z"},{"id":34,"ritual_id":17,"difficulty":4,"reagent":4,"slot_count":19,"effect":"Lesser Construct II","created_at":"2021-06-27T17:53:50.085Z","updated_at":"2021-06-27T17:53:50.085Z"},{"id":35,"ritual_id":17,"difficulty":6,"reagent":4,"slot_count":19,"effect":"Lesser Construct III","created_at":"2021-06-27T17:54:22.666Z","updated_at":"2021-06-27T17:54:22.666Z"},{"id":36,"ritual_id":17,"difficulty":7,"reagent":5,"slot_count":19,"effect":"Lesser Construct IV","created_at":"2021-06-27T17:55:01.663Z","updated_at":"2021-06-27T17:55:01.663Z"},{"id":37,"ritual_id":17,"difficulty":5,"reagent":4,"slot_count":19,"effect":"Greater Construct I","created_at":"2021-06-27T17:56:48.006Z","updated_at":"2021-06-27T17:56:48.006Z"},{"id":38,"ritual_id":17,"difficulty":7,"reagent":4,"slot_count":19,"effect":"Greater Construct II","created_at":"2021-06-27T17:57:07.895Z","updated_at":"2021-06-27T17:57:07.895Z"},{"id":39,"ritual_id":17,"difficulty":8,"reagent":4,"slot_count":19,"effect":"Greater Construct III","created_at":"2021-06-27T17:57:35.556Z","updated_at":"2021-06-27T17:57:35.556Z"},{"id":40,"ritual_id":17,"difficulty":9,"reagent":4,"slot_count":19,"effect":"Greater Construct IV","created_at":"2021-06-27T18:00:37.473Z","updated_at":"2021-06-27T18:00:37.473Z"},{"id":41,"ritual_id":17,"difficulty":10,"reagent":5,"slot_count":19,"effect":"Greater Construct V","created_at":"2021-06-27T18:01:49.735Z","updated_at":"2021-06-27T18:01:49.735Z"},{"id":42,"ritual_id":17,"difficulty":11,"reagent":6,"slot_count":19,"effect":"Greater Construct VI","created_at":"2021-06-27T18:02:15.579Z","updated_at":"2021-06-27T18:02:15.579Z"}]},{"id":22,"rrc_id":22,"name":"Create Limited Circle of Power","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"no","casting_time":"five","duration":"one_hundred_lp","may_be_extended":false,"ritual_text":"This Ritual creates a Limited Circle of Power from a Temporary Circle of Power created by the Circle of Power Battle Magic spell. The Ritual Caster and only the Ritual Caster must cast the one Circle of Power spell used in this Ritual. This is the same Circle of Power spell used for casting the Ritual; therefore two Circle of Power spells are not needed. The Limited Circle of Power created by this Ritual can be no larger than a single Circle of Power spell. \\n\\nThe Ritual Caster and only the Ritual Caster is automatically invested in the Limited Circle of Power created by this Ritual. The investment is the same Aspect as the Limited Circle of Power. The Limited Circle of Power created provides most of the inherent abilities of a Permanent Circle of Power with the exception that it cannot Identify or Resurrect and its size is limited to the size of the Circle of Power spell. Therefore a Limited Circle of Power will allow Investitures, Ritual casting, and provide protection from all non-Invested creatures unable to enter a Circle of Power.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE CREATE LIMITED CIRCLE OF POWER \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T01:48:48.091Z","updated_at":"2021-06-27T01:48:48.091Z","ritual_difficulties":[{"id":46,"ritual_id":22,"difficulty":7,"reagent":5,"slot_count":null,"effect":"","created_at":"2021-06-27T18:05:40.647Z","updated_at":"2021-06-27T18:05:40.647Z"}]},{"id":27,"rrc_id":27,"name":"Empower Warrior","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual allows a character to expend 5 more Critical Attacks or Back Attacks at a time than they would normally be allowed. The skills are expended upon use and grant the normal bonus. This Ritual does not grant any additional bonuses to the skill used. This Ritual may be used in conjunction with other skills, abilities, or Rituals that allow additional expenditures of Critical Attacks or Back Attacks. The character may utilize no more than one Empower Warrior Ritual at a time.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:53:47.139Z","updated_at":"2021-06-27T01:53:47.139Z","ritual_difficulties":[{"id":48,"ritual_id":27,"difficulty":10,"reagent":12,"slot_count":1,"effect":"","created_at":"2021-06-27T18:06:57.240Z","updated_at":"2021-06-27T18:06:57.240Z"}]},{"id":30,"rrc_id":30,"name":"Endure Elements","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual grants the ability to survive in inhospitable conditions. The Caster may choose one condition listed below to be protected against. This Ritual can be cast at increased difficulty to protect against more than one condition. Each additional condition included increases the difficulty by 1 and requires 1 additional component.\\n\\nConditions include: Extreme heat, Extreme cold, Tainted air, Tainted food and water, Lack of air, Lack of water, Lack of food, Minor injuries (such as bites from small insects or high density of thorny plant life), Extreme light, Extreme noise.\\nAdditional Conditions may be available at Plot discretion. \\n\\nThis is a role playing Ritual, providing protection only from environmental effects, and never grants any resistance or immunity to any weapon attack, damage call or other standard effect except at Plot discretion. Protection from extreme heat would not provide any defense against 4 Flame, 4 Elemental Flame, or a similar effect. Similarly, Protection from tainted air would not provide any protection against an attack with the Poison qualifier.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"One ability only.","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE ENDURE ELEMENTS \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T02:00:35.866Z","updated_at":"2021-06-27T02:00:35.866Z","ritual_difficulties":[{"id":50,"ritual_id":30,"difficulty":2,"reagent":3,"slot_count":1,"effect":"1 condition.","created_at":"2021-06-27T18:11:29.227Z","updated_at":"2021-06-27T18:11:29.227Z"},{"id":51,"ritual_id":30,"difficulty":3,"reagent":4,"slot_count":1,"effect":"2 conditions.","created_at":"2021-06-27T18:12:02.522Z","updated_at":"2021-06-27T18:12:02.522Z"},{"id":52,"ritual_id":30,"difficulty":4,"reagent":5,"slot_count":1,"effect":"3  conditions.","created_at":"2021-06-27T18:12:35.643Z","updated_at":"2021-06-27T18:12:35.643Z"},{"id":53,"ritual_id":30,"difficulty":5,"reagent":6,"slot_count":1,"effect":"4 conditions.","created_at":"2021-06-27T18:12:58.858Z","updated_at":"2021-06-27T18:12:58.858Z"},{"id":54,"ritual_id":30,"difficulty":6,"reagent":7,"slot_count":1,"effect":"5 conditions.","created_at":"2021-06-27T18:13:22.260Z","updated_at":"2021-06-27T18:13:22.260Z"},{"id":55,"ritual_id":30,"difficulty":7,"reagent":8,"slot_count":1,"effect":"6 conditions.","created_at":"2021-06-27T18:13:50.243Z","updated_at":"2021-06-27T18:13:50.243Z"},{"id":56,"ritual_id":30,"difficulty":8,"reagent":9,"slot_count":1,"effect":"7  conditions.","created_at":"2021-06-27T18:14:12.273Z","updated_at":"2021-06-27T18:14:12.273Z"},{"id":57,"ritual_id":30,"difficulty":9,"reagent":10,"slot_count":1,"effect":"8  conditions.","created_at":"2021-06-27T18:14:27.396Z","updated_at":"2021-06-27T18:14:27.396Z"},{"id":58,"ritual_id":30,"difficulty":10,"reagent":11,"slot_count":1,"effect":"9  conditions.","created_at":"2021-06-27T18:14:56.684Z","updated_at":"2021-06-27T18:14:56.684Z"},{"id":59,"ritual_id":30,"difficulty":11,"reagent":12,"slot_count":1,"effect":"10  conditions.","created_at":"2021-06-27T18:15:14.751Z","updated_at":"2021-06-27T18:15:14.751Z"},{"id":60,"ritual_id":30,"difficulty":12,"reagent":13,"slot_count":1,"effect":"11  conditions.","created_at":"2021-06-27T18:15:36.480Z","updated_at":"2021-06-27T18:15:36.480Z"}]},{"id":31,"rrc_id":31,"name":"Enhance Source","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"staff_or_source","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual allows a specific Target to be used to evoke multiple applicable Channeling elements based on difficulty. If cast as Celestial Aspect, it may be used to add Flame, Stone, Ice, or Lightning; if cast as Earth Aspect, it may be used to add Healing or Chaos. If cast on an existing Focus of the opposing type, this Focus will henceforth be considered to be both Aspects.\\n\\nFor example, if this Ritual is cast as Celestial Aspect to add Flame to an existing Healing Focus, that Focus will then be considered both a Wand and a Relic while this Ritual remains on it. \\n\\nNote that a Staff still cannot be used to evoke Channeling Pool charges without appropriate High Magic.","spellcraftable":true,"spellcraft_difficulty":"1 ","spellcraft_difficulty_description":"one Element only","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE ENHANCE \u003cWAND or STAFF or RELIC\u003e \u003cdeclare choices\u003e Ritual ","created_at":"2021-06-27T02:02:09.665Z","updated_at":"2021-06-27T22:43:29.444Z","ritual_difficulties":[{"id":61,"ritual_id":31,"difficulty":3,"reagent":3,"slot_count":1,"effect":"Adds 1 type of Elemental damage","created_at":"2021-06-27T18:19:43.919Z","updated_at":"2021-06-27T18:19:43.919Z"},{"id":62,"ritual_id":31,"difficulty":7,"reagent":4,"slot_count":1,"effect":"Adds 2 types of Elemental damage.","created_at":"2021-06-27T18:20:16.180Z","updated_at":"2021-06-27T18:21:32.614Z"},{"id":63,"ritual_id":31,"difficulty":13,"reagent":5,"slot_count":1,"effect":"Adds 3 types of Elemental damage.","created_at":"2021-06-27T18:20:35.773Z","updated_at":"2021-06-27T18:21:38.663Z"},{"id":64,"ritual_id":31,"difficulty":16,"reagent":6,"slot_count":1,"effect":"Adds 4 types of Elemental damage.","created_at":"2021-06-27T18:20:58.365Z","updated_at":"2021-06-27T18:21:45.676Z"}]},{"id":43,"rrc_id":43,"name":"Heroic Interception","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon_or_shield","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"A character may expend a charge of this Ritual when using the Intercept skill to call \"Resolute\" as per the Resolute skill whether or not they have a Resolute skill known or available.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE HEROIC INTERCEPTION Ritual.","created_at":"2021-06-27T02:30:59.531Z","updated_at":"2021-06-27T04:45:23.319Z","ritual_difficulties":[{"id":102,"ritual_id":43,"difficulty":5,"reagent":3,"slot_count":1,"effect":"","created_at":"2021-06-27T18:52:11.945Z","updated_at":"2021-06-27T18:52:11.945Z"}]},{"id":25,"rrc_id":25,"name":"Elemental Imbuement","aspect":"celestial","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual grants its owner the ability to channel a Foundation Element carrier through this weapon when activated. The wielder may choose one of Flame, Ice, Stone, or Lightning when activated. Once activated, this carrier may be used for any number of weapon swings from that character within the next ten minutes. Multiple charges may be active during the same time period for multiple choices on what to swing.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE ELEMENTAL IMBUEMENT Ritual.","created_at":"2021-06-27T01:52:14.923Z","updated_at":"2021-06-27T01:52:14.923Z","ritual_difficulties":[{"id":66,"ritual_id":25,"difficulty":2,"reagent":1,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T18:23:52.482Z","updated_at":"2021-06-27T18:23:52.482Z"},{"id":67,"ritual_id":25,"difficulty":4,"reagent":2,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T18:24:14.617Z","updated_at":"2021-06-27T18:24:14.617Z"},{"id":68,"ritual_id":25,"difficulty":6,"reagent":3,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T18:24:41.025Z","updated_at":"2021-06-27T18:24:41.025Z"}]},{"id":26,"rrc_id":26,"name":"Elemental Manipulation","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"times_ever","may_be_extended":false,"ritual_text":"Elemental Manipulation allows the user to alter a single spell as it is cast from memory so that it manifests with the Elemental qualifier instead of the Spell qualifier. The spell verbal in this case would be “Elemental \u003cEffect\u003e” instead of using the full spell incant. Only spells appropriate to the aspect of the Ritual may be used this way. This Ritual is Times Ever, and 1- 3 charges may be created from a single casting of the Ritual.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:53:06.727Z","updated_at":"2021-06-27T01:53:06.727Z","ritual_difficulties":[{"id":70,"ritual_id":26,"difficulty":6,"reagent":4,"slot_count":2,"effect":"Two charges.","created_at":"2021-06-27T18:25:33.387Z","updated_at":"2021-06-28T01:37:08.851Z"},{"id":69,"ritual_id":26,"difficulty":3,"reagent":3,"slot_count":1,"effect":"One charge.","created_at":"2021-06-27T18:25:16.711Z","updated_at":"2021-06-28T01:36:57.566Z"},{"id":71,"ritual_id":26,"difficulty":9,"reagent":5,"slot_count":3,"effect":"Three charges.","created_at":"2021-06-27T18:25:52.744Z","updated_at":"2021-06-28T01:37:03.022Z"}]},{"id":34,"rrc_id":34,"name":"Eternal Resolution","aspect":"earth_and_necromantic","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"armor","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Once per Logistics period per charge, when using the Resolute skill while wearing this armor, the character may trigger a charge of Eternal Resolution and immediately touchcast \"Activate X Elemental Healing\" or \"Activate X Elemental Chaos\" on themselves. X is defined based on the level the ritual is cast at and varies from 5 to 25.","spellcraftable":true,"spellcraft_difficulty":"1 ","spellcraft_difficulty_description":"grants 5 Elemental Healing","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE ETERNAL RESOLUTION Ritual.","created_at":"2021-06-27T02:05:19.300Z","updated_at":"2021-06-27T02:05:19.300Z","ritual_difficulties":[{"id":72,"ritual_id":34,"difficulty":3,"reagent":3,"slot_count":1,"effect":"One charge per Logistics period of 5 Elemental Healing.","created_at":"2021-06-27T18:26:38.919Z","updated_at":"2021-06-27T18:26:38.919Z"},{"id":73,"ritual_id":34,"difficulty":6,"reagent":4,"slot_count":1,"effect":"One charge per Logistics period of 10 Elemental Healing.","created_at":"2021-06-27T18:26:57.247Z","updated_at":"2021-06-27T18:26:57.247Z"},{"id":74,"ritual_id":34,"difficulty":9,"reagent":5,"slot_count":1,"effect":"One charge per Logistics period of 15 Elemental Healing.","created_at":"2021-06-27T18:27:15.087Z","updated_at":"2021-06-27T18:27:15.087Z"},{"id":75,"ritual_id":34,"difficulty":12,"reagent":6,"slot_count":1,"effect":"One charge per Logistics period of 20 Elemental Healing.","created_at":"2021-06-27T18:27:52.910Z","updated_at":"2021-06-27T18:27:52.910Z"},{"id":76,"ritual_id":34,"difficulty":15,"reagent":7,"slot_count":1,"effect":"One charge per Logistics period of 25 Elemental Healing.","created_at":"2021-06-27T18:28:10.041Z","updated_at":"2021-06-27T18:28:10.041Z"}]},{"id":37,"rrc_id":37,"name":"Focused Resistance","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Once per Logistics period per charge of this Ritual, the character may Meditate and expend an unused Species Resist skill to grant themselves '25 Elemental Healing' by touchcast.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE FOCUSED RESISTANCE RITUAL.","created_at":"2021-06-27T02:10:52.555Z","updated_at":"2021-06-27T02:10:52.555Z","ritual_difficulties":[{"id":78,"ritual_id":37,"difficulty":3,"reagent":2,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T18:30:03.956Z","updated_at":"2021-06-27T18:30:03.956Z"},{"id":79,"ritual_id":37,"difficulty":6,"reagent":3,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T18:30:20.575Z","updated_at":"2021-06-27T18:30:20.575Z"},{"id":80,"ritual_id":37,"difficulty":9,"reagent":4,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T18:30:34.402Z","updated_at":"2021-06-27T18:30:34.402Z"}]},{"id":36,"rrc_id":36,"name":"Extend Battle Magic Duration","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"one_year","may_be_extended":false,"ritual_text":"This Ritual increases the duration of any single Battle Magic spell that normally would be limited either to Line of Sight or to five days or less, to one year. The Ritual Caster must be of the same Aspect as the effect, if applicable. \\n\\nThe Targeted effect will still be removable with Dispel Magic or any other specific counter spell or action. A spell that is normally used up such as a protective will still be used up normally. Extending the duration of a Circle of Power spell beyond its original duration does not cause the circle to recognize the Caster or allow investiture or any abilities associated with permanent circles.\\n\\nAttempting to cast this Ritual on an effect which is not a standard Battle Magic spell as per the current REFUGE rulebook may result in a Backlash or other unexpected effect; consult your local Plot Team before doing so.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:09:51.554Z","updated_at":"2021-08-05T22:25:26.511Z","ritual_difficulties":[{"id":77,"ritual_id":36,"difficulty":2,"reagent":3,"slot_count":1,"effect":"","created_at":"2021-06-27T18:28:47.107Z","updated_at":"2021-06-27T18:28:47.107Z"}]},{"id":39,"rrc_id":39,"name":"Gift of Life","aspect":"earth","catalyst":"optional","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"ten","duration":"instantaneous","may_be_extended":false,"ritual_text":"This Ritual, when cast upon a Spirit who is subject to a Transform to \u003cGreater Undead Corporeal\u003e, Transform to \u003cGreater Undead Skeletal\u003e, or Transform to \u003cGreater Undead Spectral\u003e Ritual but who is not also the subject of a Curse of Undeath, will cause the Target to revert to the living form it had prior to the casting of the Transform Ritual without suffering a Resurrection. When cast upon a Spirit Bottle created by a Curse of Undeath Ritual, this Ritual will negate the Curse of Undeath, destroying the Bottle but not reverting the Undead to its original form or causing it to Resurrect. A second casting of the Gift of Life Ritual upon the Undead whose Spirit Bottle is destroyed will cause the Undead to revert to the living form (species) it had prior to the casting of the Transform to Undead Ritual upon it without the need to Resurrect. If the Catalyst is used in the casting upon a Spirit Bottle created by a Curse of Undeath, this Ritual will additionally negate the Curse of Undeath, destroying the Bottle immediately in addition reverting the Undead to its original form without causing it to Resurrect.\\n\\nOut of Game: species prior to Transform means the species if no Rituals that are not irrevocable are considered. In other words, the Species indicated in the REFUGE LARP character database for that character.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:12:35.782Z","updated_at":"2021-08-05T22:36:00.642Z","ritual_difficulties":[{"id":81,"ritual_id":39,"difficulty":5,"reagent":4,"slot_count":null,"effect":"","created_at":"2021-06-27T18:31:54.455Z","updated_at":"2021-06-27T18:31:54.455Z"}]},{"id":32,"rrc_id":32,"name":"Enhanced Quiver","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"quiver","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"A Quiver with this Ritual gains the ability to hold increased quantities of arrows. While the quiver stays the same shape on the outside, its interior expands outside the normal laws of Realms of Refuge’s physics to fit a larger quantity of arrows or bolts (and only arrows or bolts, not other items). The Item Tag for an Enhanced Quiver must be marked with how many arrow/bolt tags it allows the owner to carry (instead of the normal 20). If the Enhanced Quiver Ritual is destroyed, any arrow/bolt tags in excess of 20 which were allocated to that quiver are immediately destroyed.","spellcraftable":true,"spellcraft_difficulty":"1 ","spellcraft_difficulty_description":"(quiver capacity 40)","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE ENHANCED QUIVER Ritual.","created_at":"2021-06-27T02:03:20.596Z","updated_at":"2021-06-27T02:03:20.596Z","ritual_difficulties":[{"id":82,"ritual_id":32,"difficulty":3,"reagent":3,"slot_count":1,"effect":"The quiver's capacity is expanded by 40.","created_at":"2021-06-27T18:32:58.686Z","updated_at":"2021-06-27T18:32:58.686Z"},{"id":83,"ritual_id":32,"difficulty":8,"reagent":5,"slot_count":1,"effect":"The quiver's capacity is expanded by 60.","created_at":"2021-06-27T18:33:20.685Z","updated_at":"2021-06-27T18:33:20.685Z"},{"id":84,"ritual_id":32,"difficulty":13,"reagent":7,"slot_count":1,"effect":"The quiver's capacity is expanded by 80.","created_at":"2021-06-27T18:33:53.708Z","updated_at":"2021-06-27T18:33:53.708Z"},{"id":85,"ritual_id":32,"difficulty":25,"reagent":14,"slot_count":1,"effect":"The quiver's capacity becomes limitless.","created_at":"2021-06-27T18:34:13.623Z","updated_at":"2021-06-27T18:34:13.623Z"}]},{"id":41,"rrc_id":41,"name":"Haven of the Living/Domain of the Defiled","aspect":"earth_and_necromantic","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"no","casting_time":"five","duration":"twenty_lp","may_be_extended":false,"ritual_text":"This is an Earth Aspect Ritual if used to create a Haven of the Living or a Necromantic Aspect Ritual if used to create a Domain of the Defiled, at the choice of the Caster. The Haven must be clearly marked on all portals with an \"H\" and the Domain must be clearly marked with a \"D\". If this Ritual is cast on a Circle of Power the \"H\" or \"D\" must be clearly displayed within the circle and cannot be covered by any means. This Ritual may only be cast upon an unmovable structure, such as a building, tent, or immovable wagon, with minimum dimensions of 10 feet x 10 feet and maximum dimensions of 200 feet x 200 feet or upon a Circle of Power. When the Haven of the Living is in effect, no Undead may enter or be brought into the Haven in physical form (this includes non-corporeal beings but not Spirits). Any Undead within the Haven must immediately leave the structure to the best of their ability and may not use any game abilities until they are out of the Haven. When the Domain of the Defiled is in effect no living being may enter or be brought into the Domain in physical form, any living being within the Domain must immediately leave the structure to the best of their ability and may not use any games abilities until they are out of the Domain. Casting the reversed version of this Ritual upon a Haven or a Domain will destroy the Haven or the Domain. Though this Ritual is reversible, either version is also destroyable by a Destroy Magic with the Earth Aspect.\\n\\nOut of Game: The Haven or Domain must be clearly indicated on the Marshal notes for a building or Circle of Power.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:15:17.096Z","updated_at":"2021-06-27T02:15:17.096Z","ritual_difficulties":[{"id":89,"ritual_id":41,"difficulty":7,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T18:36:09.166Z","updated_at":"2021-06-27T18:36:09.166Z"}]},{"id":35,"rrc_id":35,"name":"Explosive Demise","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"If a character with this Ritual is the subject of a Killing Blow, so long as the character is affected by the Killing Blow the player may choose to expend any amount of Channeling (not limited by their normal Channeling limit) to call \"X Vengeance\" when they take the Killing Blow, where X is the amount of Channeling Pool expended. This may be done even while unconscious or otherwise unable to use Game Abilities.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE EXPLOSIVE DEMISE RITUAL.","created_at":"2021-06-27T02:06:24.892Z","updated_at":"2021-08-05T22:15:10.520Z","ritual_difficulties":[{"id":87,"ritual_id":35,"difficulty":6,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T18:35:02.983Z","updated_at":"2021-06-27T18:35:02.983Z"}]},{"id":38,"rrc_id":38,"name":"Foresee the Weather","aspect":"general","catalyst":"no","ritual_type":"manipulation","treasure_policy_exempt":true,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"instantaneous","may_be_extended":false,"ritual_text":"Foresee the Weather allows the Caster to gain a brief vision of the local weather patterns and grants them a highly educated guess as to the exact weather during the next few days. It is not normally accurate more than 2-3 days out however some Casters may receive insight as much as 5-7 days ahead of time. The Caster is able to predict approximate times such as about midday or after the sun sets but more precise definitions of time are rarely possible. Unique weather conditions controlled by Plot, such as magical storms or warping energy waves, may also be detected by the Caster at the discretion of the local Plot Team. The amount of information a Caster gains about these non-standard weather disturbances will be likewise determined by the local Plot Team.\\n\\nOut of Game: The use of the Ritual accurately requires either the Caster or Marshal have access to or previously have checked the local weather forecast. In some instances, depending on the needs of the Plot Team or other magical effects in the Area, a forecast may be incorrect. The Ritual Marshal has the final say on what prediction the Caster receives (if the Caster and Marshal have seen conflicting Forecasts the Ritual Marshal will choose which is accurate or supply a Plot-determined answer).","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:11:37.757Z","updated_at":"2021-08-05T22:33:08.457Z","ritual_difficulties":[{"id":88,"ritual_id":38,"difficulty":6,"reagent":1,"slot_count":null,"effect":"","created_at":"2021-06-27T18:35:29.240Z","updated_at":"2021-06-27T18:35:29.240Z"}]},{"id":40,"rrc_id":40,"name":"Greater Source","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"staff_or_source","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"A Staff or Source with this Ritual may be used to produce larger Channeling maximums. Once per Logistics period per charge of this Ritual, the user may double the amount of an evoked Channeling Burst used through this item. This may exceed the character's normal Channeling pool maximum. \\n\\nFor example, a character with a normal Channeling Pool maximum of 30 could use this Ritual to throw a single packet for 60, expending only 30 Channeling points.\\n\\nIf cast as Celestial Aspect, this must be cast on a Wand or Staff; if cast as Earth or Necromantic Aspect; this must be cast on a Relic or Staff. This Ritual will produce 1 - 3 per-Logistics period charges based on the difficulty it is cast at. Note that a Staff still cannot be used to evoke Channeling Pool charges without appropriate High Magic.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:14:05.694Z","updated_at":"2021-06-27T02:14:05.694Z","ritual_difficulties":[{"id":90,"ritual_id":40,"difficulty":3,"reagent":2,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T18:36:59.267Z","updated_at":"2021-06-27T18:36:59.267Z"},{"id":91,"ritual_id":40,"difficulty":6,"reagent":3,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T18:37:15.520Z","updated_at":"2021-06-27T18:37:15.520Z"},{"id":92,"ritual_id":40,"difficulty":9,"reagent":4,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T18:37:32.167Z","updated_at":"2021-06-27T18:37:32.167Z"}]},{"id":44,"rrc_id":44,"name":"Illumination/Darkening","aspect":"celestial","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"no","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Illumination allows the Caster to enchant a physical representation to glow with a soft light similar to the Light spell. Illumination, however, is tied to the physical structure of a Building and cannot be removed. Illumination does allow the Caster to create one or many “triggers” which can control whether the lights are active or inactive. Once cast anyone who can activate the trigger or switch can control whether the building is filled with light or not. The level of light provided is dependent on the quality and quantity of physical representations provided for the Ritual (i.e. available light fixtures/sources). \\n\\nThe Reverse of this Ritual, Darkening, removes the Illumination Ritual and/or renders a Building incapable of being Illuminated by any means (magical or non-magical) for the duration of the Ritual or until the Darkening Ritual is removed by casting Illumination or Destroy Magic. Illumination or Darkening must be clearly marked on the Marshal Notes for the Building.\\n\\nOut of Game: The physical representation for Illumination must be something which is capable of generating light and has a switch or lightswitch which functions as the trigger.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE ILLUMINATION/DARKENING \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T02:34:06.735Z","updated_at":"2021-06-27T02:34:06.735Z","ritual_difficulties":[{"id":96,"ritual_id":44,"difficulty":3,"reagent":2,"slot_count":1,"effect":"","created_at":"2021-06-27T18:40:41.765Z","updated_at":"2021-06-27T18:40:41.765Z"}]},{"id":45,"rrc_id":45,"name":"Instant Trap","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"trap","casting_time":"five","duration":"times_ever","may_be_extended":false,"ritual_text":"Instant Trap enchants one or more Trap tags to be able to be set almost immediately. All Traps to be Targeted by the Ritual must be in the Circle of Power during the casting, but are separately tagged and tracked upon completion of the Ritual. They do not need to be the same type of Trap. A Trap enchanted by Instant Trap may be set with only three seconds of Focus by any character with the appropriate level of the Create Trap skill to set that type of Trap. Physically arming the Trap is still required and may take additional time depending on the physrep. \\n\\nAn Instant Trap is not indestructible or resettable unless it otherwise would be from some other effect, and no matter what, the Instant Trap Ritual is used up once the trap is set.","spellcraftable":true,"spellcraft_difficulty":"1 ","spellcraft_difficulty_description":"affects one Trap","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE INSTANT TRAP Ritual.","created_at":"2021-06-27T02:36:08.335Z","updated_at":"2021-06-27T02:36:08.335Z","ritual_difficulties":[{"id":97,"ritual_id":45,"difficulty":3,"reagent":3,"slot_count":null,"effect":"Up to 3 traps.","created_at":"2021-06-27T18:48:39.679Z","updated_at":"2021-06-27T18:48:39.679Z"},{"id":98,"ritual_id":45,"difficulty":6,"reagent":4,"slot_count":null,"effect":"Up to 6 traps.","created_at":"2021-06-27T18:48:57.424Z","updated_at":"2021-06-27T18:48:57.424Z"},{"id":99,"ritual_id":45,"difficulty":9,"reagent":5,"slot_count":null,"effect":"Up to 9 traps.","created_at":"2021-06-27T18:49:14.198Z","updated_at":"2021-06-27T18:49:14.198Z"}]},{"id":46,"rrc_id":46,"name":"Investiture/Divestiture","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"permanent","may_be_extended":false,"ritual_text":"This Ritual forms or breaks a link between a Circle of Power and a Spirit. Investiture forms a link allowing the Spirit to control whom the Circle recognizes and to use its inherent powers. The Investiture lasts for the entire existence of the Circle of Power or until the Divestiture Ritual is cast upon the Target in the same Circle of Power. This Ritual does not count against the 20 Ritual limit upon a Spirit. The Target may refuse an Investiture Ritual, but not a Divestiture Ritual. \\n\\nThe Ritual must be cast in the Circle where the link is being created. The Ritual Caster must be invested in the Circle where the link is to be created. The Spirit that is to be Invested must be present in the Circle where the Ritual is being cast. \\n\\nAn invested Spirit outside the Circle can cause the Circle to recognize them by physically touching it. An invested Spirit within Line of Sight of the Circle can cause the circle to recognize any other beings and allow them access at will without need of physically touching it by incanting “The Circle recognizes you”. This can be done while under the effects of a Silence Spell (This is necessary so everyone can OOG hear the recognition). Only a Spirit in a Body or an animated form (such as a being created with the Construct Ritual Spell) can use the Circle’s inherent powers.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE INVESTITURE \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T02:37:38.038Z","updated_at":"2021-06-27T02:37:38.038Z","ritual_difficulties":[{"id":100,"ritual_id":46,"difficulty":1,"reagent":3,"slot_count":0,"effect":"","created_at":"2021-06-27T18:51:03.281Z","updated_at":"2021-06-27T18:51:03.281Z"}]},{"id":47,"rrc_id":47,"name":"Item Cosmetic Transformation","aspect":"general","catalyst":"no","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"instantaneous","may_be_extended":false,"ritual_text":"Once this Ritual has been cast on an Item, that Item may have minor alterations performed on it until the Item leaves this Circle of Power or until the next Logistics period, whichever comes sooner. These alterations may be made even if the item is normally Indestructible due to other Rituals. Alterations which may be made include such things as scribing new spells or writing in an otherwise Indestructible book, altering the shape and size of a weapon, shield, or suit of armor (within the limits of its type), or adding mundane upgrades to an item such as Silvering or Strengthening a weapon. This Ritual will not allow erasing of information from the Target Item, and some items - especially those which have recently changed hands or those of extraordinary power - may resist this Ritual's power.\\n\\nOut of Game: Note - While actively the Target of this Ritual, changes normally allowed only at Logistics or a Crafting Station - such as applying Blacksmithing to Silver a weapon, or scribing a spell from one spellbook into the Target spellbook - may be performed. When doing so, contact your Logistics team to have the item tag updated at the time of Ritual casting or later at their convenience. The item's basic type may not be changed \\n\\nFor example, a Blunt weapon may not be made into a Polearm, nor may a Short Sword be made into a Long Sword. \\n\\nIn-game information may not be removed.\\n\\nFor example, entries may not be erased from an enchanted journal. \\n\\nSimilarly, a stolen item may not have its physrep transformed using this Ritual, unless the player from which it was stolen chose to keep the original physrep and forfeit their right to attempt to find the item in-game via its physrep. This Ritual may otherwise be used to provide an in-game explanation for a changed physrep on an item, so long as the item's in-game functionality does not otherwise change. Should this Ritual be cast on an Artifact, it is up to Plot to determine the results.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:39:18.987Z","updated_at":"2021-06-27T02:39:18.987Z","ritual_difficulties":[{"id":101,"ritual_id":47,"difficulty":1,"reagent":3,"slot_count":null,"effect":"","created_at":"2021-06-27T18:51:33.726Z","updated_at":"2021-06-27T18:51:33.726Z"}]},{"id":48,"rrc_id":48,"name":"Item Recall","aspect":"earth","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Item Recall creates a connection between a person, if that person has a Spirit, and an item. This connection may be used to recall the item if it is lost. This Ritual cannot be placed upon an item that is already Spirit Linked or Spirit Locked. A person with a Spirit Link, Spirit Lock, may be the Target of an Item Recall. An item may have multiple Item Recalls cast on it but they must all be to the same Target Spirit. Any attempt to cast an Item Recall connecting the same item to another Spirit will immediately fail. Both the item and Spirit Targeted must be within the Circle of Power for the duration of the Ritual casting. \\n\\nWhen the owner of a lost item attempts to recover their item, the Item Recall must be conducted from a Limited or Permanent Circle of Power with a 3 Count (“I recall my item one, I recall my item two, I recall my item three”) and the individual recalling the item must remain in the circle from the time of activation until the item is recalled or the recall fails. If the Item is too large to fit in the Circle where the Item Recall was activated, the Item Recall fails. Each Item Recall may be used one time per Logistics period. If an Item Recall fails to materialize the item, it can be attempted again at the next Logistics period or, if multiple Item Recalls exist on the Item, it can be attempted again immediately.\\n\\nOut of Game: You cannot Item Recall an item from between campaigns or Realms (through the Shadow Ways) without prior consent from both campaigns Plot Teams. You may always attempt to Recall an item at an Event where you lost it. The activation of an Item Recall requires a Marshal or Ritual Marshal present, who will be handed the item recall tag and be given specific instructions where the item can be found. For example if the item is taken by a known party, the PC recalling the item must give the Marshal as much information as possible in regards to the location of the item. If the item is not locatable by Out of Game: means (i.e. someone is lying, unavailable, or the item was moved off site) then the Item Recall tag is attached to the magic item tag for the item (which should be in a campaign determined location), or placed on an approved local phys-rep like a the magic item tag ring. The Marshal must then go to the Circle of Power and inform the recaller that their Recall has seemed to fail. The Marshal should then inform the Head of Rules and the Plot Team of the issue. They, in turn, should follow steps to alert Refuge Accountability Committee with the item # and its description so if it is checked-in or discovered in another Chapter the matter can be addressed per RAC’s instructions (usually confiscation). If the item turns up at the Campaign it was Recalled at it should be returned to the person who recalled the item.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:40:11.950Z","updated_at":"2021-06-27T02:40:11.950Z","ritual_difficulties":[{"id":103,"ritual_id":48,"difficulty":8,"reagent":5,"slot_count":1,"effect":"","created_at":"2021-06-27T18:53:56.256Z","updated_at":"2021-06-27T18:53:56.256Z"}]},{"id":50,"rrc_id":50,"name":"Life Leech","aspect":"necromantic","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"A character with a Life Leech Ritual may choose to activate it on a single weapon blow (once per Logistics period per charge) to siphon foul energies from their opponent's wounds. The Ritual may be activated immediately after a single damaging attack made with the Weapon qualifier which strikes the Target and is not prevented or altered via a defensive call. When activated, the wielder will regain Body Points equal to the damage called in the attack. The wielder may not go over their normal Body Point maximum. \\n\\nThe character need not make any verbal declaration that they are utilizing this Ritual.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE LIFE LEECH Ritual.","created_at":"2021-06-27T02:44:54.620Z","updated_at":"2021-06-27T02:44:54.620Z","ritual_difficulties":[{"id":104,"ritual_id":50,"difficulty":6,"reagent":3,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T18:55:21.492Z","updated_at":"2021-06-27T18:55:21.492Z"},{"id":106,"ritual_id":50,"difficulty":18,"reagent":9,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T18:56:04.111Z","updated_at":"2021-06-27T18:56:04.111Z"},{"id":105,"ritual_id":50,"difficulty":12,"reagent":6,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T18:55:38.256Z","updated_at":"2021-06-27T18:55:38.256Z"}]},{"id":52,"rrc_id":52,"name":"Magic Evocation","aspect":"celestial","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"The possessor of a Magic Evocation Ritual may choose Magic as the delivered effect in addition to their standard choices when casting an Evocation Bolt from memory. This may be used on Evocation Bolts manifested via the Flexible Casting skill.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE MAGIC EVOCATION Ritual.","created_at":"2021-06-27T02:46:26.064Z","updated_at":"2021-06-27T02:46:26.064Z","ritual_difficulties":[{"id":107,"ritual_id":52,"difficulty":15,"reagent":5,"slot_count":1,"effect":"","created_at":"2021-06-27T18:56:35.380Z","updated_at":"2021-06-27T18:56:35.380Z"}]},{"id":53,"rrc_id":53,"name":"Magic Imbuement","aspect":"celestial","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual grants its owner the ability to channel the Magic carrier through their weapon when activated. Once activated, this carrier may be used for any number of weapon swings from that character within the next ten minutes.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE MAGIC IMBUEMENT Ritual.","created_at":"2021-06-27T02:47:55.084Z","updated_at":"2021-06-27T02:47:55.084Z","ritual_difficulties":[{"id":108,"ritual_id":53,"difficulty":3,"reagent":2,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T18:57:07.712Z","updated_at":"2021-06-27T18:57:07.712Z"},{"id":109,"ritual_id":53,"difficulty":6,"reagent":3,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T18:57:26.960Z","updated_at":"2021-06-27T18:57:26.960Z"},{"id":110,"ritual_id":53,"difficulty":9,"reagent":4,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T18:57:45.415Z","updated_at":"2021-06-27T18:57:45.415Z"}]},{"id":54,"rrc_id":54,"name":"Magical Claws","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":false,"target_item":"no","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"A character with this Ritual may have Item(Weapon) Rituals legally cast on their Body. These Rituals may be used only through a character's Claws. If this Ritual is removed or expires while Item(Weapon) Rituals still exist on the character's Body, those Rituals become defunct and do not function (though they still exist in-game and may be otherwise destroyed or expire themselves) until a new Magical Claws Ritual is cast upon the character. This may allow the character's Claws to perform unusual functions. \\n\\nFor example, a Poison Cache Ritual would allow for a Contact Poison to be applied to the character's Claws just like it would a Weapon. \\n\\nIf a character with two Claws activates a 10 minute weapon-specific Ritual on one claw (such as Magic Imbuement), they may only use that Ritual with the claw on which it was activated.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:49:04.666Z","updated_at":"2021-06-27T02:49:04.666Z","ritual_difficulties":[{"id":111,"ritual_id":54,"difficulty":10,"reagent":6,"slot_count":1,"effect":"","created_at":"2021-06-27T18:58:31.986Z","updated_at":"2021-06-27T18:58:31.986Z"}]},{"id":55,"rrc_id":55,"name":"March of the Untiring","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":true,"target_location":false,"target_item":"no","casting_time":"five","duration":"special","may_be_extended":false,"ritual_text":"March of the Untiring allows the Caster to subtly alter the flow of time around all individuals within the Circle of Power when the Ritual is cast. To all observers, and the Targets themselves, nothing will appear to have changed however when the individuals move to make an overland journey they will arrive at their destination in roughly 1/3 of the time it would take others to do the same. An individual walking normally takes approximately 15 minutes to travel 1 mile however under the effects of a March of the Untiring this same journey would take only 5 minutes. March of the Untiring distorts perception as well as time. Passerbys, as well as others trying to travel with the group and the Targets themselves, will not notice any difference in their speed however each individual will have a moment of disorientation as actual perception catches up to them when the effect ends. This moment is only a brief snap as reality settles in and occurs whenever the Targets or those who were walking with them stop. March of the Untiring lasts on each Target for as long as they continue to walk for up to 24 hours and remain within sight of the Caster of the Ritual. Once an affected individual stops moving or loses sight of the Ritual Caster the effect of the March fades from them with no ill effects. Once the Ritual is completed all within the Circle of Power who wish to benefit from the March must begin travelling within 5 minutes or the effect will fade from them. For purposes of losing sight of the Ritual Caster only the Primary Caster, if multiple Casters are present, is the focus of the March.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:49:53.436Z","updated_at":"2021-06-27T02:49:53.436Z","ritual_difficulties":[{"id":112,"ritual_id":55,"difficulty":5,"reagent":2,"slot_count":1,"effect":"","created_at":"2021-06-27T18:59:08.016Z","updated_at":"2021-06-27T18:59:08.016Z"}]},{"id":56,"rrc_id":56,"name":"Mark/Unmark","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"permanent","may_be_extended":false,"ritual_text":"Mark will create an indelible Mark upon an item, body, or Spirit. It remains on the Target as it was originally placed as long as the Target exists. The Mark Ritual in no way confers indestructibility upon a Marked item. If the Mark is on a Spirit it will always be on that body part containing the Spirit if parts of the body are separated. When the body is reformed through Resurrection, the Mark will be upon the identical location it was on before Resurrection.\\n\\nThe Mark Ritual lasts until an Unmark is cast upon it or the item is destroyed. In all other ways the Unmark Ritual is permanent, for it is instantaneous and irreversible by any other means. The Unmark Ritual is not required to be of the same Aspect as the Mark to be destroyed. \\n\\nThe Mark can be up to two colors chosen by the Ritual Caster and a size between one and ten square inches at the choice of the Ritual Caster. The Ritual Caster at the completion of the Ritual draws the Mark upon the Target. Casters can choose to add additional colors to the Marks by paying an increased cost of +1 DC per additional color above the initial two and +1 Reagent for every 5 total Colors they would like to use. (ex: to use 3 colors would cost DC 2 and cost 3 Reagents (base). To use 10 colors would cost DC 9 and 5 Reagents (+2 to base cost)).\\n\\nOOG: If the target has an OOG objection to the specific Mark (such as its location or subject matter), the player may appeal to the local chapter's Rules Team to update the Mark to a more acceptable one.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE MARK/UNMARK \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T02:50:57.868Z","updated_at":"2021-06-27T02:50:57.868Z","ritual_difficulties":[{"id":113,"ritual_id":56,"difficulty":1,"reagent":3,"slot_count":1,"effect":"","created_at":"2021-06-27T18:59:57.087Z","updated_at":"2021-06-27T18:59:57.087Z"}]},{"id":57,"rrc_id":57,"name":"Merchant Insight","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"The Merchant Insight Ritual allows a character, if they have the prerequisite Skill, to identify Potions, Alchemy, Battle Magic scrolls, and Trap Globes in 3 seconds (if within a Location with this Ritual) or 15 seconds (if they bear an item with this Ritual) instead of the normal required identification duration.","spellcraftable":true,"spellcraft_difficulty":"1 ","spellcraft_difficulty_description":"may be used for either a Location or an Item","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE MERCHANT INSIGHT Ritual.","created_at":"2021-06-27T02:52:00.311Z","updated_at":"2021-06-27T02:52:00.311Z","ritual_difficulties":[{"id":114,"ritual_id":57,"difficulty":5,"reagent":3,"slot_count":1,"effect":"May only be cast on a Location.","created_at":"2021-06-27T19:00:33.889Z","updated_at":"2021-06-27T19:00:33.889Z"},{"id":115,"ritual_id":57,"difficulty":10,"reagent":5,"slot_count":1,"effect":"May be cast on an Item.","created_at":"2021-06-27T19:00:54.118Z","updated_at":"2021-06-27T19:00:54.118Z"}]},{"id":59,"rrc_id":59,"name":"Mystic Smith","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"armor","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual will imbue a suit of armor with mystical power. Once per Logistics period, at the determination of the wearer, an Armor Refit performed on this suit will require only 3 seconds to refit the armor. They must still perform appropriate roleplay (taking a knee, representing readjusting the armor, etc.) and the Ritual charge will be used up even if they are interrupted during the required 3 seconds. This may not be utilized in conjunction with any other Skill, Ritual, or effect to reduce the time to less than 3 seconds.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE MYSTIC SMITH Ritual.","created_at":"2021-06-27T02:53:44.644Z","updated_at":"2021-06-27T02:53:44.644Z","ritual_difficulties":[{"id":117,"ritual_id":59,"difficulty":4,"reagent":3,"slot_count":1,"effect":"","created_at":"2021-06-27T19:02:15.853Z","updated_at":"2021-06-27T19:02:15.853Z"}]},{"id":60,"rrc_id":60,"name":"Obfuscate","aspect":"general","catalyst":"yes","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"permanent","may_be_extended":false,"ritual_text":"This Ritual makes the Target unidentifiable via the Lore Ritual or a Greater Celestial Circle. Casting a second Obfuscate upon an item that possesses an Obfuscate removes the Obfuscate. In addition an Obfuscate Ritual may be removed by casting an appropriate Destroy Magic on the Item (though the Aspect must be guessed, as the Obfuscated item cannot have its Aspect normally revealed). When an Obfuscated item is Identified, the item identifies as possessing one or more “unidentifiable” Rituals. No other information is given including Aspect.\\n\\nOut of Game: For tracking purposes Item Tags with the Obfuscate Ritual will list Effects and Aspects as any other Tag. This information, if present on the Tag, is intended for Out of Game: records or in the event of the removal of the Obfuscate and is in no way available to the Identifiers while the Obfuscate Ritual remains on the item.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:55:45.644Z","updated_at":"2021-06-27T02:55:45.644Z","ritual_difficulties":[{"id":118,"ritual_id":60,"difficulty":8,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T19:02:40.248Z","updated_at":"2021-06-27T19:02:40.248Z"}]},{"id":61,"rrc_id":61,"name":"Obliterate","aspect":"earth","catalyst":"yes","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"thirty","duration":"instantaneous","may_be_extended":false,"ritual_text":"This Ritual forces the Target to immediately dissipate and Resurrect as if it had suffered three Deaths. The Target selects a place of Resurrection normally. The Target pulls from the Bag of Chance only once for all three deaths. If the Spirit has another Ritual that abrogates the need to pull from the Bag of Chance they need not pull, but their Spirit is still weakened by three Deaths. If a Spirit Bottle is affected by Obliterate, the Spirit will suffer three Deaths. Undead under a Curse of Undeath or a Living creature under a Controlled Spirit Store will reform at their Spirit Bottle and their Spirit will be weakened by three Deaths. If the three Deaths place them beyond the total Deaths allocated to the Spirit Bottle, they will suffer their Permanent Death and the Ritual which stored the Spirit and/or created the Bottle will be destroyed. \\n\\nThe Target may not refuse this Ritual. Once this Ritual has begun, the Spirit is unable to leave the Circle of Power until the Ritual is complete or failed. \\n\\nUndead not under a Curse of Undeath will Resurrect as stated in the Transform to Greater Undead Ritual.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:56:56.217Z","updated_at":"2021-06-27T02:56:56.217Z","ritual_difficulties":[{"id":119,"ritual_id":61,"difficulty":8,"reagent":4,"slot_count":null,"effect":"","created_at":"2021-06-27T19:03:41.528Z","updated_at":"2021-06-27T19:03:41.528Z"}]},{"id":64,"rrc_id":64,"name":"Planar Asylum","aspect":"celestial","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":true,"target_location":false,"target_item":"no","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual will allow the Targets to survive on the Target Plane even though its natural environment would be fatal to them. This Ritual does not confer any special resistance to attacks similar to the nature of the Plane (i.e. Planar Asylum - Elemental Plane of Fire does not grant immunity to flame based attacks). \\n\\nThis Ritual may Target 1 person per rank of Formal Magic possessed by the Ritual Caster. All Targets must be in the Circle for the duration of the Ritual. \\n\\nValid Planes include the Secondary (“local”) Elemental Planes (but may not be limited to) Elemental Fire, Elemental Air, Elemental Water, Elemental Earth, Elemental Life, Elemental Death, Elemental Order, or Elemental Chaos. Additional Planes may be available at the discretion of the local Plot Team.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE PLANAR ASYLUM \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T02:59:51.123Z","updated_at":"2021-06-27T02:59:51.123Z","ritual_difficulties":[{"id":120,"ritual_id":64,"difficulty":7,"reagent":5,"slot_count":1,"effect":"","created_at":"2021-06-27T19:05:22.539Z","updated_at":"2021-06-27T19:05:22.539Z"}]},{"id":66,"rrc_id":66,"name":"Poison Cache","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"melee_weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"A weapon with a Poison Cache Ritual may have an additional Contact Poison applied. The wielder may choose in which order any applied Contact Poisons will be used.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE POISON CACHE Ritual.","created_at":"2021-06-27T03:01:34.206Z","updated_at":"2021-06-27T03:01:34.206Z","ritual_difficulties":[{"id":121,"ritual_id":66,"difficulty":7,"reagent":3,"slot_count":1,"effect":"","created_at":"2021-06-27T19:05:53.504Z","updated_at":"2021-06-27T19:05:53.504Z"}]},{"id":67,"rrc_id":67,"name":"Poison Trigger","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"melee_weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"When a weapon with Poison Trigger has a Contact Poison applied, the wielder may choose on which weapon swing to release the Poison (instead of it automatically invoking on the next weapon swing). Once a character activates a Contact Poison, it is considered used even if the character stops swinging for its effect before it lands or resolves. This affects any Contact Poisons applied to the weapon.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE POISON TRIGGER Ritual.","created_at":"2021-06-27T03:03:07.792Z","updated_at":"2021-06-27T03:03:07.792Z","ritual_difficulties":[{"id":122,"ritual_id":67,"difficulty":6,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T19:06:23.690Z","updated_at":"2021-06-27T19:06:23.690Z"}]},{"id":69,"rrc_id":69,"name":"Potion Coating","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"melee_weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"The Potion Coating Ritual allows Earth Potions to be applied to the Target weapon in exactly the same manner as a contact poison (i.e. requiring Herbal Lore). These potions are delivered as “Spell Strike \u003cEffect\u003e” for example, “Spell Strike Destruction” (for a Destruction Potion) or “20 Spell Strike Healing” (for a 4th level Cure Wounds Potion); unlike Poisons, the character's normal weapon damage and effect are entirely replaced when utilizing loaded Potions. This Ritual may be combined with other Rituals as appropriate. ","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE POTION COATING Ritual.","created_at":"2021-06-27T03:04:59.899Z","updated_at":"2021-06-27T03:04:59.899Z","ritual_difficulties":[{"id":123,"ritual_id":69,"difficulty":7,"reagent":3,"slot_count":1,"effect":"","created_at":"2021-06-27T19:06:56.036Z","updated_at":"2021-06-27T19:06:56.036Z"}]},{"id":74,"rrc_id":74,"name":"Raging Strike","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Raging Strike allows the user to, once per Logistics period per charge, add the Strike keyword to a single numeric weapon swing. This may be used in conjunction with skills or other rituals.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE RAGING STRIKE Ritual","created_at":"2021-06-27T03:10:46.972Z","updated_at":"2021-06-27T03:10:46.972Z","ritual_difficulties":[{"id":124,"ritual_id":74,"difficulty":3,"reagent":3,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T19:08:25.618Z","updated_at":"2021-06-27T19:08:25.618Z"},{"id":125,"ritual_id":74,"difficulty":6,"reagent":4,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T19:08:46.243Z","updated_at":"2021-06-27T19:08:46.243Z"},{"id":126,"ritual_id":74,"difficulty":9,"reagent":5,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T19:08:59.457Z","updated_at":"2021-06-27T19:08:59.457Z"}]},{"id":79,"rrc_id":79,"name":"Render Indestructible","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"permanent","may_be_extended":false,"ritual_text":"This Ritual prevents an item from being affected by normal destructive means, such as Shatter effects, certain Traps, or normal physical damage. An item that receives a Render Indestructible Ritual will look as it did before the Ritual was cast. If a Render Indestructible is cast upon a book, nothing can be written in it. All entries in the book are considered permanent and indelible. If this Ritual is performed on a flexible item like a book or a doll, the item cannot be torn or broken. The Target of this Ritual is limited to an item no larger than 10 feet by 10 feet by 1 foot.\\n\\nOut of Game: If cast on a suit of armor it will cause that armor to be unable to be Shattered, but the armor's current Armor Points may still be reduced to 0 as normal and will require a normal refit to return to full Armor Points.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:16:58.671Z","updated_at":"2021-06-27T03:16:58.671Z","ritual_difficulties":[{"id":153,"ritual_id":79,"difficulty":7,"reagent":5,"slot_count":1,"effect":"","created_at":"2021-06-27T19:23:35.221Z","updated_at":"2021-06-27T19:23:35.221Z"}]},{"id":75,"rrc_id":75,"name":"Recharge Prowess","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual creates an item which can restore the usage of a spent Skill once per day. A character may only benefit from this Ritual once per Logistics Period for each category of Skill. The Skill being renewed must be in one of the following categories: Martial Skills, Stealth Skills, Scholarly Skills, Species Skills. Note that the Recharge Prowess Ritual itself is not specific to a single category, but will only renew Skills in a limited fashion as described below. This item may not be used to renew Production Skills or Channeling Pool, and may only be used to renew a High Magic point if the High Magic purchased with that point has been spent on a Times Ever ability which has been expended.  The chosen Skill must have been used earlier in the same Logistics Period and be one they normally have on their base character card, not from any additional abilities or Rituals. To activate the Ritual, the character must Focus for at least sixty seconds without interruption. They may then mark the Skill on their battle board with a 'P' over the used circle, to denote that they have used a Recharge Prowess to renew the Skill.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE RECHARGE PROWESS Ritual.","created_at":"2021-06-27T03:11:39.053Z","updated_at":"2021-06-27T03:11:39.053Z","ritual_difficulties":[{"id":127,"ritual_id":75,"difficulty":8,"reagent":6,"slot_count":1,"effect":"","created_at":"2021-06-27T19:09:30.927Z","updated_at":"2021-06-27T19:09:30.927Z"}]},{"id":65,"rrc_id":65,"name":"Planar Gate","aspect":"celestial","catalyst":"yes","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"no","casting_time":"five","duration":"special","may_be_extended":false,"ritual_text":"This Ritual will cause a 10 foot x 10 foot gate to open between the area it is cast in and a random area on the chosen Plane. The Gate will allow passage in both directions but confers no ability to survive a hostile environment in the chosen Plane. On occasion, “base items” may be found which can serve to Target the other end of the Gate to a particular location. Any Spirit that travels through the gate and completes their death count on the other side will automatically shift back to their Plane of Origin to Resurrect; this may or may not be the Plane from which they entered the gate. This shift upon death occurs whether the Gate is still open or not. This Ritual will last for 10 minutes per level of Celestial Formal Rank possessed by the primary Caster of the Ritual (plus any applicable Formal Linked ranks).\\n\\nA person may not be on both sides of the Gate. As soon as they break the Plane of the Gate on one side they will shift across to the other side. Combat is impossible from one side of the Gate to the other, and vision is limited and often completely impossible.\\n\\nIn addition to the standard effect listed above, the Ritual allows the Caster to impose ONE of the following effects on the Planar Gate by expending the optional Catalyst in addition to the standard Reagent cost:\\n  * Time Locked - the Planar Gate only functions from 6am to 6pm OR 6pm to 6am (a REFUGE Day or a REFUGE Night).\\n  * Planar Asylum - The Caster may Target 1 individual per 10 levels of Formal Magic they possess to receive a Planar Asylum for the Targeted Plane of the Planar Gate. The Target(s) must be in the Circle of Power at the time of casting. The Planar Asylum will last until the Planar Gate Ritual ends by any means or until Destroyed as the Planar Asylum Ritual on the Target character. This is a Celestial Effect.\\n  * Directional - the Planar Gate will only allow travel in one direction (From the Plane or To the Plane) chosen by the Caster at the time of casting.\\n  * Keyed Gate - the Caster must supply a physical representation of a Key which attunes to the Gate. The Key cannot already be a magical item and cannot be made into a magical item while it is attuned to the gate. The Key can still be broken or shattered. Only characters holding the Key are able to pass through the Gate (in either direction). Once opened via a Key the Gate remains open for 5 seconds allowing the Key Holder to bring additional companions along during that time. The Gate will only unlock if the Key Holder breaks its boundary - i.e. the Holder of the Key must physically pass through the Gate to open it. The Gate cannot be prematurely shut.\\n  * Dispellable - the Caster may, at any time from either Plane, touch the Gate rep and state “I close this Gate” at which time the Planar Gate Ritual immediately ends. Once ended the Caster CANNOT re-open the same Planar Gate - a new Ritual must be performed. Valid Planes include the Secondary (“local”) Elemental Planes (but may not be limited to) Elemental Fire, Elemental Air, Elemental Water, Elemental Earth, Elemental Life, Elemental Death, Elemental Order, or Elemental Chaos. Additional Planes may be available at the discretion of the local Plot Team, but never include Primary Elemental Planes..\\n\\nOut of Game: The Ritual Caster must supply a phys rep for the gate with clearly defined sides.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:00:38.215Z","updated_at":"2021-06-27T03:00:38.215Z","ritual_difficulties":[{"id":133,"ritual_id":65,"difficulty":10,"reagent":5,"slot_count":1,"effect":"","created_at":"2021-06-27T19:13:32.474Z","updated_at":"2021-06-27T19:13:32.474Z"}]},{"id":68,"rrc_id":68,"name":"Potency","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"The Potency Ritual pulls elemental forces into the wielder's body to empower all spells of a specific type to deal increased damage for a limited time. This Ritual allows the wielder to, once per Logistics period, add 5 points to any numeric call they make from casting a spell in memory or from a Battle Magic scroll for ten minutes. The 5 points will only be added to the specific Elemental force which is bound into the Ritual by the Ritual Caster at the time it is cast. The Elemental force may only be chosen from the following: Chaos, Healing, Flame, Ice, Stone, Lightning. When this Ritual is cast for the Healing element, it is considered an Earth Ritual; when cast for the Chaos element, it is considered a Necromantic Ritual; and when cast for Flame, Ice, Stone, or Lightning, it is considered a Celestial Ritual. \\n\\nNote that this does not affect Channeling damage or weapon damage. A character may benefit from the Potency Ritual of each specific Element (as listed on the scroll) no more than once per Logistics period.\\n\\nNote that the target of this spell should treat it in all ways as though it were an attack of the new amount. Thus, if a person using Potency cast a 2nd level Evocation Bolt for 15 points of damage, the target could Counterspell with a 3rd level Evocation Bolt, since they are unable to tell that it started as a 2nd level spell. Similarly, if that same 15 point Evocation Bolt (cast from a 2nd level slot) was put into a Spell Store or Enchant, the recipient would treat it as a 3rd level spell. If Potency takes a spell over 45 points of damage, it cannot be put into a Memory Strike or a Spell Store or similar Ritual, nor can it be Counterspelled, as there are no 10th level or higher Signature Spells.","spellcraftable":true,"spellcraft_difficulty":"1 ","spellcraft_difficulty_description":"one Element only","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE POTENCY Ritual.","created_at":"2021-06-27T03:04:16.621Z","updated_at":"2021-06-27T03:04:16.621Z","ritual_difficulties":[{"id":134,"ritual_id":68,"difficulty":4,"reagent":3,"slot_count":1,"effect":"One Element may be chosen.","created_at":"2021-06-27T19:14:43.244Z","updated_at":"2021-06-27T19:14:43.244Z"},{"id":135,"ritual_id":68,"difficulty":8,"reagent":5,"slot_count":1,"effect":"Two Elements may be chosen.","created_at":"2021-06-27T19:15:14.964Z","updated_at":"2021-06-27T19:15:14.964Z"},{"id":136,"ritual_id":68,"difficulty":12,"reagent":7,"slot_count":1,"effect":"Three Elements may be chosen.","created_at":"2021-06-27T19:15:30.639Z","updated_at":"2021-06-27T19:15:30.639Z"},{"id":137,"ritual_id":68,"difficulty":16,"reagent":9,"slot_count":1,"effect":"Four Elements may be chosen.","created_at":"2021-06-27T19:15:49.831Z","updated_at":"2021-06-27T19:15:49.831Z"}]},{"id":70,"rrc_id":70,"name":"Preserve Duration","aspect":"general","catalyst":"no","ritual_type":"extension","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":true,"target_item":"any","casting_time":"five","duration":"one_hundred_lp","may_be_extended":false,"ritual_text":"This Ritual increases the duration of any extendable Enchantment-type Ritual Magic in the Targeted batch to 100 Logistics Periods. Extended items are indestructible by normal means while this Ritual is active, including Battle Magic spells and destructive Traps. \\n\\nThis Ritual may be cast over a Boost Duration Ritual as described on that scroll. The Boost Duration does not count for the purposes of calculating the difficulty of this Ritual, and is replaced by the Preserve Duration.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:05:55.676Z","updated_at":"2021-06-27T03:05:55.676Z","ritual_difficulties":[{"id":138,"ritual_id":70,"difficulty":5,"reagent":4,"slot_count":1,"effect":"1-4 Rituals Extended.","created_at":"2021-06-27T19:16:32.599Z","updated_at":"2021-06-27T19:16:32.599Z"},{"id":139,"ritual_id":70,"difficulty":7,"reagent":5,"slot_count":1,"effect":"5-8 Rituals Extended.","created_at":"2021-06-27T19:16:55.743Z","updated_at":"2021-06-27T19:16:55.743Z"},{"id":140,"ritual_id":70,"difficulty":9,"reagent":6,"slot_count":1,"effect":"9-12 Rituals Extended.","created_at":"2021-06-27T19:17:18.804Z","updated_at":"2021-06-27T19:17:18.804Z"},{"id":141,"ritual_id":70,"difficulty":11,"reagent":7,"slot_count":1,"effect":"13-16 Rituals Extended.","created_at":"2021-06-27T19:17:41.323Z","updated_at":"2021-06-27T19:17:41.323Z"},{"id":142,"ritual_id":70,"difficulty":13,"reagent":9,"slot_count":1,"effect":"17-19 Rituals Extended.","created_at":"2021-06-27T19:18:00.368Z","updated_at":"2021-06-27T19:18:00.368Z"}]},{"id":72,"rrc_id":72,"name":"Quicken Aid","aspect":"earth","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Once per Logistics period per charge of this Ritual a character may shorten the time to perform the First Aid skill to 3 seconds. The player must make every attempt to perform the required role play for the duration of the ability. If interrupted during the three second activation time, the charge is expended. This Ritual confers no other benefits to the First Aid skill. The character must state \"Quicken Aid\" when starting the First Aid to let the Target know that the First Aid will be quickened.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE QUICKEN AID Ritual.","created_at":"2021-06-27T03:07:30.727Z","updated_at":"2021-06-27T03:07:30.727Z","ritual_difficulties":[{"id":143,"ritual_id":72,"difficulty":1,"reagent":1,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T19:18:48.258Z","updated_at":"2021-06-27T19:18:48.258Z"},{"id":144,"ritual_id":72,"difficulty":3,"reagent":2,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T19:19:05.600Z","updated_at":"2021-06-27T19:19:05.600Z"},{"id":145,"ritual_id":72,"difficulty":5,"reagent":3,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T19:19:26.739Z","updated_at":"2021-06-27T19:19:26.739Z"}]},{"id":73,"rrc_id":73,"name":"Quicken Meditation","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual allows the owner to (once per Logistics period per charge) reduce the time necessary to perform the Meditate Skill to three seconds. All other prerequisites of the Meditate Skill must still be met. \\n\\nFor example, for a spell, the user must have a thrown but unresolved spell and their spell book open for study per the rules of the Skill. \\n\\nAfter three seconds the user will recover the unresolved Skill or spell per the Meditate Skill as if they had completed the required amount of roleplay.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE QUICKEN MEDITATION Ritual.","created_at":"2021-06-27T03:08:20.538Z","updated_at":"2021-06-27T03:08:20.538Z","ritual_difficulties":[{"id":146,"ritual_id":73,"difficulty":2,"reagent":3,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T19:20:21.987Z","updated_at":"2021-06-27T19:20:21.987Z"},{"id":147,"ritual_id":73,"difficulty":4,"reagent":4,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T19:20:38.911Z","updated_at":"2021-06-27T19:20:38.911Z"},{"id":148,"ritual_id":73,"difficulty":6,"reagent":5,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T19:20:52.659Z","updated_at":"2021-06-27T19:20:52.659Z"}]},{"id":63,"rrc_id":63,"name":"Permanent Duration","aspect":"general","catalyst":"yes","ritual_type":"extension","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"permanent","may_be_extended":false,"ritual_text":"This Ritual increases the duration of any Extendable Enchantment Ritual Magic in the Targeted batch to a permanent duration. Permanent items are indestructible by normal means, including Battle Magic spells and destructive Traps.\\n\\nThis Ritual may be cast over a Boost Duration Ritual as described on that scroll. The Boost Duration is a Ritual for the purposes of calculating the difficulty of this Ritual, but it is replaced by the Permanent Duration for the purposes of number of Rituals upon an item.\\n\\nPermanent Duration automatically grants a Spirit Lock Ritual when cast. This additional Spirit Lock does not count as a separate Ritual on the item, but is inherent in the Permanent Duration Ritual itself and may not be removed without also removing the Permanent Duration Ritual. If the Target of this Spirit Lock is not specified at the time of casting, it will attach itself to the first valid Target to touch the item after the Ritual is complete.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:58:59.628Z","updated_at":"2021-08-05T23:21:10.094Z","ritual_difficulties":[{"id":128,"ritual_id":63,"difficulty":7,"reagent":4,"slot_count":1,"effect":"1-4 Rituals Extended.","created_at":"2021-06-27T19:10:38.499Z","updated_at":"2021-06-27T19:10:38.499Z"},{"id":129,"ritual_id":63,"difficulty":11,"reagent":6,"slot_count":1,"effect":"5-8 Rituals Extended.","created_at":"2021-06-27T19:11:24.984Z","updated_at":"2021-06-27T19:11:24.984Z"},{"id":130,"ritual_id":63,"difficulty":16,"reagent":11,"slot_count":1,"effect":"9-12 Rituals Extended.","created_at":"2021-06-27T19:11:47.533Z","updated_at":"2021-06-27T19:11:47.533Z"},{"id":131,"ritual_id":63,"difficulty":23,"reagent":18,"slot_count":1,"effect":"13-16 Rituals Extended.","created_at":"2021-06-27T19:12:33.859Z","updated_at":"2021-06-27T19:12:33.859Z"},{"id":132,"ritual_id":63,"difficulty":31,"reagent":25,"slot_count":1,"effect":"17-19 Rituals Extended.","created_at":"2021-06-27T19:12:55.415Z","updated_at":"2021-06-27T19:12:55.415Z"}]},{"id":76,"rrc_id":76,"name":"Reformation","aspect":"earth","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":true,"target_item":"no","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"When this Ritual is cast all willingTargets within theTarget Earth Circle (which may be Battle Magic, Limited or Permanent) are tied spiritually to this location. If they Resurrect the player has the choice to reform their body as a 3 Count Action in the Targeted Circle (as per the Rejuvenation Ritual) after their Spirit draws from the Bag of Chance.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE REFORMATION Ritual.","created_at":"2021-06-27T03:12:36.981Z","updated_at":"2021-06-27T03:12:36.981Z","ritual_difficulties":[{"id":149,"ritual_id":76,"difficulty":6,"reagent":3,"slot_count":1,"effect":"","created_at":"2021-06-27T19:21:26.596Z","updated_at":"2021-06-27T19:21:26.596Z"}]},{"id":78,"rrc_id":78,"name":"Reinforce Armor","aspect":"celestial","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"staff_or_wand","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Once per Logistics period per charge, this character evoke a Channeling Burst to grant X Spell Mend Armor by touchcast, where X is equal to the amount of Channeling Points expended. This may not exceed their normal Channeling maximum.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE REINFORCE ARMOR RITUAL.","created_at":"2021-06-27T03:15:19.941Z","updated_at":"2021-06-27T03:15:19.941Z","ritual_difficulties":[{"id":150,"ritual_id":78,"difficulty":3,"reagent":3,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T19:21:59.618Z","updated_at":"2021-06-27T19:21:59.618Z"},{"id":151,"ritual_id":78,"difficulty":5,"reagent":4,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T19:22:17.377Z","updated_at":"2021-06-27T19:22:17.377Z"},{"id":152,"ritual_id":78,"difficulty":7,"reagent":5,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T19:22:32.036Z","updated_at":"2021-06-27T19:22:32.036Z"}]},{"id":80,"rrc_id":80,"name":"Resist Destroy Magic","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":true,"target_item":"any","casting_time":"five","duration":"times_ever","may_be_extended":false,"ritual_text":"Once ever, a Target with this Ritual may ignore the effects of a Destroy Magic Ritual cast on the Target. Once this Ritual has been expended the Rituals on the Target may be removed as normal. \\n\\nOut of Game: The player possessing this Ritual must make the choice immediately as to whether to expend the Ritual or not when the item is struck by a Destroy Magic. If they use this Ritual, they must call 'Resist' and the tag for the item should be updated as soon as possible to reflect the fact that the Resist Destroy Magic has been used. A Target may have more than one Resist Destroy Magic Ritual cast upon it, but each one counts towards the twenty Ritual maximum on an item.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:17:46.447Z","updated_at":"2021-06-27T03:17:46.447Z","ritual_difficulties":[{"id":154,"ritual_id":80,"difficulty":10,"reagent":6,"slot_count":1,"effect":"","created_at":"2021-06-27T19:24:00.430Z","updated_at":"2021-06-27T19:24:00.430Z"}]},{"id":81,"rrc_id":81,"name":"Resonance","aspect":"earth","catalyst":"no","ritual_type":"divination","treasure_policy_exempt":true,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"special","may_be_extended":false,"ritual_text":"The Resonance Ritual Targets a defined area or structure such as a meadow, a grotto, a farmhouse, a ruined keep, etc where the Caster must place their Circle of Power to cast this Ritual. Once cast the Caster begins to receive a barrage of images, visions, memories and whispered words which may present anything from a complete scene to a compilation of snippets taken from years of actual time which the Caster must mentally assemble to create a logical progression. These visions comprise the fragmented and non-intelligent memory of the location and relay to the Caster images of past happenings and emotionally evocative occurences within the area that is the Target of the Ritual. \\n\\nFor example, if cast within an abandoned farm house the Caster may get a sense of a loving family, years of care and tenderness, a sudden coldness and sense of emptiness. If cast in a grove of dead trees, however, the Caster may get a sense of powerful necromantic energy, creatures rising from the ground, the trees withering and dying before their eyes and a sense of being watched. \\n\\nThis Ritual gives emotions and fleeting images and lets the players decide how to interpret it. Exactly what a Player experiences, however much or however little, is determined by the local Plot Team. The Caster has no control and cannot exert control over the experience granted by the Resonance. Plot should be notified in advance of the casting of this Ritual so a proper experience may be supplied. Plot will take into account any related Trade Skill or Species role play abilities, such as Mental Abilities, if possessed by the Ritual Caster.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:18:36.737Z","updated_at":"2021-06-27T03:18:36.737Z","ritual_difficulties":[{"id":155,"ritual_id":81,"difficulty":10,"reagent":3,"slot_count":null,"effect":"","created_at":"2021-06-27T19:24:34.045Z","updated_at":"2021-06-27T19:24:34.045Z"}]},{"id":82,"rrc_id":82,"name":"Retribution","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual allows the user to, once per Logistics period, use a Return instead of a Guard. The Guard used to trigger the Retribution Ritual is expended along with the Retribution, and may only come from a Parry, a Dodge, or the Cloak High Magic. When this Ritual is used, the defensive verbal will be “Bane”.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE RETRIBUTION Ritual.","created_at":"2021-06-27T03:19:37.643Z","updated_at":"2021-06-27T03:19:37.643Z","ritual_difficulties":[{"id":156,"ritual_id":82,"difficulty":9,"reagent":5,"slot_count":1,"effect":"","created_at":"2021-06-27T19:25:22.978Z","updated_at":"2021-06-27T19:25:22.978Z"}]},{"id":84,"rrc_id":84,"name":"Memory Strike","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Memory Strike allows a weapon to be charged, once per Logistics period, with a spell from memory of the same Aspect as the Ritual. This will expire at the next logistics. In order to do this, the spell to be charged must be touchcast onto the weapon in a Circle of Power of the Aspect of the spell to be charged. This can also be done at logistics even if you do not have access to a Circle of Power. When the spell is channeled through the weapon as a spellstrike, the wielder does not need to fully incant the spell or use magical aura. The Qualifier for spellstrike delivered spells is 'Spell'. \\n\\nFor example, '20 Spell Strike Flame', '10 Spell Strike Chaos', or 'Spell Strike Prison'. For bows and crossbows a spellstrike must be delivered by an arrow or bolt packet as appropriate to the weapon. \\n\\nA Storm spell may never be stored into a Memory Strike Ritual.\\n\\nRequired Components: 3  This Ritual requires 3 reagents as listed on the scroll. Any additional reagents required by the Ritual should be the same as listed on the scroll. 3:3 Reagents, May be used up to a 3rd level spell, 6:4 Reagents, May be used up to a 6th level spell, 9:5 Reagents, May be used up to a 9th level spell.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"may be used up to a 9th level spell","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE MEMORY STRIKE Ritual.","created_at":"2021-06-27T03:22:05.227Z","updated_at":"2021-06-27T03:22:05.227Z","ritual_difficulties":[{"id":157,"ritual_id":84,"difficulty":3,"reagent":3,"slot_count":1,"effect":"May be used for up to a 3rd level spell.","created_at":"2021-06-27T19:26:54.443Z","updated_at":"2021-06-27T19:26:54.443Z"},{"id":158,"ritual_id":84,"difficulty":6,"reagent":4,"slot_count":1,"effect":"May be used for up to a 6th level spell.","created_at":"2021-06-27T19:27:17.082Z","updated_at":"2021-06-27T19:27:17.082Z"},{"id":159,"ritual_id":84,"difficulty":9,"reagent":5,"slot_count":1,"effect":"May be used for up to a 9th level spell.","created_at":"2021-06-27T19:27:36.146Z","updated_at":"2021-06-27T19:27:36.146Z"}]},{"id":85,"rrc_id":85,"name":"Ritual of Woe","aspect":"earth","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":true,"target_location":false,"target_item":"no","casting_time":"five","duration":"special","may_be_extended":false,"ritual_text":"This Ritual will imbue up to six participating Bodies, one of which may be the Caster, with special powers against the Undead and especially Vampires. The Ritual of WOE possesses 4 different levels of power, and the Caster can increase the difficulty of the Ritual to gain further powers to destroy Vampires and other Necromantic beings. Individuals are granted a Vampire Hunter level based upon the difficulty level the Ritual Caster is willing to attempt. \\n\\nThis Ritual creates a temporary Stake of Woe for each individual Targeted, which may be used to deliver a Killing Blow on a Vampire and force it to take a Death. Be forewarned that while a single staking permanently kills most Vampires, some very powerful Vampires are rumored to be able to survive multiple stakings. The Stake of Woe formed is Shatterable and is not otherwise magical in any way. This Ritual is unaffected by any other Ritual or Ritual effect (i.e. Permanence, Destroy Magic, etc.). This Ritual will last until the next dawn. This Ritual may only be cast after sunset.\\n\\nOut of Game: Dawn is always considered 6 AM. Legends say Woe stands for Weapon of Eradication. Some campaigns may utilize means other than a stake to destroy their Vampires; thus this Ritual will summon the weapon appropriate to the campaign to destroy Vampires. In the cases in which there are multiple means it is the Plot Team's decision as to the nature of the WOE. Each level includes the benefits of those prior levels. Benefits conveyed by the Ritual of WOE include: \\n\\nVampire Hunter Level 1: Immunity to all Fear effects\\nVampire Hunter Level 2: Resist Necromancy 1/day and Resist Charm 1/day,\\nVampire Hunter Level 3: Arcane Solidify 2/Day\\nVampire Hunter Level 4: Immune to Necromantic effects, Negated effects include carrier attacks, Battle Magic, and monster abilities. The Target replies \"No Effect\" to attacks. This does not provide immunity to Necromantic Ritual effects.\\n\\nNote: It is often wise to inform your Campaign before you cast this Ritual at an event to ensure stake/weapons are summonable.\\n","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:22:46.292Z","updated_at":"2021-06-27T03:22:46.292Z","ritual_difficulties":[{"id":160,"ritual_id":85,"difficulty":5,"reagent":4,"slot_count":1,"effect":"Level 1: Immune to Fear, Temporary Stake of Woe","created_at":"2021-06-27T19:28:46.792Z","updated_at":"2021-06-27T19:28:46.792Z"},{"id":161,"ritual_id":85,"difficulty":8,"reagent":5,"slot_count":1,"effect":" Level 2: Resist Necromancy 1/day, Resist Charm 1/day, Immune to Fear, Temporary Stake of Woe","created_at":"2021-06-27T19:29:22.871Z","updated_at":"2021-06-27T19:29:22.871Z"},{"id":162,"ritual_id":85,"difficulty":14,"reagent":9,"slot_count":1,"effect":"Level 3: Arcane Solidify 2/Day, Resist Necromancy 1/day, Resist Charm 1/day, Immune to Fear, Temporary Stake of Woe","created_at":"2021-06-27T19:29:51.905Z","updated_at":"2021-06-27T19:29:51.905Z"},{"id":163,"ritual_id":85,"difficulty":19,"reagent":14,"slot_count":1,"effect":"Level 4: Immune to Necromantic effects, Resist Charm 1/day, Arcane Solidify 2/Day, Immune to Fear, Temporary Stake of Woe","created_at":"2021-06-27T19:30:38.685Z","updated_at":"2021-06-27T19:30:38.685Z"}]},{"id":77,"rrc_id":77,"name":"Rejuvenation","aspect":"general","catalyst":"yes","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"ten","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual allows a Spirit to generate a new body after the old one has been destroyed. The new body generated is the same Player species as the Spirit was when the death was taken. The new body is generated either at the location of the newly deceased body or at the circle where the Ritual was cast, if it still exists; this choice of location is made by the Spirit at the time of death. The location of Rejuvenationis at the choice of the Spirit at the time of death. The Spirit can also choose to Resurrect normally. The Rejuvenation process takes a three count, (“I Rejuvenate one. I Rejuvenate two. I Rejuvenate three”). If the three count is interrupted for any reason the Rejuvenating Spirit may choose to begin again, or to Resurrect at the place of Ritual casting or at the nearest Permanent Earth Circle of Power, following the normal Resurrection rules. \\n\\nWhen this Ritual is cast, the Target Spirit may take a total of 12 deaths minus the number of their current deaths. This number is set at the casting of this Ritual and 1 death is subtracted each time the Spirit must Rejuvenate. When the Spirit Rejuvenates or Resurrects, it may do so without the need to pull from the Bag of Chance. If the Ritual is then removed, the death count does not change and these deaths are considered taken during the Rejuvenate. After the total deaths for the Rejuvenate are taken the Spirit is too weak to Resurrect and dies permanently. Note that the Spirit is still weakened by a death during the Rejuvenation Ritual as if a Resurrection took place. Unlike a Resurrection through, the Rejuvenate has no chance of failing unless the Spirit is already weakened beyond the ability to Resurrect. \\n\\nThis Ritual may not be transferred by any means and is unaffected by the Transfer Enchantment Ritual. Other Rituals upon the possessor of this Ritual may be transferred as normal, including any Rituals that extend the duration of this Ritual.\\n\\nOut of Game: When a character undergoes Rejuvenation, the player must go Out of Game: to handle the logistics wherever the campaign handles this (usually the Healer's Guild). A death is added to their character card just like Resurrection, although the person does not need to pull from the bag to determine if they Rejuvenate as it happens automatically. If this is the Spirit's 12th death, they will not be able to Resurrect or Rejuvenate and will die their final death. A PC may never buy back any deaths taken while under the effects of a Rejuvenation Ritual, even after the Rejuvenation has expired or is destroyed. If the death takes place during the Rejuvenation duration, it can never be bought back by Chapter Points or any other means. The character must be entered as Rejuvenated in the Refuge Database.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:14:30.687Z","updated_at":"2021-06-27T03:14:30.687Z","ritual_difficulties":[{"id":164,"ritual_id":77,"difficulty":9,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T19:31:13.863Z","updated_at":"2021-06-27T19:31:13.863Z"}]},{"id":83,"rrc_id":83,"name":"Reverse Life Force","aspect":"earth_and_necromantic","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual alters the metabolic state of a creature. Living beings are left with No Metabolism; creatures with No Metabolism gain a Metabolism. In both cases, the Target will be affected differently by Healing and Necromancy effects. The effect on the Target from all Healing and Necromancy spells are reversed. \\n\\nFor example, if cast on a Living creature, they treat a Corrupt as a Life, and are damaged by Healing and healed by Chaos. \\n\\nThis does not in any way make a Living Target Undead or affected by Undead-specific effects; similarly, an Undead Target under this Ritual will still be Undead and affected by anything that specifically Targets Undead. If cast on a Living creature with a Metabolism, this is a Necromancy Aspected Ritual; if cast on an unLiving creature or a Living creature currently under Reverse Lifeforce, this is an Earth Aspected Ritual. This Ritual does not change any answers given by a player when Targeted by Healing Arts. The casting of Reverse Life Force in no way changes the appearance of the Target creature.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE REVERSE LIFE FORCE \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:20:59.375Z","updated_at":"2021-06-27T03:20:59.375Z","ritual_difficulties":[{"id":165,"ritual_id":83,"difficulty":6,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T19:31:39.291Z","updated_at":"2021-06-27T19:31:39.291Z"}]},{"id":90,"rrc_id":90,"name":"Sorcerous Triage","aspect":"earth","catalyst":"optional","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"times_ever","may_be_extended":false,"ritual_text":"Sorcerous Triage allows the user to be instantly affected by a successfully completed First Aid when they would otherwise go from “Bleeding Out” to “Dead.” At 59 seconds into their bleed out count, the Player may make the OOG choice to activate this Ritual by stating “First Aid complete.” The user is restored to 0 Body and must wait 1 minute to be restored to consciousness, per the First Aid Skill. If cast with an optional Catalyst, the Ritual may alternatively be used to Rebirth when the character would have gone to Resurrect, as per the High Magic ability of the same name. Note that this Ritual is Times Ever, not Times Per Day.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:29:21.275Z","updated_at":"2021-06-27T03:29:21.275Z","ritual_difficulties":[{"id":166,"ritual_id":90,"difficulty":3,"reagent":3,"slot_count":1,"effect":"One charge, Target must be Body.","created_at":"2021-06-27T19:32:50.500Z","updated_at":"2021-06-27T19:32:50.500Z"},{"id":167,"ritual_id":90,"difficulty":6,"reagent":4,"slot_count":2,"effect":"Two charges, Target must be Body.","created_at":"2021-06-27T19:33:14.293Z","updated_at":"2021-06-27T19:33:14.293Z"},{"id":168,"ritual_id":90,"difficulty":9,"reagent":5,"slot_count":2,"effect":"Two charges, Target must be Body or Item.","created_at":"2021-06-27T19:34:00.317Z","updated_at":"2021-06-27T19:34:00.317Z"},{"id":169,"ritual_id":90,"difficulty":12,"reagent":9,"slot_count":3,"effect":"Three charges, Target must be Body or Item.","created_at":"2021-06-27T19:34:30.261Z","updated_at":"2021-06-27T19:34:30.261Z"},{"id":170,"ritual_id":90,"difficulty":18,"reagent":12,"slot_count":3,"effect":"Three charges, Target must be Body, Item, or Spirit.","created_at":"2021-06-27T19:34:58.675Z","updated_at":"2021-06-27T19:34:58.675Z"}]},{"id":93,"rrc_id":93,"name":"Spell Parry","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual allows the wielder of the weapon the Ritual is cast upon to use a Parry (if they may Parry with the weapon) to defend against any one magical effect that would normally affect them. A Spell Parry may be used against any effect delivered with the Spell Qualifier. It may not be used against a regularly cast Ritual. The Spell Parry can be used to intercept a spell on another Target if that Target is within Range as defined in the Parry Skill. The effect may be invoked before other defenses are used (as a Smart Defense) if the wielder of the weapon so chooses. The Spell Parry is usable once per Logistics period at the choice of the wielder of the Targeted weapon. Spell Parry requires the use of a Parry Skill in order to fuel the ability. A Spell Parry cannot be used unless the user of the weapon possesses an unused Parry Skill and using the Spell Parry expends the Parry Skill-use for that logistics period. The wielder of the weapon calls Spell Parry when they choose to use this effect.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SPELL PARRY \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:32:50.921Z","updated_at":"2021-06-27T03:32:50.921Z","ritual_difficulties":[{"id":171,"ritual_id":93,"difficulty":7,"reagent":5,"slot_count":1,"effect":"","created_at":"2021-06-27T19:35:33.873Z","updated_at":"2021-06-27T19:35:33.873Z"}]},{"id":95,"rrc_id":95,"name":"Spell Swap","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"spellbook","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Once per Logistics period per charge of this Ritual a character may expend a memorized spell to regain use of a spell of an equal or lower level. The use of the Ritual must be accompanied by at least 60 seconds of Focus roleplay and the character must be in possession of a spellbook containing both spells. Once the character has completed their Focus, the player must recite the incantation of the spell to be expended and will then regain the use of the Target spell. They must mark the expended spell off of their battle board and write in the new spell with an \"S\".","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SPELL SWAP Ritual.","created_at":"2021-06-27T03:34:29.665Z","updated_at":"2021-06-27T03:34:29.665Z","ritual_difficulties":[{"id":172,"ritual_id":95,"difficulty":2,"reagent":1,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T19:36:02.333Z","updated_at":"2021-06-27T19:36:02.333Z"},{"id":173,"ritual_id":95,"difficulty":4,"reagent":2,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T19:36:20.236Z","updated_at":"2021-06-27T19:36:20.236Z"},{"id":174,"ritual_id":95,"difficulty":6,"reagent":3,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T19:36:39.867Z","updated_at":"2021-06-27T19:36:39.867Z"}]},{"id":98,"rrc_id":98,"name":"Spirit Link","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"The Spirit Link Ritual is used to forge a magical connection between an object and a person with a Spirit. The Targeted item and person must both be in physical contact with the Ritual Caster within the Circle of Power during the casting of the Ritual. The item must be considered a possession of the Target Spirit and must be physically movable by that Spirit when in their normal Body. The Ritual must be cast on the item and person simultaneously, though only one Ritual casting is required. \\n\\nThe item may be stored anywhere upon the person but may not be removed from contact with the Body that contains the Spirit. While the item is linked, it cannot be separated from the person until the duration of the Spirit Link expires or the person's Spirit suffers a final death. While the Spirit is separated from a Body, the item is intangible and invisible and will reform at the place of the Spirit's Resurrection. If the Spirit's Resurrection fails, the item is reformed with the dead Body and the item Spirit Links to the next person to pick it up as a possession, if that person has a Spirit and is not at their limit of Rituals upon their Spirit. If that person is at the limit of the Rituals on their Spirit they will realize that the item attempted to Spirit Link to them and failed.\\n\\nNote: A Destroy Magic Ritual on a person with a Spirit Linked item will destroy the Spirit Link Ritual and all other magic of the appropriate Aspect on the person but will not affect any Rituals on the item except the Spirit Link. Likewise, casting the Destroy Magic Ritual on an item that has been Spirit Linked to a person will destroy the Spirit Link and all other magic of the appropriate Aspect on the item, but will not affect any Rituals on the person except the Spirit Link.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SPIRIT LINK \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:40:26.607Z","updated_at":"2021-06-27T03:40:26.607Z","ritual_difficulties":[{"id":175,"ritual_id":98,"difficulty":6,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T19:37:12.168Z","updated_at":"2021-06-27T19:37:12.168Z"}]},{"id":87,"rrc_id":87,"name":"Safe Passage","aspect":"earth","catalyst":"optional","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"no","casting_time":"five","duration":"times_ever","may_be_extended":false,"ritual_text":"This Ritual must be cast on a Permanent Earth Circle of Power. The Ritual will cause the next Resurrection started within that Circle to automatically succeed, then this Ritual expires. If a Safe Passage Ritual already exists on the Targeted Circle, the new Ritual automatically fails. \\n\\nNote that this Ritual may not work on some spirits, especially weaker spirits or those which have already taken significant damage. If the Ritual is cast with an optional Catalyst, a character beginning a Resurrection within this Circle may choose whether or not to activate this Ritual. This times-ever Ritual does not expire unless it is activated.\\n\\nThe Target of this Ritual may make the OOG choice to refuse this Ritual without the Ritual being expended and without taking any additional effects. This Ritual will only work on PCs; Cast members do not trigger this Ritual unless the Plot Team explicitly chooses to do so. In all cases, if the Target does not have at least a single white bead in the Bag of Chance, this Ritual is expended with no effect. Deaths avoided under this Ritual may not be bought back.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:25:39.163Z","updated_at":"2021-06-27T03:25:39.163Z","ritual_difficulties":[{"id":177,"ritual_id":87,"difficulty":8,"reagent":5,"slot_count":1,"effect":"","created_at":"2021-06-27T19:38:40.413Z","updated_at":"2021-06-27T19:38:40.413Z"}]},{"id":103,"rrc_id":103,"name":"Stalwart Shield","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"shield","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"When a Spell, Elemental, or Poison qualifier attack strikes a shield with this Ritual, the bearer may call Resist by expending a Strengthening charge as though the item were shatterable and hit by a Shatter effect. A Shield with this Ritual may be re-Strengthened by a Blacksmith to regain additional uses of this ability, unlike most enchanted items. Note that this Ritual still confers normal indestructibility as per other duration Rituals.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE STALWART SHIELD Ritual.","created_at":"2021-06-27T03:45:10.922Z","updated_at":"2021-06-27T03:45:10.922Z","ritual_difficulties":[{"id":208,"ritual_id":103,"difficulty":5,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T20:01:42.885Z","updated_at":"2021-06-27T20:01:42.885Z"}]},{"id":88,"rrc_id":88,"name":"Seek the Whole","aspect":"general","catalyst":"no","ritual_type":"divination","treasure_policy_exempt":true,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"five_days","may_be_extended":false,"ritual_text":"This Ritual allows the Caster to sense other parts of a broken object. To successfully cast this Ritual a Caster must be in possession of part of a person, place or object which has been broken or destroyed in any manner. After casting this Ritual the Caster can get a general direction sense and distance sense of where the remainder of the object, person or place is located (such as North and very far or Southeast and very near). If the object was broken into more than one fragment the Caster will feel the largest piece as the one their shard “belongs” to even if a smaller piece is nearer. In such a case the Caster is not made aware that additional pieces remain to the Object however subsequent castings of the Ritual may reveal the additional pieces. \\n\\nSeek the Whole lasts for 5 days and during this time, if the location of the Targeted object changes, Plot may notify the Caster of the updated information. This Ritual in no way notifies the Target, of any additional information.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SEEK THE WHOLE \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:26:41.034Z","updated_at":"2021-06-27T03:26:41.034Z","ritual_difficulties":[{"id":178,"ritual_id":88,"difficulty":7,"reagent":2,"slot_count":1,"effect":"","created_at":"2021-06-27T19:39:27.983Z","updated_at":"2021-06-27T19:39:27.983Z"}]},{"id":89,"rrc_id":89,"name":"Locate Shadow Way","aspect":"general","catalyst":"no","ritual_type":"divination","treasure_policy_exempt":true,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"instantaneous","may_be_extended":false,"ritual_text":"By casting this Ritual the Caster is immediately aware of the nearest naturally occuring entry to the Shadow Ways, within the world as well as the approximate distance to locate this entry. This Ritual only allows the Caster to locate the entry to the Shadow Ways. It grants no ability to travel them or control your destination once within the Shadow Ways and provides no additional information.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:28:40.835Z","updated_at":"2021-06-27T03:28:40.835Z","ritual_difficulties":[{"id":179,"ritual_id":89,"difficulty":3,"reagent":1,"slot_count":null,"effect":"","created_at":"2021-06-27T19:41:02.664Z","updated_at":"2021-06-27T19:41:02.664Z"}]},{"id":91,"rrc_id":91,"name":"Species Reaver","aspect":"earth","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual grants its owner the ability to channel the Body carrier (when making an attack using the Weapon qualifier) through that weapon against any single Player Species (determined at time of casting). \\n\\nAdditionally, the wielder may choose to announce this Reaver when performing a Killing Blow (for example, \"Killing Blow 1, Killing Blow 2, Killing Blow 3, Halfling Reaver!\"). If a character returns to life (via a Life effect, Resurrection, or similar) after receiving an applicable Killing Blow from a matching Reaver, the character will be in intense physical and emotional pain for some time. This Ritual can be particularly tumultuous and even induce pain in a Spirit when a character’s method of returning to life is not instant (like Resurrection or regenerating from a Bottle). Both these types of role play may be refused on the same grounds as Mental Abilities if the player chooses to do so.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SPECIES REAVER \u003cspecies\u003e Ritual.","created_at":"2021-06-27T03:30:42.095Z","updated_at":"2021-06-27T03:30:42.095Z","ritual_difficulties":[{"id":180,"ritual_id":91,"difficulty":5,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T19:41:40.763Z","updated_at":"2021-06-27T19:41:40.763Z"}]},{"id":92,"rrc_id":92,"name":"Species Transformation","aspect":"earth","catalyst":"yes","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"ten","duration":"instantaneous","may_be_extended":false,"ritual_text":"This Ritual transforms the species of a person, if that person has a Spirit, into the Player species of their choice. It will not change the basic appearance of the person except for the specific necessary Player species alterations; thus a person that changes species is still recognizable. Any Species Skills of the Target's current species are lost but Skills specific to the new species may be gained in their place depending on the inner strength of the Spirit. In addition, the Target loses any Skills that are more difficult to learn. The transforming player may relearn any Skills lost due to the Species Transformation Ritual if the new species may learn them.\\n\\nIf the species being transformed to cannot have any Skills they possess, the Species Transformation immediately fails. Only Player species as defined by the current REFUGE Rulebook may be chosen. \\n\\nThe Species Transformation Ritual will cause the person to Resurrect as the Transformed species for the rest of the Target's life. A separate Species Transformation Ritual may later be cast on the person to return that person to their prior species or any other species. You cannot use this Ritual to circumvent Spirit Forge's rules and guidelines. Although this Ritual is intended to allow some reallocation of build in regards to Species Skills, it is not intended that players will use it in order to purposefully remove Skills from their character. The following example will indicate why this Ritual could fail: Example: Target is a Stone Elf wishing to change to an Avana. The character possesses the Skill Read Magic. Avana cannot purchase the Read Magic Skill, so the Species Transformation Ritual would fail. The Target would need to undergo a Spirit Forge to remove the Read Magic Skill (or remove it through some other means) before attempting this Ritual.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:31:53.003Z","updated_at":"2021-06-27T03:31:53.003Z","ritual_difficulties":[{"id":181,"ritual_id":92,"difficulty":5,"reagent":5,"slot_count":null,"effect":"","created_at":"2021-06-27T19:42:10.800Z","updated_at":"2021-06-27T19:42:10.800Z"}]},{"id":96,"rrc_id":96,"name":"Spirit Farewell","aspect":"earth","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":true,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"special","may_be_extended":false,"ritual_text":"The Spirit Farewell Ritual provides a final farewell to a Spirit that did not survive Resurrection. This Ritual will only operate once ever on a given Spirit regardless of whether the Spirit chooses to stay or depart. No other Ritual can be cast on the Spirit during its return. As the Spirit has no true Body, it may not use any Skills or game abilities it might have previously possessed. Note that the Spirit is also immune to flaws or backlashes that might otherwise affect it. Be forewarned that the Spirit has the ultimate choice whether to return and may choose to ignore the successful casting of this Ritual. This Ritual will last for ten minutes per Formal Magic rank of the Ritual Caster, until the Spirit chooses to leave, or the duration of the Circle of Power expires, whichever comes first. The Ritual must be performed within one year per Formal Magic rank of the Ritual Caster from the death of the Target Spirit. \\n\\nUpon successful casting, the Spirit will appear in the circle but it is restricted to the confines of the Circle of Power in which the Ritual was cast. If at any point the Circle of Power is destroyed, the Spirit dissipates with it as well. Note that the Spirit will forget every detail of the last twenty-four hours before its death. Similarly a Spirit has no knowledge of any events since its death. If the Ritual Succeeds but the Target is NOT willing to return on that casting they can still be Spirit Farewelled again. A Spirit may only return on one Casting but has the right to choose which casting and situation that is.\\n\\nOut of Game: Plot must be notified at least one hour before the casting of this Ritual. Once cast this Ritual CANNOT fail due to a die roll. If cast correctly it will always be performed successfully as long as no Automatic Backlash conditions are met (such as the Caster unable to see the scroll or someone entering the Circle of Power by unallowed means). The Caster may still be required to Roll, however, to see if they Flaw or Backlash the Ritual however any Flaws or Backlashes are treated as Ritual Succeeds in addition to any additional effects.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:37:58.804Z","updated_at":"2021-06-27T03:37:58.804Z","ritual_difficulties":[{"id":191,"ritual_id":96,"difficulty":1,"reagent":3,"slot_count":null,"effect":"","created_at":"2021-06-27T19:47:06.655Z","updated_at":"2021-06-27T19:47:06.655Z"}]},{"id":97,"rrc_id":97,"name":"Spirit Forge","aspect":"general","catalyst":"yes","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"ten","duration":"instantaneous","may_be_extended":false,"ritual_text":"This Ritual tears the Spirit apart and forges it anew. The Spirit forgets its previous Class and all Skills but may choose a new Class and relearn Skills immediately. The Spirit does not lose any memories of previous actions, merely the Skills to perform them. This Ritual is instantaneous and irrevocable and the changes made last forever or until the Target receives another Spirit Forge.\\n\\nOut of Game: The player may immediately reenter their character with identical experience and any changes to the class and Skills in the Refuge Database that they desire. It is not required, but a character may choose to RP learning the new class and Skill either before or after this Ritual is cast.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:39:08.069Z","updated_at":"2021-06-27T03:39:08.069Z","ritual_difficulties":[{"id":192,"ritual_id":97,"difficulty":9,"reagent":4,"slot_count":null,"effect":"","created_at":"2021-06-27T19:47:57.840Z","updated_at":"2021-06-27T19:47:57.840Z"}]},{"id":99,"rrc_id":99,"name":"Spirit Lock","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"The Spirit Lock Ritual is used to forge a magical connection between an object and a person with a Spirit. The Targeted item and person must both be in physical contact with the Ritual Caster within the Circle of Power during the casting of the Ritual. The item must be considered a possession of the Target Spirit and must be physically movable by that Spirit when in their normal Body. The Ritual must be cast on the item and person simultaneously, though only one Ritual casting is required. \\n\\nThe item may be stored anywhere upon the person but may not be removed from contact with the Body that contains the Spirit. While the item is locked, it cannot be separated from the person until the duration of the Spirit Lock expires or the person's Spirit suffers a final death. \\n\\nWhile the Spirit is separated from a Body, the item is intangible and invisible and will reform at the place of the Spirit's Resurrection. If the Spirit's Resurrection fails, the item accompanies the Spirit to the graveyards. \\n\\nAll properties given to the item via Ritual Magic will only work for the person to whom it is Spirit Locked. The Spirit Locked item may not be transferred from the Spirit to another Spirit, and any attempt to do so will automatically fail.\\n\\nNote: A Destroy Magic Ritual on a person with a Spirit Locked item will destroy the Spirit Lock Ritual and all other magic of the appropriate Aspect on the person but will not affect any Rituals on the item except the Spirit Lock. Likewise, casting the Destroy Magic Ritual on an item that has been Spirit Locked to a person will destroy the Spirit Lock and all other magic of the appropriate Aspect on the item, but will not affect any Rituals on the person except the Spirit Lock. ","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:41:05.065Z","updated_at":"2021-06-27T03:41:05.065Z","ritual_difficulties":[{"id":193,"ritual_id":99,"difficulty":6,"reagent":5,"slot_count":1,"effect":"","created_at":"2021-06-27T19:48:35.576Z","updated_at":"2021-06-27T19:48:35.576Z"}]},{"id":105,"rrc_id":105,"name":"Strengthen Spirit","aspect":"earth","catalyst":"no","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"twenty_lp","may_be_extended":false,"ritual_text":"This Ritual will allow someone a safer trip through the circle in the future if their spirit is damaged, though it does not guarantee their return.\\n\\nOut of Game: This functions in all ways (including future Chapter Point buyback costs) as if the character had bought back a death with Chapter Points.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:48:46.926Z","updated_at":"2021-06-27T03:48:46.926Z","ritual_difficulties":[{"id":194,"ritual_id":105,"difficulty":4,"reagent":2,"slot_count":null,"effect":"","created_at":"2021-06-27T19:52:25.342Z","updated_at":"2021-06-27T19:52:25.342Z"}]},{"id":106,"rrc_id":106,"name":"Strengthened Blow","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Once per Logistics period per charge, the character may expend Channeling Points to add that amount of damage to a single weapon attack with this weapon. This may not exceed their normal Channeling maximum.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE STRENGTHENED BLOW RITUAL.","created_at":"2021-06-27T03:49:48.912Z","updated_at":"2021-06-27T03:49:48.912Z","ritual_difficulties":[{"id":195,"ritual_id":106,"difficulty":3,"reagent":3,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T19:53:03.628Z","updated_at":"2021-06-27T19:53:03.628Z"},{"id":196,"ritual_id":106,"difficulty":5,"reagent":4,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T19:53:28.017Z","updated_at":"2021-06-27T19:53:28.017Z"},{"id":197,"ritual_id":106,"difficulty":7,"reagent":5,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T19:53:49.484Z","updated_at":"2021-06-27T19:53:49.484Z"}]},{"id":107,"rrc_id":107,"name":"Sturdy Armor","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"armor","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual will create a suit of armor that takes 5 seconds less to refit. The Sturdy Armor Ritual grants a passive effect to the suit of armor it is cast upon that does not require an activation phrase to use as the refit time will be decreased by 5 seconds for the entire duration of the Ritual. This Ritual may only be cast once per suit of armor and must be cast on a physical suit of armor. When combined with the Fast Refit Skill this effect reduces the refit time after the fast refit effect has been applied. \\n\\nWhen someone else begins a refit on your suit of armor that has the sturdy armor Ritual cast on it, you must inform the person that your armor takes 5 seconds less to refit. ","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE STURDY ARMOR Ritual.","created_at":"2021-06-27T03:51:05.775Z","updated_at":"2021-06-27T03:51:05.775Z","ritual_difficulties":[{"id":198,"ritual_id":107,"difficulty":4,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T19:54:41.180Z","updated_at":"2021-06-27T19:54:41.180Z"}]},{"id":108,"rrc_id":108,"name":"Summon Elemental (Foundation)","aspect":"celestial","catalyst":"yes","ritual_type":"summoning","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":true,"target_location":false,"target_item":"any","casting_time":"ten","duration":"special","may_be_extended":false,"ritual_text":"This Ritual allows the user to summon one Foundation Elemental from its Plane. It allows limited control over a summoned elemental based upon the instructions given to the Elemental. Elementals covet specific reagents, and in exchange for reagents they will perform specific tasks for the Ritual Caster. Summoned Creatures may demand payment in Coin rather than Reagents and may impose other restrictions on the Summoning as well - such as the Summoner “taking their place” in their home Plane for the duration of the Summoning or inhabiting the Summoner's Body (having the Caster play the monster under Plot Control in both cases). Summoned Creatures may also demand any service in return at their discretion. Once an Elemental has agreed upon a compensation for the task to be performed, it is bound to accept the payment in question and perform the task to the best of its ability. If the Ritual Caster cannot turn over the compensation required to complete their task, the Elemental may attack the Ritual Caster or return to their Plane of origin. It is important to understand that lesser elementals aren't particularly good with complex tasks, and often their Overlord will speak through them to negotiate on their behalf. This Ritual will last an indefinite duration depending on the task desired. \\n\\nIf the Ritual Caster expends more reagents and takes additional difficulty, more powerful and intelligent elementals will be summoned. \\n\\nThe Elemental summoned is completely random, though if the “true name” of a specific Elemental is known and stated during the summoning they will feel the call and may choose to allow themselves to be summoned. The creature whose “true name” is spoken will know the identity of the Ritual Caster regardless of whether or not they choose to be summoned. The Elemental will stay on this Plane until killed, banished, or the Ritual Caster cannot compensate the elemental for the task they wish performed, whichever comes first. \\n\\nIf the Elemental is treated poorly or is inherently destructive in nature, upon the expiration of the Summoning the Elemental may choose to attack the Ritual Caster. Summoning an Elemental Overlord is a very dangerous endeavor, and the Overlord may immediately destroy every being within reach as soon as it arrives. It is often a wise idea to have a massive compensation available to even speak with an Elemental Overlord, not to mention request it perform a task or allocate elementals to perform a task for the Ritual Caster. \\n\\nWhen Summoning a Foundation elemental the Ritual Caster may select one of the following Elemental types: Earth, Air, Flame, or Water. \\nReagent compensation requested by the Elemental: Fire - Tritora Water - Jetsam Air - Penna Earth - Heartstone\\n\\nOut of Game: Your local campaign Plot Team must be notified before the casting of this Ritual. Plot Team must supply a stat card at each event. Statistics for a monster may change between events; the summoned creature must use the latest statistics regardless of when it was summoned. It can be a Chapter Policy (Plot subjected) how Summoned Creatures normally react. \\n\\nFor example if a Chapter has a large Cast population the Summoned Creatures may only demand payment and go about their business. \\n\\nHowever in smaller Chapters it may be standard that the Caster must take the place of the Summoned Creature for the duration of the Summoning - or offer up someone else to do so - thus supplying a Participant to play their monster. However, REFUGE Plot reserves the right to substitute a staff member or other Cast or part or all of the role-playing interaction with the summoned elemental. Alternatively, a chapter may require the replacement if the Caster does not pay at least X reagents or Catalysts as part of the bribe for service as well - giving PCs an out if they are willing to take a big treasure hit to stay In Game a little longer. The person playing the elemental must abide by the personality requirements and directives given to them by the Ritual Marshal or member of their Campaign Plot Team. Failure to do so may result in the termination of the role and the loss of the elemental. The Ritual Marshal or Plot Team member on the scene has the final say on the compensation demanded by the elemental in order to perform the task. If the task is 'Guard me and protect me from harm', the elemental may request additional compensation for up to a day of protection as an example. Time, Duration, Complexity, and game impact determine the amount of compensation requested from the Ritual Caster. Short simple tasks of a limited duration should have a very cheap compensation to the elemental. Whether or not the elemental could be destroyed performing the task has no impact on the compensation requested. Likewise simple tasks akin to 'guard this room' or 'let no one enter' could have a relatively cheap cost despite a long requested duration.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"one_hour","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SUMMON ELEMENTAL (FOUNDATION) \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:52:04.376Z","updated_at":"2021-06-27T04:56:24.716Z","ritual_difficulties":[{"id":199,"ritual_id":108,"difficulty":2,"reagent":2,"slot_count":null,"effect":"Foundation Shard","created_at":"2021-06-27T19:55:18.524Z","updated_at":"2021-06-27T19:55:18.524Z"},{"id":200,"ritual_id":108,"difficulty":4,"reagent":2,"slot_count":null,"effect":"Foundation Elemental I","created_at":"2021-06-27T19:55:41.995Z","updated_at":"2021-06-27T19:55:41.995Z"},{"id":201,"ritual_id":108,"difficulty":6,"reagent":3,"slot_count":null,"effect":"Foundation Elemental II","created_at":"2021-06-27T19:56:08.843Z","updated_at":"2021-06-27T19:56:08.843Z"},{"id":204,"ritual_id":108,"difficulty":42,"reagent":35,"slot_count":null,"effect":"Foundation Overlord","created_at":"2021-06-27T19:58:18.649Z","updated_at":"2021-06-27T19:58:18.649Z"},{"id":202,"ritual_id":108,"difficulty":8,"reagent":4,"slot_count":null,"effect":"Foundation Elemental III","created_at":"2021-06-27T19:56:30.256Z","updated_at":"2021-06-27T19:57:39.798Z"},{"id":203,"ritual_id":108,"difficulty":14,"reagent":9,"slot_count":null,"effect":"Foundation Elemental IV","created_at":"2021-06-27T19:56:47.239Z","updated_at":"2021-06-27T19:57:55.852Z"}]},{"id":100,"rrc_id":100,"name":"Spirit Recall","aspect":"earth","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"times_ever","may_be_extended":false,"ritual_text":"This Ritual will allow one person, if that person has a Spirit, to later travel in Spirit form from any place to the Circle of Power where the Ritual was cast without suffering a Death. The bearer of this Ritual chooses when to activate it. No possessions may travel with the Spirit except Spirit Linked or Spirit Locked items and basic clothing. The Circle of Power used for the casting of this Ritual must be Permanent or Limited, not created through Battle Magic. To activate a Spirit Recall, the player recites, “I recall one. I recall two. I recall three”. The player then leaves all possessions that will not travel with their Spirit at the location they activated the Ritual. The time required to travel is the same as it would take a Spirit to walk the distance. The Spirit is unable to observe or affect the world in any manner during travel, as if it were a Spirit traveling for Resurrection. When appearing in the Circle, the player recites, “I recall one. I recall two. I recall three”. If the Circle to which a Spirit has an active Recall to is destroyed or expires, the Spirit is automatically aware of the loss of this Ritual as it disappears upon the destruction or expiration of the Circle.\\n\\nOut of Game: Spirit Recall is able to be used with an OOG verbal but requires no In Game action or statement to activate (allowing it to be used while Silenced).","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SPIRIT RECALL \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:42:15.988Z","updated_at":"2021-06-27T03:42:15.988Z","ritual_difficulties":[{"id":205,"ritual_id":100,"difficulty":8,"reagent":5,"slot_count":1,"effect":"","created_at":"2021-06-27T19:58:58.309Z","updated_at":"2021-06-27T19:58:58.309Z"}]},{"id":101,"rrc_id":101,"name":"Spirit Walk","aspect":"general","catalyst":"no","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"instantaneous","may_be_extended":false,"ritual_text":"This Ritual will allow one or more people, if those people have a Spirit, to travel from one Circle of Power to another Circle of Power in Spirit form without suffering a Death. The Targets can include the Ritual Caster or can be others of the Ritual Caster's choice who are present in the Circle of Power during the entire Ritual casting. \\n\\nThe Caster designates a person who is the primary Target of the Ritual who must know the destination Circle of Power by having seen it themselves prior to the casting of this Ritual. All Targets will walk to the same Circle of Power as the primary Target of the Ritual. All Targets walk at the pace of the slowest Target. All possessions on the people who are the Targets of the Ritual travel with the Spirit and are intangible and invisible during that time. Upon completion of the Ritual, the Targets will become Spirits, saying, I become a Spirit one. I become a Spirit two. I become a Spirit three. They must immediately leave the Circle of Power. Upon entering the destination Circle of Power, the Targets and their possessions immediately begin to reform and are tangible enough to be affected by attacks and may not further pass through Wards or Wizard Locks. When reforming, the Targets recite, I reform one. I reform two. I reform three. The time required to travel from Circle to Circle is the same as it would take the Spirit, if physical, to walk the distance with all of its possessions. While walking, the Spirit is unable to observe or affect the world in any manner as if it were a Spirit traveling for Resurrection. The Spirits are unaware of the happenings inside the Target Circle until they enter it. \\n\\nThe Circle of Power used for the Ritual can be of any type (Permanent, Limited, or Temporary) or school (Earth or Celestial). The Spirit(s) do not need to be invested in either Circle of Power. If the Circle of Power does not exist by the time the Spirit reaches it or it is not where the Spirit believes it is located, the Spirit must return to the Circle of Power in which the Ritual was cast.\\n\\nOut of Game: No one may Spirit Walk to or from a Circle of Power in another Chapter without prior approval from the staff/Plot Teams of both Chapters.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:43:22.802Z","updated_at":"2021-06-27T03:43:22.802Z","ritual_difficulties":[{"id":206,"ritual_id":101,"difficulty":9,"reagent":5,"slot_count":null,"effect":"","created_at":"2021-06-27T20:00:00.329Z","updated_at":"2021-06-27T20:00:00.329Z"}]},{"id":102,"rrc_id":102,"name":"Stable Foundation","aspect":"celestial","catalyst":"yes","ritual_type":"enchantment","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"no","casting_time":"five","duration":"permanent","may_be_extended":false,"ritual_text":"Stable Foundation blankets an existing structure or building in magical force rendering it immune to common damage including fires, storms, floods, earthquakes or any other weather-related effects. In addition a Stable Foundation is extremely damage resistant to physical attacks though it is not Indestructible.\\n\\nA Stable Foundation may be removed from a Building by casting an appropriately aspected Destroy Magic.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE STABLE FOUNDATION \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:44:19.957Z","updated_at":"2021-06-27T03:44:19.957Z","ritual_difficulties":[{"id":207,"ritual_id":102,"difficulty":6,"reagent":2,"slot_count":1,"effect":"","created_at":"2021-06-27T20:00:36.382Z","updated_at":"2021-06-27T20:00:36.382Z"}]},{"id":104,"rrc_id":104,"name":"Store Ability","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"times_ever","may_be_extended":false,"ritual_text":"This Ritual allows the Ritual Caster to place a Skill into an item or a person, if that person has a Spirit, as a once ever charge. The ability being stored must be performed (without effect) into the item or person by an individual possessing an unused charge of that Skill at the time of Ritual casting. This expends the Skill from the donors abilities as if it had been used for that logistics period. To successfully store the ability the donor must touch the Ritual Target and state the name of the Skill. To use a Skill that has been stored the wielder must have a weapon in hand and the necessary Skill to use that weapon (if applicable to the stored Skill). \\n\\nAt the time of casting, when the Skill to be stored is placed in the Item, the Ritualist has the option to record any Carrier the Skill has or to save the ability as a basic record. This information will be recorded on the Item Tag. If a Carrier is listed next to a Skill stored in an item then that Carrier must be manifested when this item is activated. If no carrier is listed the Carrier is assumed to be Normal and the activator may apply any carriers or spells as with a normal weapon attack. No additional effect from another Ritual, ability of the Body using the item, spell, or effect can change the damage or damage type if it is present in the Item.\\n\\n For example, a 30 silver Slay placed in the item is always a 30 silver, even if used with a normal or magic weapon or if the wielder has multiple Improved Slays of their own. \\n\\nHowever a Character who has a 30 Normal item may use the properties of their weapon (such as Normal, Silver or Magic) with the 30 damage call. \\n\\nIf an attack is used that has some other prerequisite (such as Repel Strike needing a two-handed weapon), that prerequisite must still be fulfilled to use the Skill from a Store Ability Ritual. \\n\\nYou can store 1 Charge of a Skill chosen from the list below: \\n\\n\\nSleep/Paralysis Blow, \\nSilence/Stun Blow, \\nSlow/Weakness Blow, \\nFear/Berserk Blow, \\nEvade, \\nDodge, \\nAssassinate, \\nDoom Blow, \\nCounteract, \\nShatter/Disarm Strike, \\nSleep/Enfeeble Blow, \\nWeakness/Shun Strike, \\nDestruction/Stun Blow, \\nRepel Strike, \\nPrecise Blow, \\nParry, \\nRiposting Blow, \\nSlay, \\nEviscerating Blow, \\nFast Refit, \\nIntercept, \\nResolute, \\nMettle.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:46:03.761Z","updated_at":"2021-06-27T03:46:03.761Z","ritual_difficulties":[{"id":209,"ritual_id":104,"difficulty":3,"reagent":2,"slot_count":1,"effect":"","created_at":"2021-06-27T20:02:14.811Z","updated_at":"2021-06-27T20:02:14.811Z"}]},{"id":110,"rrc_id":110,"name":"Summon Extraplanar Creature ","aspect":"celestial","catalyst":"yes","ritual_type":"summoning","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"ten","duration":"five_days","may_be_extended":false,"ritual_text":"This Ritual allows the user to summon one Extraplanar Creature from its Plane. Be forewarned that this Ritual does not provide the Ritual Caster any control over the creature. Depending on the personality of the summoned creature, the Ritual Caster could be immediately attacked when the creature appears at the end of the Ritual. Extra Planar Creatures may perform specific tasks for the Ritual Caster in exchange for compensation. Compensation may include reagents or coin and may impose other Restrictions on the Summoning as well - such as the Summoner taking their place in their home Plane for the duration of the Summoning or inhabiting the Summoner's Body (having the Caster represent the monster under Plot Control in both cases). Summoned Creatures may also demand any service in return at their discretion. If the Ritual Caster cannot turn over the compensation required to complete their task, the Creature may attack the Ritual Caster or return to their Plane of origin. This Ritual will last 5 days or until the creature completes its task or is killed. \\n\\nIf the Ritual Caster expends more reagents and takes additional difficulty, more powerful and intelligent Creatures will be summoned. The Creature summoned is completely random, though if the true name of a specific Creature is known and stated during the summoning they will feel the call and may choose to allow themselves to be summoned. The creature whose true name is spoken will know the identity of the Ritual Caster regardless of whether or not they choose to be summoned.\\n\\nOut of Game: Local Plot teams have the ability to adjust the names of the creatures which show up on this difficulty chart to reflect the local varieties of monsters and the various power levels of these creatures which may exist between chapters. Your local campaign Plot Team must be notified before the casting of this Ritual. Plot Team must supply a stat card at each event. Statistics for a monster may change between events; the summoned creature must use the latest statistics regardless of when it was summoned. It can be a Chapter Policy (Plot subjected) how Summoned Creatures normally react. \\n\\nFor example if a Chapter has a large Cast population the Summoned Creatures may only demand payment and go about their business. \\n\\nHowever in smaller Chapters it may be standard that the Caster must take the place of the Summoned Creature for the duration of the Summoning - or offer up someone else to do so - thus supplying a Participant to play their monster. However, REFUGE Plot reserves the right to substitute a staff member or other Cast for part or all of the role-playing interaction with the summoned Creature. Alternatively, a chapter may require the replacement if the Caster does not pay at least X reagents or Catalysts as part of the bribe for service as well - giving PCs an out if they are willing to take a big treasure hit to stay In Game a little longer. The person playing the Creature must abide by the personality requirements and directives given to them by the Ritual Marshal or member of their Campaign Plot Team. Failure to do so may result in the termination of the role and the loss of the Creature. The Ritual Marshal or Plot Team member on the scene has the final say on the compensation demanded by the Creature in order to perform the task. If the task is 'Guard me and protect me from harm', the Creature may request additional compensation for up to a day of protection as an example. Time, Duration, Complexity, and game impact determine the amount of compensation requested from the Ritual Caster. Short simple tasks of a limited duration should have a very cheap compensation to the Creature. Whether or not the Creature could be destroyed performing the task has no impact on the compensation requested. Likewise simple tasks akin to 'guard this room' or 'let no one enter' could have a relatively cheap cost despite a long requested duration.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"one_hour","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SUMMON EXTRA PLANAR CREATURE \u003cCREATURE NAME\u003e \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:53:59.756Z","updated_at":"2021-06-27T04:56:18.158Z","ritual_difficulties":[{"id":212,"ritual_id":110,"difficulty":9,"reagent":4,"slot_count":null,"effect":"Extraplanar Foundation Creature","created_at":"2021-06-27T20:04:19.709Z","updated_at":"2021-06-27T20:04:19.709Z"},{"id":213,"ritual_id":110,"difficulty":14,"reagent":10,"slot_count":null,"effect":"Extraplanar Magistarium Creature","created_at":"2021-06-27T20:04:49.175Z","updated_at":"2021-06-27T20:04:49.175Z"},{"id":214,"ritual_id":110,"difficulty":17,"reagent":12,"slot_count":null,"effect":"Extraplanar Creature III","created_at":"2021-06-27T20:05:22.287Z","updated_at":"2021-06-27T20:05:22.287Z"},{"id":210,"ritual_id":110,"difficulty":5,"reagent":3,"slot_count":null,"effect":"Extraplanar Creature I","created_at":"2021-06-27T20:03:23.217Z","updated_at":"2021-06-27T20:03:23.217Z"},{"id":211,"ritual_id":110,"difficulty":7,"reagent":4,"slot_count":null,"effect":"Extraplanar Creature II","created_at":"2021-06-27T20:03:48.424Z","updated_at":"2021-06-27T20:03:48.424Z"},{"id":215,"ritual_id":110,"difficulty":25,"reagent":16,"slot_count":null,"effect":"Extraplanar Creature IV","created_at":"2021-06-27T20:05:47.392Z","updated_at":"2021-06-27T20:05:47.392Z"},{"id":216,"ritual_id":110,"difficulty":45,"reagent":40,"slot_count":null,"effect":"Creature of the Shadow Ways","created_at":"2021-06-27T20:06:12.894Z","updated_at":"2021-06-27T20:06:12.894Z"}]},{"id":109,"rrc_id":109,"name":"Summon Elemental (Magistarium)","aspect":"earth_and_necromantic","catalyst":"yes","ritual_type":"summoning","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":true,"target_location":false,"target_item":"any","casting_time":"ten","duration":"special","may_be_extended":false,"ritual_text":"This Ritual allows the user to summon one Magistarium Elemental from its Plane. It allows limited control over a summoned elemental based upon the instructions given to the Elemental. Elementals covet specific reagents, and in exchange for reagents they will perform specific tasks for the Ritual Caster. Summoned Creatures may demand payment in Coin rather than Reagents and may impose other restrictions on the Summoning as well - such as the Summoner taking their place in their home Plane for the duration of the Summoning or inhabiting the Summoner's Body (having the Caster represent the monster under Plot Control in both cases). Summoned Creatures may also demand any service in return at their discretion. Once an elemental has agreed upon a compensation for the task to be performed, it is bound to accept the payment in question and perform the task to the best of its ability. If the Ritual Caster cannot turn over the compensation required to complete their task, the elemental may attack the Ritual Caster or return to their Plane of origin. It is important to understand that lesser elementals aren't particularly good with complex tasks, and often their Elemental Overlord will speak through them to negotiate on their behalf. This Ritual will last an indefinite duration depending on the task desired. This is an Earth Aspect Ritual unless used to summon a Chaos Elemental, in which case it is a Necromantic Aspect Ritual. \\n\\nIf the Ritual Caster expends more reagents and takes additional difficulty, more powerful and intelligent elementals will be summoned. The Elemental summoned is completely random, though if the true name of a specific Elemental is known and stated during the summoning they will feel the call and may choose to allow themselves to be summoned. The creature whose true name is spoken will know the identity of the Ritual Caster regardless of whether or not they choose to be summoned. The Elemental will stay on this Plane until killed, banished, or the Ritual Caster cannot compensate the elemental for the task they wish performed, whichever comes first. \\n\\nIf the Elemental is treated poorly or is inherently destructive in nature, upon the expiration of the Summoning the Elemental may choose to attack the Ritual Caster. Summoning an Elemental Overlord is a very dangerous endeavor, and the Overlord may immediately destroy every being within reach as soon as it arrives. It is often a wise idea to have a massive compensation available to even speak with an Elemental Overlord, not to mention request it perform a task or allocate elementals to perform a task for the Ritual Caster. When Summoning a Magistarium elemental the Ritual Caster may select one of the following Elemental types: Chaos, Death, Life, or Order. \\nReagent compensation requested by the Elemental: Chaos - Cariosus Death - Nightshade Life - Ley Ore Order - Truesilver\\n\\nOut of Game: Your local campaign Plot Team must be notified before the casting of this Ritual. Plot Team must supply a stat card at each event. Statistics for a monster may change between events; the summoned creature must use the latest statistics regardless of when it was summoned. It can be a Chapter Policy (Plot subjected) how Summoned Creatures normally react. \\n\\nFor example if a Chapter has a large Cast population the Summoned Creatures may only demand payment and go about their business. \\n\\nHowever in smaller Chapters it may be standard that the Caster must take the place of the Summoned Creature for the duration of the Summoning - or offer up someone else to do so - thus supplying a Participant to play their monster. However, REFUGE Plot reserves the right to substitute a staff member or other volunteer for part or all of the role-playing interaction with the summoned elemental. Alternatively, a chapter may require the replacement if the Caster does not pay at least X reagents or Catalysts as part of the bribe for service as well - giving PCs an out if they are willing to take a big treasure hit to stay In Game a little longer. The person playing the elemental must abide by the personality requirements and directives given to them by the Ritual Marshal or member of their Campaign Plot Team. Failure to do so may result in the termination of the role and the loss of the elemental. The Ritual Marshal or Plot Team member on the scene has the final say on the compensation demanded by the elemental in order to perform the task. If the task is 'Guard me and protect me from harm', the elemental may request additional compensation for up to a day of protection as an example. Time, Duration, Complexity, and game impact determine the amount of compensation requested from the Ritual Caster. Short simple tasks of a limited duration should have a very cheap compensation to the elemental. Whether or not the elemental could be destroyed performing the task has no impact on the compensation requested. Likewise simple tasks akin to 'guard this room' or 'let no one enter' could have a relatively cheap cost despite a long requested duration.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"one_hour","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SUMMON ELEMENTAL (MAGISTARIUM) \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:53:00.039Z","updated_at":"2021-08-06T06:08:50.124Z","ritual_difficulties":[{"id":221,"ritual_id":109,"difficulty":14,"reagent":9,"slot_count":null,"effect":"Magistarium Elemental IV","created_at":"2021-06-27T20:09:26.062Z","updated_at":"2021-06-27T20:09:26.062Z"},{"id":222,"ritual_id":109,"difficulty":42,"reagent":35,"slot_count":null,"effect":"Magistarium Overlord","created_at":"2021-06-27T20:09:53.218Z","updated_at":"2021-06-27T20:09:53.218Z"},{"id":217,"ritual_id":109,"difficulty":2,"reagent":2,"slot_count":null,"effect":"Magistarium Shard","created_at":"2021-06-27T20:07:15.083Z","updated_at":"2021-06-27T20:07:15.083Z"},{"id":218,"ritual_id":109,"difficulty":4,"reagent":2,"slot_count":null,"effect":"Magistarium Elemental I","created_at":"2021-06-27T20:07:35.617Z","updated_at":"2021-06-27T20:07:35.617Z"},{"id":219,"ritual_id":109,"difficulty":6,"reagent":3,"slot_count":null,"effect":"Magistarium Elemental II","created_at":"2021-06-27T20:08:08.894Z","updated_at":"2021-06-27T20:08:08.894Z"},{"id":220,"ritual_id":109,"difficulty":8,"reagent":4,"slot_count":null,"effect":"Magistarium Elemental III","created_at":"2021-06-27T20:08:30.933Z","updated_at":"2021-06-27T20:08:48.966Z"}]},{"id":120,"rrc_id":120,"name":"Trap Avoidance","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":false,"target_item":"no","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Once per Logistics period per charge of this Ritual a character may expend a use of the Dodge Skill to avoid the effects of an Area Trap. Trap Avoidance must be called when this Ritual is triggered. The use of the Ritual does not protect a character against Voice delivery or any other area of effect attacks or abilities.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE TRAP AVOIDANCE Ritual.","created_at":"2021-06-27T04:02:50.512Z","updated_at":"2021-06-27T04:02:50.512Z","ritual_difficulties":[{"id":248,"ritual_id":120,"difficulty":3,"reagent":2,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T20:59:28.198Z","updated_at":"2021-06-27T20:59:28.198Z"},{"id":249,"ritual_id":120,"difficulty":6,"reagent":4,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T20:59:46.369Z","updated_at":"2021-06-27T20:59:46.369Z"},{"id":250,"ritual_id":120,"difficulty":9,"reagent":6,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T21:00:04.001Z","updated_at":"2021-06-27T21:00:04.001Z"}]},{"id":119,"rrc_id":119,"name":"Transform to \u003cGreater Undead Spectral\u003e","aspect":"necromantic","catalyst":"yes","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"thirty","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual transforms a person, if that person has a Spirit, into a \u003cinsert type\u003e one of the variety of \u003cGreater Undead Spectral\u003e in existence. The Undead is recognizable as the Living being it had been. The Undead created will have all the physical abilities typical to \u003ctype\u003e and will have the Skills of the person this Ritual was cast upon. This Ritual does not give the Caster any control over the Target of the Ritual or over any of the Undead that are currently under the control of the Target of the Ritual at the time of casting. If the Curse of Undeath Ritual preceded the casting of this Ritual immediately within the same batch of Rituals, then the Spirit will Resurrect at the Spirit Bottle as a \u003cinsert type\u003e. \\n\\nIf a Gift of Life is later cast on the Spirit Bottle, which has an active Curse of Undeath, it negates the Curse of Undeath. \\n\\nIf a Curse of Undeath Ritual did not precede the casting of this Ritual, a Destroy Magic (Earth) upon the Spirit will cause a death to the Spirit causing it to seek Resurrection and it will Resurrect as the species it was prior to the casting of the transform to Greater Undead Spectral as \u003cGreater Undead Spectral\u003e is not considered a species. If the Undead Body is killed the person's Spirit will be weakened and they must seek Resurrection; they will Resurrect as the species it was prior to the casting of the transform to \u003cGreater Undead Spectral\u003e. Without a Curse of Undeath, a Gift of Life Ritual upon the Spirit will revert the person to their species prior to the casting of the Transform to \u003cGreater Undead Spectral\u003e without the Spirit suffering a death. \\n\\nWhen the Ritual expires either at the end of its duration or at the expiration of a Curse of Undeath, the Spirit will suffer a death and must seek Resurrection as the species prior to the casting of the Transform to \u003cGreater Undead Spectral\u003e. Note: Certain Undead types require the prerequisite Ritual to be cast before a greater form of Undead is attempted. If the additional Ritual is cast and the prior form possesses the Curse of Undeath upon them as well, the Curse of Undead continues onto the new Transform Ritual.\\n\\nOut of Game: Be forewarned that the casting of this Ritual upon a character will cause that character to become Plot controlled for the duration of this Ritual. Transforming your Character into an Undead creature is illegal In Game for all REFUGE Chapters. Please be aware of the information regarding this in the REFUGE Rule Book. Transforming your character into an Undead will result in an In Game action being taken by your local Plot Team. It is advised that the PC wishing to use this Ritual discuss the matter with staff by bringing it to the attention of the chapter prior to the event it is cast at. Plot Team must supply a stat card at each event, if the stats of the Undead change, the new card must be used regardless of the stats when originally created.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T04:01:47.265Z","updated_at":"2021-06-28T06:19:25.258Z","ritual_difficulties":[{"id":243,"ritual_id":119,"difficulty":7,"reagent":4,"slot_count":null,"effect":"Wraith, Prerequisite Undead: None","created_at":"2021-06-27T20:57:31.146Z","updated_at":"2021-06-27T20:57:31.146Z"},{"id":244,"ritual_id":119,"difficulty":9,"reagent":4,"slot_count":null,"effect":"Ghost Lord, Prerequisite Undead: None","created_at":"2021-06-27T20:57:52.136Z","updated_at":"2021-06-27T20:57:52.136Z"},{"id":245,"ritual_id":119,"difficulty":10,"reagent":5,"slot_count":null,"effect":"Wraith Lord, Prerequisite Undead: Wraith","created_at":"2021-06-27T20:58:06.123Z","updated_at":"2021-06-27T20:58:06.123Z"},{"id":246,"ritual_id":119,"difficulty":11,"reagent":6,"slot_count":null,"effect":"Haunt, Prerequisite Undead: None","created_at":"2021-06-27T20:58:28.838Z","updated_at":"2021-06-27T20:58:28.838Z"},{"id":247,"ritual_id":119,"difficulty":13,"reagent":8,"slot_count":null,"effect":"Spectral Warlord, Prerequisite Undead: Wraith Lord","created_at":"2021-06-27T20:58:48.264Z","updated_at":"2021-06-27T20:58:48.264Z"}]},{"id":117,"rrc_id":117,"name":"Transform to \u003cGreater Undead Corporeal\u003e","aspect":"necromantic","catalyst":"yes","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"thirty","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual transforms a person, if that person has a Spirit, into a \u003cinsert type\u003e one of the variety of \u003cGreater Undead Corporeal\u003e in existence. The Undead is recognizable as the Living being it had been. The Undead created will have all the physical abilities typical to \u003ctype\u003e and will have the Skills of the person this Ritual was cast upon. This Ritual does not give the Caster any control over the Target of the Ritual or over any of the Undead that are currently under the control of the Target of the Ritual at the time of casting. If the Curse of Undeath Ritual preceded the casting of this Ritual immediately within the same batch of Rituals, then the Spirit will Resurrect at the Spirit Bottle as a \u003cinsert type\u003e. \\n\\nIf a Gift of Life is later cast on the Spirit Bottle, which has an active Curse of Undeath, it negates the Curse of Undeath. \\n\\nIf a Curse of Undeath Ritual did not precede the casting of this Ritual, a Destroy Magic (Earth) upon the Spirit will cause a death to the Spirit causing it to seek Resurrection and it will Resurrect as the species it was prior to the casting of the transform to Greater Undead Corporeal as \u003cGreater Undead Corporeal\u003e is not considered a species. If the Undead Body is killed the person's Spirit will be weakened and they must seek Resurrection; they will Resurrect as the species it was prior to the casting of the transform to \u003cGreater Undead Corporeal\u003e. Without a Curse of Undeath, a Gift of Life Ritual upon the Spirit will revert the person to their species prior to the casting of the Transform to \u003cGreater Undead Corporeal\u003e without the Spirit suffering a death. \\n\\nWhen the Ritual expires either at the end of its duration or at the expiration of a Curse of Undeath, the Spirit will suffer a death and must seek Resurrection as the species prior to the casting of the Transform to \u003cGreater Undead Corporeal\u003e.\\n\\nOut of Game: Be forewarned that the casting of this Ritual upon a character will cause that character to become Plot controlled for the duration of this Ritual. Transforming your Character into an Undead creature is illegal In Game for all REFUGE Chapters. Please be aware of the information regarding this in the REFUGE Rule Book. Transforming your character into an Undead will result in an In Game action being taken by your local Plot Team. It is advised that the PC wishing to use this Ritual discuss the matter with staff by bringing it to the attention of the chapter prior to the event it is cast at. Plot Team must supply a stat card at each event, if the stats of the Undead change, the new card must be used regardless of the stats when originally created.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T04:00:21.044Z","updated_at":"2021-06-28T06:19:52.308Z","ritual_difficulties":[{"id":223,"ritual_id":117,"difficulty":7,"reagent":4,"slot_count":null,"effect":"Death Lord Mage, Prerequisite Undead: None","created_at":"2021-06-27T20:13:23.961Z","updated_at":"2021-06-27T20:13:23.961Z"},{"id":225,"ritual_id":117,"difficulty":7,"reagent":4,"slot_count":null,"effect":"Death Lord Warrior, Prerequisite Undead: None","created_at":"2021-06-27T20:14:01.315Z","updated_at":"2021-06-27T20:14:01.315Z"},{"id":227,"ritual_id":117,"difficulty":10,"reagent":5,"slot_count":null,"effect":"Death Lord Rogue, Prerequisite Undead: Death Lord Thief","created_at":"2021-06-27T20:14:39.000Z","updated_at":"2021-06-27T20:14:39.000Z"},{"id":230,"ritual_id":117,"difficulty":12,"reagent":7,"slot_count":null,"effect":"Ghoul Lord, Prerequisite Undead: None","created_at":"2021-06-27T20:15:25.522Z","updated_at":"2021-06-27T20:15:25.522Z"},{"id":232,"ritual_id":117,"difficulty":14,"reagent":9,"slot_count":null,"effect":"Dread Lord Sorcerer, Prerequisite Undead: Death Lord Mage","created_at":"2021-06-27T20:16:05.482Z","updated_at":"2021-06-27T20:16:05.482Z"},{"id":233,"ritual_id":117,"difficulty":14,"reagent":9,"slot_count":null,"effect":"Dread Lord Preceptor, Prerequisite Undead: Death Lord Rogue","created_at":"2021-06-27T20:16:20.283Z","updated_at":"2021-06-27T20:16:20.283Z"},{"id":224,"ritual_id":117,"difficulty":7,"reagent":4,"slot_count":null,"effect":"Death Lord Thief, Prerequisite Undead: None","created_at":"2021-06-27T20:13:42.860Z","updated_at":"2021-06-27T20:13:42.860Z"},{"id":226,"ritual_id":117,"difficulty":10,"reagent":5,"slot_count":null,"effect":"Death Lord Wizard, Prerequisite Undead: Death Lord Mage","created_at":"2021-06-27T20:14:21.635Z","updated_at":"2021-06-27T20:14:21.635Z"},{"id":228,"ritual_id":117,"difficulty":10,"reagent":5,"slot_count":null,"effect":"Death Lord Knight, Prerequisite Undead: Death Lord Warrior","created_at":"2021-06-27T20:14:55.856Z","updated_at":"2021-06-27T20:14:55.856Z"},{"id":229,"ritual_id":117,"difficulty":11,"reagent":6,"slot_count":null,"effect":"Mummy King, Prerequisite Undead: None","created_at":"2021-06-27T20:15:11.507Z","updated_at":"2021-06-27T20:15:11.507Z"},{"id":231,"ritual_id":117,"difficulty":13,"reagent":8,"slot_count":null,"effect":"Kennel Creep, Prerequisite Undead: None","created_at":"2021-06-27T20:15:45.082Z","updated_at":"2021-06-27T20:15:45.082Z"},{"id":234,"ritual_id":117,"difficulty":14,"reagent":9,"slot_count":null,"effect":"Dread Lord Highwayman, Prerequisite Undead: Death Lord Knight","created_at":"2021-06-27T20:16:34.640Z","updated_at":"2021-06-27T20:16:34.640Z"},{"id":235,"ritual_id":117,"difficulty":17,"reagent":12,"slot_count":null,"effect":"Eternal Emperor, Prerequisite Undead: Mummy King","created_at":"2021-06-27T20:17:03.669Z","updated_at":"2021-06-27T20:17:03.669Z"},{"id":236,"ritual_id":117,"difficulty":17,"reagent":12,"slot_count":null,"effect":"Barrow Lord, Prerequisite Undead: Ghoul Lord","created_at":"2021-06-27T20:17:23.842Z","updated_at":"2021-06-27T20:17:23.842Z"},{"id":237,"ritual_id":117,"difficulty":17,"reagent":12,"slot_count":null,"effect":"Huntsman, Prerequisite Undead: Kennel Creep","created_at":"2021-06-27T20:17:41.162Z","updated_at":"2021-06-27T20:17:41.162Z"}]},{"id":116,"rrc_id":116,"name":"Transfer Enchantment","aspect":"general","catalyst":"yes","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":false,"target_item":"any","casting_time":"ten","duration":"instantaneous","may_be_extended":false,"ritual_text":"This Ritual will transfer all Ritual Spells of the same Aspect as the Ritual Caster from one item or person to another item or person respectively. The items or persons being Targeted for the Transfer Magic must be in the Circle of Power during the entire casting of the Ritual. The Ritual Caster must also touch the two items or persons during the entire casting of the Ritual. Both the item or person to be transferred from and the item or person to be transferred to are considered Targets of this Ritual. If the Transfer Magic Ritual is cast upon a person it will transfer all Rituals on the Body and the Spirit. \\n\\nIf a Spirit with a Spirit Link of the same Aspect as this Ritual is Targeted, the Link will transfer to the new Spirit which is Targeted. If an item with such a Spirit Link is Targeted, the Link will transfer to the new item which is Targeted. A single Transfer Enchantment cannot transfer a Spirit Link to both a new Spirit and a new item. \\n\\nTransferring Rituals to an item or person that has had an Extension Ritual cast upon it previously does not apply the Extension Ritual to the Transferred Rituals. Transferring an Extension Ritual does not apply the Extension Ritual to any Rituals on the item or person the Extension Ritual is being transferred to. Transferring a Ritual to an invalid receptacle causes the Ritual to be destroyed and irrevocably lost. \\n\\nFor example, Warder Glyph may only be cast on a Location; attempting to Transfer it to a Ring would cause the Ritual to be destroyed. \\n\\nThe Ritual Spells: Controlled Spirit Store, Curse of Undeath and Rejuvenation may never be the Target of this Ritual. A Spirit Locked item may not be transferred from a Spirit to another Spirit, and any attempt to do so will automatically fail.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:59:40.166Z","updated_at":"2021-06-27T03:59:40.166Z","ritual_difficulties":[{"id":251,"ritual_id":116,"difficulty":10,"reagent":5,"slot_count":null,"effect":"","created_at":"2021-06-27T21:00:29.132Z","updated_at":"2021-06-27T21:00:29.132Z"}]},{"id":29,"rrc_id":29,"name":"Enchant","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"times_ever","may_be_extended":false,"ritual_text":"This Ritual allows the Ritual Caster to place one Battle Magic spell of the Enchant Ritual’s Aspect into an item or a person, if that person has a Spirit. The spell must be expended into the Ritual during the Ritual Casting (and will not cause Backlash) from any valid mechanism to activate the spell by the Ritual Caster.\\n\\nFor example, it might be cast from memory, activated from another item, used via High Magic abilities, used via a natural Monster Ability, etc. \\n\\nOnce cast, 1-3 charges of that spell will be created based on the number of reagents used. Once a charge is used it is gone forever from the item. \\n\\nOut of Game: A Battle Magic Spell is defined as any Earth or Celestial Battle Magic spell listed in the current REFUGE rules book or rules addendum used by the REFUGE LARP. To use this item's enchanted spell the incant Activate \u003cfull spell incant\u003e must be spoken. This cannot be done while under the effects of a Silence. If the user has the ability to cast the spell stored in the Enchant from memory the item incant is Activate Spell \u003cspell name\u003e.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:55:34.693Z","updated_at":"2021-06-27T04:48:58.740Z","ritual_difficulties":[{"id":252,"ritual_id":29,"difficulty":1,"reagent":1,"slot_count":1,"effect":"1 Charge of a single spell level 1-3.","created_at":"2021-06-27T21:01:33.877Z","updated_at":"2021-06-27T21:01:33.877Z"},{"id":253,"ritual_id":29,"difficulty":2,"reagent":2,"slot_count":2,"effect":"2 Charges of a single spell level 1-3.","created_at":"2021-06-27T21:02:03.087Z","updated_at":"2021-06-27T21:02:03.087Z"},{"id":254,"ritual_id":29,"difficulty":3,"reagent":3,"slot_count":3,"effect":"3 Charges of a single spell level 1-3.","created_at":"2021-06-27T21:02:19.988Z","updated_at":"2021-06-27T21:02:19.988Z"},{"id":255,"ritual_id":29,"difficulty":2,"reagent":2,"slot_count":1,"effect":"1 Charge of a single spell level 4-6.","created_at":"2021-06-27T21:02:41.531Z","updated_at":"2021-06-27T21:02:41.531Z"},{"id":256,"ritual_id":29,"difficulty":3,"reagent":3,"slot_count":2,"effect":"2 Charges of a single spell level 4-6.","created_at":"2021-06-27T21:03:16.045Z","updated_at":"2021-06-27T21:03:16.045Z"},{"id":257,"ritual_id":29,"difficulty":4,"reagent":4,"slot_count":3,"effect":"3 Charges of a single spell level 4-6.","created_at":"2021-06-27T21:03:55.369Z","updated_at":"2021-06-27T21:03:55.369Z"},{"id":258,"ritual_id":29,"difficulty":3,"reagent":3,"slot_count":1,"effect":"1 Charge of a single spell level 7-9.","created_at":"2021-06-27T21:04:22.990Z","updated_at":"2021-06-27T21:04:22.990Z"},{"id":259,"ritual_id":29,"difficulty":4,"reagent":4,"slot_count":2,"effect":"2 Charges of a single spell level 7-9.","created_at":"2021-06-27T21:04:40.542Z","updated_at":"2021-06-27T21:04:40.542Z"},{"id":260,"ritual_id":29,"difficulty":5,"reagent":5,"slot_count":3,"effect":"3 Charges of a single spell level 7-9.","created_at":"2021-06-27T21:05:00.516Z","updated_at":"2021-06-27T21:05:00.516Z"}]},{"id":114,"rrc_id":114,"name":"Summon Undead (Skeletal)","aspect":"necromantic","catalyst":"no","ritual_type":"summoning","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"ten","duration":"five_days","may_be_extended":false,"ritual_text":"This Ritual summons one or more Skeletal Undead. This Ritual also allows the Caster to control the Skeletal Undead summoned; note that the Undead summoned by this Ritual will last until destroyed but the Caster's control lasts only 5 days. The number of Undead summoned varies by ranks of Formal Magic according to the Undead being summoned. The Ritual Caster must remain with them at all times, unless a specific order is issued. Once this simple order is issued, the Undead will attempt to carry out the order. The Ritual Caster is the only one (short of Battle Magic) who may order and control the Undead; the Ritual Caster may not issue an order such as “Obey all of \u003cperson’s\u003e commands to you”. Summoned Skeletal Undead may only follow simple commands with one objective; these commands may not involve decision-making and may not be longer than 20 words. Examples of acceptable commands are: Kill them, defend me, hold them, pick the sword up, or attack her. Examples of unacceptable commands are: follow their orders, if \u003cx\u003e happen do \u003cy\u003e, kill anything you see if \u003cz\u003e. Whether a command is acceptable or not is left to the discretion of the local Plot or Marshal. The specific type of Undead summoned is equal to the difficulty the Ritual Caster is willing to undertake.\\n\\nOut of Game: Your local campaign Plot Team must be notified before the casting of this Ritual and will supply a stat card at each event. Statistics for a monster may change between events; the summoned Undead must use the latest statistics regardless of when it was summoned. In some cases the Caster must offer up someone else to take the place of the summoned Undead for the duration of the Summoning - thus supplying a Participant to play their monster(s). However, REFUGE Plot reserves the right to substitute a staff member or other volunteer for part or all of the interaction with the summoned Undead. The person playing the Undead must abide by the personality requirements and directives given to them by the Ritual Marshal or member of their Campaign Plot Team. Failure to do so may result in the termination of the role and the loss of the Undead.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"one_hour","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SUMMON UNDEAD (SKELETAL) \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:57:36.112Z","updated_at":"2021-06-27T04:56:08.697Z","ritual_difficulties":[{"id":261,"ritual_id":114,"difficulty":3,"reagent":3,"slot_count":null,"effect":"Skeleton, 1 Creature Summoned Per Level of Ritual Magic","created_at":"2021-06-27T21:05:54.825Z","updated_at":"2021-06-27T21:05:54.825Z"},{"id":262,"ritual_id":114,"difficulty":3,"reagent":3,"slot_count":null,"effect":"Undead (Skeletal) I, 1 Creature Summoned Per 2 Levels of Ritual Magic","created_at":"2021-06-27T21:06:35.152Z","updated_at":"2021-06-27T21:06:35.152Z"},{"id":263,"ritual_id":114,"difficulty":4,"reagent":4,"slot_count":null,"effect":"Undead (Skeletal) II, 1 Creature Summoned Per 2 Levels of Ritual Magic","created_at":"2021-06-27T21:06:54.944Z","updated_at":"2021-06-27T21:06:54.944Z"},{"id":264,"ritual_id":114,"difficulty":5,"reagent":4,"slot_count":null,"effect":"Undead (Skeletal) III, 1 Creature Summoned Per 2 Levels of Ritual Magic","created_at":"2021-06-27T21:07:31.460Z","updated_at":"2021-06-27T21:07:31.460Z"},{"id":265,"ritual_id":114,"difficulty":5,"reagent":4,"slot_count":null,"effect":"Giant Skeleton, 1 Creature Summoned Per 2 Levels of Ritual Magic","created_at":"2021-06-27T21:08:03.058Z","updated_at":"2021-06-27T21:08:03.058Z"},{"id":266,"ritual_id":114,"difficulty":7,"reagent":5,"slot_count":null,"effect":"Undead (Skeletal) IV, 1 Creature Summoned Per 3 Levels of Ritual Magic","created_at":"2021-06-27T21:08:34.666Z","updated_at":"2021-06-27T21:08:34.666Z"},{"id":267,"ritual_id":114,"difficulty":8,"reagent":5,"slot_count":null,"effect":"Undead (Skeletal) V, 1 Creature Summoned Per 4 Levels of Ritual Magic","created_at":"2021-06-27T21:08:58.573Z","updated_at":"2021-06-27T21:08:58.573Z"}]},{"id":113,"rrc_id":113,"name":"Summon Undead (Corporeal)","aspect":"necromantic","catalyst":"no","ritual_type":"summoning","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"ten","duration":"five_days","may_be_extended":false,"ritual_text":"This Ritual summons one or more Corporeal Undead. This Ritual also allows the Caster to control the Corporeal Undead summoned; note that the Undead summoned by this Ritual will last until destroyed but the Caster's control lasts only 5 days. The number of Undead summoned varies by ranks of Formal Magic according to the Undead being summoned. The Ritual Caster must remain with them at all times, unless a specific order is issued. Once this simple order is issued, the Undead will attempt to carry out the order. The Ritual Caster is the only one (short of Battle Magic) who may order and control the Undead; the Ritual Caster may not issue an order such as “Obey all of \u003cperson’s\u003e commands to you”. Summoned Corporeal Undead may only follow simple commands with one objective; these commands may not involve decision-making and may not be longer than 20 words. Examples of acceptable commands are: Kill them, defend me, hold them, pick the sword up, or attack her. Examples of unacceptable commands are: follow their orders, if \u003cx\u003e happen do \u003cy\u003e, kill anything you see if \u003cz\u003e. Whether a command is acceptable or not is left to the discretion of the local Plot or Marshal. The specific type of Undead summoned is equal to the difficulty the Ritual Caster is willing to undertake.\\n\\nOut of Game: Your local campaign Plot Team must be notified before the casting of this Ritual and will supply a stat card at each event. Statistics for a monster may change between events; the summoned Undead must use the latest statistics regardless of when it was summoned. In some cases the Caster must offer up someone else to take the place of the summoned Undead for the duration of the Summoning - thus supplying a Participant to play their monster(s). However, REFUGE Plot reserves the right to substitute a staff member or other volunteer for part or all of the interaction with the summoned Undead. The person playing the Undead must abide by the personality requirements and directives given to them by the Ritual Marshal or member of their Campaign Plot Team. Failure to do so may result in the termination of the role and the loss of the Undead.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"one_hour","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SUMMON UNDEAD (CORPOREAL) \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:56:43.204Z","updated_at":"2021-06-27T04:56:11.001Z","ritual_difficulties":[{"id":268,"ritual_id":113,"difficulty":3,"reagent":3,"slot_count":null,"effect":"Undead (Corporeal) I, 1 Creature Summoned Per 2 Ranks of Formal Magic","created_at":"2021-06-27T21:10:18.497Z","updated_at":"2021-06-27T21:10:18.497Z"},{"id":269,"ritual_id":113,"difficulty":4,"reagent":4,"slot_count":null,"effect":"Undead (Corporeal) II, 1 Creature Summoned Per 2 Ranks of Formal Magic","created_at":"2021-06-27T21:10:40.505Z","updated_at":"2021-06-27T21:10:40.505Z"},{"id":270,"ritual_id":113,"difficulty":5,"reagent":4,"slot_count":null,"effect":"Ghoul, 1 Creature Summoned Per 2 Ranks of Formal Magic","created_at":"2021-06-27T21:11:09.846Z","updated_at":"2021-06-27T21:11:09.846Z"},{"id":271,"ritual_id":113,"difficulty":5,"reagent":4,"slot_count":null,"effect":"Undead (Corporeal) III, 1 Creature Summoned Per 3 Ranks of Formal Magic","created_at":"2021-06-27T21:11:54.862Z","updated_at":"2021-06-27T21:11:54.862Z"},{"id":272,"ritual_id":113,"difficulty":6,"reagent":4,"slot_count":null,"effect":"Undead (Corporeal) IV, 1 Creature Summoned Per 3 Ranks of Formal Magic","created_at":"2021-06-27T21:12:14.561Z","updated_at":"2021-06-27T21:12:14.561Z"},{"id":273,"ritual_id":113,"difficulty":7,"reagent":5,"slot_count":null,"effect":"Ghast, 1 Creature Summoned Per 3 Ranks of Formal Magic","created_at":"2021-06-27T21:12:40.173Z","updated_at":"2021-06-27T21:12:40.173Z"},{"id":274,"ritual_id":113,"difficulty":7,"reagent":5,"slot_count":null,"effect":"Undead (Corporeal) V, 1 Creature Summoned Per 3 Ranks of Formal Magic","created_at":"2021-06-27T21:13:06.539Z","updated_at":"2021-06-27T21:13:06.539Z"},{"id":275,"ritual_id":113,"difficulty":8,"reagent":5,"slot_count":null,"effect":"Undead (Corporeal) VI, 1 Creature Summoned Per 4 Ranks of Formal Magic","created_at":"2021-06-27T21:13:27.537Z","updated_at":"2021-06-27T21:13:27.537Z"},{"id":276,"ritual_id":113,"difficulty":10,"reagent":6,"slot_count":null,"effect":"Undead (Corporeal) VII, 1 Creature Summoned Per 5 Ranks of Formal Magic","created_at":"2021-06-27T21:13:52.216Z","updated_at":"2021-06-27T21:13:52.216Z"},{"id":277,"ritual_id":113,"difficulty":11,"reagent":7,"slot_count":null,"effect":"Ghoul Overlord (Corporeal) VIII, 1 Creature Summoned Per 5 Ranks of Formal Magic","created_at":"2021-06-27T21:14:31.062Z","updated_at":"2021-06-27T21:14:31.062Z"},{"id":278,"ritual_id":113,"difficulty":11,"reagent":7,"slot_count":null,"effect":"Undead Corporeal IX, 1 Creature Summoned Per 5 Ranks of Formal Magic","created_at":"2021-06-27T21:14:54.120Z","updated_at":"2021-06-27T21:14:54.120Z"},{"id":279,"ritual_id":113,"difficulty":13,"reagent":9,"slot_count":null,"effect":"Undead (Corporeal) X, 1 Creature Summoned Per 5 Ranks of Formal Magic","created_at":"2021-06-27T21:15:13.273Z","updated_at":"2021-06-27T21:15:13.273Z"},{"id":280,"ritual_id":113,"difficulty":21,"reagent":17,"slot_count":null,"effect":"Barghast, 1 Creature Summoned Per 6 Ranks of Formal Magic","created_at":"2021-06-27T21:15:37.953Z","updated_at":"2021-06-27T21:15:37.953Z"},{"id":340,"ritual_id":113,"difficulty":3,"reagent":3,"slot_count":null,"effect":"Zombie, 1 Creature Summoned Per Rank of Formal Magic,","created_at":"2021-08-06T06:13:51.687Z","updated_at":"2021-08-06T06:13:51.687Z"}]},{"id":121,"rrc_id":121,"name":"Universal Speech","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"no","casting_time":"five","duration":"one_hour","may_be_extended":false,"ritual_text":"Universal Speech allows the Ritual Caster to enchant the Circle of Power the Ritual is cast in so that any creature within the Circle of Power during the Ritual's Duration may communicate with each other as if they spoke the same language. Individuals within the Circle during the effects of Universal Speech continue speaking any known language that they possess and hear any other language translated into their native language. It is clear to all individuals, however, that others are not speaking their native language. This Ritual translates all forms of speech within it including private or secret languages. It grants no one in the circle, however, the ability to at a later date translate or understand these languages without further Ritual magic. \\n\\nLanguages so translated may include anything from verbal to gestural to even smells or more obscure forms of communication. What is and is not considered a language is determined by the local Plot Team. The ability for individuals to hold coherent discussions is determined by the intelligence of the creature in question. Only creatures of Animal intelligence or higher may benefit from the casting of this Ritual. \\n\\nOnce the duration is up, a Destroy Magic is cast on it, or if the Circle of Power is destroyed, the effect ends. Once the Ritual is cast it takes effect on anyone within the Circle and anyone who subsequently enters the Circle of Power (by whatever means). Creatures outside of the Circle of Power are unable to understand the languages spoken within unless they actually speak those languages.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T04:03:45.166Z","updated_at":"2021-06-27T04:03:45.166Z","ritual_difficulties":[{"id":281,"ritual_id":121,"difficulty":3,"reagent":1,"slot_count":1,"effect":"","created_at":"2021-06-27T21:16:20.844Z","updated_at":"2021-06-27T21:16:20.844Z"}]},{"id":124,"rrc_id":124,"name":"Warder Glyph","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual creates a visibly marked Warder Glyph over or on a doorway. The marking must be at least 6 inches by 6 inches and cannot be covered by any means. At the time of casting the Ritual Caster creates a unique symbol and provides a command phrase having from one to twelve syllables. Any person who passes through the doorway must state the command phrase as the last spoken phrase before breaking the plane of the doorway. immediately (three seconds or less) before breaking the Plane. If not, the Glyph will strike the person with a spell or game effect determined by the Caster at the time this Ritual is cast. \\n\\nSome creatures may be immune to specific Warder Glyphs. Defenses appropriate to the Qualifier and/or Effect can negate the effect of any matching Warder Glyph except Vengeance; a Return defense will simply stop the effect like a Guard defense would have. The effect of a Warder Glyph may not be Dodged or Phased. The Glyph instantaneously resets for each breaking of the plane throughout the duration of this Ritual. This means that the Warder Glyph will affect multiple persons breaking the plane at the same time. There is no change in the Glyph mark when the command word is spoken or at any other time. Casting Dispel on the Glyph Symbol will allow the spell Caster to step through the plane of the doorway without activating. A single Dispel will allow only a single Target to step through the Warder Glyph. When casting this Ritual at appropriate difficulty for an Arcane or Elemental delivery the Caster must choose one of those two (subject to the rules above) and it is thereafter unchangeable. \\n\\nAt the time this Ritual is cast the Primary Caster must cast or activate into the Glyph an appropriate spell of the same Aspect used to cast the Warder Glyph Ritual. Spells of the following effect groups can be stored in a Warder Glyph: Binding, Command, Curse, Necromancy, or Evocation. Any spell can be cast at a higher difficulty for the Arcane Delivery option below however only Evocation spells can be cast with the Elemental Delivery option. \\n\\nHealing Vengeance or Chaos Vengeance is unavoidable damage of the specific carrier type. If a creature is not affected by Healing or Chaos then this effect will cause them no damage. Vengeance damage from this Glyph is unaffected by vulnerabilities or resistances which might otherwise double or halve it.\\n\\nOut of Game: When a Warder Glyph is cast upon a portal, a Physical Representation MUST be placed on each side of the door somewhere along the doorsill. Typically a Warder Glyph's representation is placed above the doorway at the center of the Archway. The representation of the Warder Glyph must be clearly visible and no smaller than 6 inches x 6 inches. Failure to place these representations on the Door before the end of the Ritual causes the Ritual to fail. A cast Warder Glyph on a portal should have a posted Marshal Note, based upon Local Campaign guidelines. For effects that require line of sight, the Glyph representation is treated as the Caster. Just like a Carrier Attack, a Warder Glyph will never restore Body Points or remove negative effects under any means.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"The following Warder Glyphs cannot be Spellcrafted: Web, Doom, and Vengeance. Only Spell Delivery may be spellcrafted.","spellcraft_reagent_cost":"2","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE WARDER GLYPH \u003cSPECIFIC NAME\u003e \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T04:07:09.792Z","updated_at":"2021-06-27T04:07:09.792Z","ritual_difficulties":[{"id":282,"ritual_id":124,"difficulty":2,"reagent":3,"slot_count":1,"effect":"Spell level 1-3, Spell Delivery","created_at":"2021-06-27T21:17:11.138Z","updated_at":"2021-06-27T21:17:11.138Z"},{"id":283,"ritual_id":124,"difficulty":5,"reagent":4,"slot_count":1,"effect":"Spell level 4-6, Spell Delivery","created_at":"2021-06-27T21:35:21.827Z","updated_at":"2021-06-27T21:35:21.827Z"},{"id":284,"ritual_id":124,"difficulty":8,"reagent":5,"slot_count":1,"effect":"Spell level 7-9, Spell Delivery","created_at":"2021-06-27T21:35:40.364Z","updated_at":"2021-06-27T21:35:40.364Z"},{"id":285,"ritual_id":124,"difficulty":12,"reagent":5,"slot_count":1,"effect":"Caster is Earth Aspect - Earth/Chaos type Vengeance (10 pts per Earth Ritual Levels of the Caster)","created_at":"2021-06-27T21:36:57.582Z","updated_at":"2021-06-27T21:36:57.582Z"},{"id":286,"ritual_id":124,"difficulty":12,"reagent":5,"slot_count":1,"effect":"Caster is Celestial Aspect - Vengeance (10 pts per Celestial Ritual Levels of the Caster)","created_at":"2021-06-27T21:37:34.425Z","updated_at":"2021-06-27T21:37:34.425Z"},{"id":287,"ritual_id":124,"difficulty":14,"reagent":6,"slot_count":1,"effect":"Spell level 1-3, Arcane or Elemental Delivery","created_at":"2021-06-27T21:37:56.005Z","updated_at":"2021-06-27T21:37:56.005Z"},{"id":288,"ritual_id":124,"difficulty":16,"reagent":7,"slot_count":1,"effect":"Spell level 4-6, Arcane or Elemental Delivery","created_at":"2021-06-27T21:38:12.050Z","updated_at":"2021-06-27T21:38:12.050Z"},{"id":289,"ritual_id":124,"difficulty":18,"reagent":8,"slot_count":1,"effect":"Spell level 7-9, Arcane or Elemental Delivery","created_at":"2021-06-27T21:38:30.777Z","updated_at":"2021-06-27T21:38:30.777Z"}]},{"id":125,"rrc_id":125,"name":"Whispering Wind","aspect":"general","catalyst":"no","ritual_type":"divination","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"instantaneous","may_be_extended":false,"ritual_text":"This Ritual causes a message to be delivered on the wind to anyone specified by the Caster as long as they meet the following conditions: that person has a Spirit, the Caster has met them, they are not permanently dead, and they are presently on the same Plane of existence. The wind will carry the message to the recipient where only they will be able to hear it. The recipient may choose to ignore any Whispering Wind that comes to her. The recipient will be aware of the identity of the message sender. For purposes of failure and backlash, the Target of this Ritual is considered to be the Caster. The time for the message to be delivered varies, although it is immediately sent upon completion of the Ritual. The message is limited to 30 words plus one word per rank of Formal Magic possessed by the Caster. The Caster may cast Whispering Wind at an increased power by altering the difficulty and reagent cost. The following effects can be added during a Casting but all costs add to the base Difficulty and Reagent Cost. +2 DC and +1 reagent per extra Target (must use the Target with the greatest base DC to calculate total costs.) Additional Messages are subject to the same delivery limitations as the primary message (as long as it takes the Marshal to find the subject and may fail if the subject cannot be located). +5 DC and +3 reagents to hide the identity of the message sender. +1 reagents for every 10 words added to the base allowed.\\n\\nOut of Game: The Ritual Marshal is responsible for delivering the message or finding a Cast member to deliver the message. The message takes as long to deliver as it takes for the Ritual Marshal or the designated Cast to find the recipient. If the recipient is not on site the message delivery will obviously be delayed. The time allowed for delivery of the message is usually 2 hours or the Ritual will fail. This time limit is extendable by the Plot Team. This Ritual may not be used for communication between chapters without prior agreement between the staff/Plot Teams of both chapters.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T04:07:56.702Z","updated_at":"2021-06-27T04:07:56.702Z","ritual_difficulties":[{"id":290,"ritual_id":125,"difficulty":2,"reagent":3,"slot_count":null,"effect":"Standard Whispering Wind","created_at":"2021-06-27T21:39:51.235Z","updated_at":"2021-06-27T21:39:51.235Z"},{"id":291,"ritual_id":125,"difficulty":4,"reagent":4,"slot_count":null,"effect":"Caster has not met subject but subject is well known to them","created_at":"2021-06-27T21:40:09.113Z","updated_at":"2021-06-27T21:40:09.113Z"},{"id":292,"ritual_id":125,"difficulty":6,"reagent":5,"slot_count":null,"effect":"Caster has not met subject but Caster has heard of the subject","created_at":"2021-06-27T21:40:23.257Z","updated_at":"2021-06-27T21:40:23.257Z"},{"id":293,"ritual_id":125,"difficulty":8,"reagent":6,"slot_count":null,"effect":"Caster only knows subject's name","created_at":"2021-06-27T21:40:44.699Z","updated_at":"2021-06-27T21:40:44.699Z"}]},{"id":123,"rrc_id":123,"name":"Vision","aspect":"celestial","catalyst":"no","ritual_type":"divination","treasure_policy_exempt":true,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"instantaneous","may_be_extended":false,"ritual_text":"This Ritual allows one person, if that person has a Spirit, to have a prophetic or fact-revealing vision of a general nature on a topic designated at the time of the casting. Be forewarned that the contents of the Vision will never reveal specific information and may even fail to reveal anything. The Target can either be the Ritual Caster or someone of the Ritual Casters choice who is present in the Circle of Power during the entire Ritual casting. At the end of the Ritual the person will go into a trance during which the Vision will take place. During this trance they are unable to use any In Game Skills or interact with those around them in any way. Any action taken against the person may, at the person's option, break the trance interrupting the vision. The quality of the vision is often aided if the Ritual Caster, the person on whom the Ritual is cast, or both are with a thematic Trade Skill such as Astrology or Fortune Telling.\\n\\nOut of Game: The information revealed by this Ritual is completely up to the Plot Team. This Ritual is meant for use in situations between PCs and Cast members and Plot generated scenarios. It will not be allowed to Target one group of PCs by another group of PCs. In such cases no vision will be received regardless of the success of the Ritual. Plot should be notified in advance of the casting of this Ritual so a proper vision may be supplied. Plot may take into account Mental Abilities or any related Trade Skill if possessed by the Ritual Caster or the person on whom the Ritual is cast.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T04:05:58.437Z","updated_at":"2021-06-27T04:55:06.331Z","ritual_difficulties":[{"id":294,"ritual_id":123,"difficulty":3,"reagent":3,"slot_count":null,"effect":"","created_at":"2021-06-27T21:41:11.319Z","updated_at":"2021-06-27T21:41:11.319Z"}]},{"id":127,"rrc_id":127,"name":"Heal Construct","aspect":"celestial","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"times_ever","may_be_extended":false,"ritual_text":"Heal Construct allows the Caster to enchant an Item with the ability to repair damage and remove detrimental effects from Constructs of any type. To use this ability the user must possess the item and incant \"Activate Spell Heal Construct\". This is a packet delivered attack and may be touch cast or thrown as a magic item or spell. This Ability will have no effect on non-Construct creatures in any way however it will trigger Dumb Defenses such as Spell Shield or Reflect Spell. This is considered an Eldritch Force effect.\\n\\nHeal Construct restores 50 Body to the Target Construct and removes all negative status effects from the Construct just as the Purify spell removes effects from Living creatures. Heal Construct will remove negative status effects on the Body and the Spirit but will not remove Protective/Enhancements, High Magic abilities or similar effects. The following effect groups will always be removed if they have a duration: Command, Greater Command, Alteration, Binding, Curse, Necromancy, Eldritch Force. Only effects which are on the Constructs Body or Spirit will be removed - items in their possession or creatures other than the Construct are never affected. Heal Construct is usable a number of times based on the difficulty and cost chosen. Once all Charges in the object are used they are not replenished. Heal Construct items are not considered Indestructible as they are Times Ever items.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T04:10:52.898Z","updated_at":"2021-06-27T04:10:52.898Z","ritual_difficulties":[{"id":296,"ritual_id":127,"difficulty":2,"reagent":3,"slot_count":1,"effect":"1 charge.","created_at":"2021-06-27T22:00:13.878Z","updated_at":"2021-06-27T22:00:13.878Z"},{"id":297,"ritual_id":127,"difficulty":3,"reagent":4,"slot_count":2,"effect":"2 Charges.","created_at":"2021-06-27T22:00:34.108Z","updated_at":"2021-06-27T22:00:34.108Z"},{"id":298,"ritual_id":127,"difficulty":4,"reagent":5,"slot_count":3,"effect":"3 charges.","created_at":"2021-06-27T22:00:51.016Z","updated_at":"2021-06-27T22:00:51.016Z"}]},{"id":128,"rrc_id":128,"name":"Shatter Spirit","aspect":"earth","catalyst":"no","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"instantaneous","may_be_extended":false,"ritual_text":"This Ritual forces the Target to immediately dissipate and Resurrect as if it had suffered a single Death. The Target selects a place of Resurrection normally. If the Spirit has another Ritual that abrogates the need to pull from the Bag of Chance they need not pull, but their Spirit is still weakened by this Death. If a Spirit Bottle is  affected by a Shatter Spirit, the Spirit will suffer a single Death. Undead under a Curse of Undeath or a Living creature under a Controlled Spirit Store will reform at their Spirit Bottle and their Spirit will be weakened by a single Death. If this Death places them beyond the total deaths allocated to the Spirit Bottle, they will suffer their Permanent Death and the Ritual which stored the Spirit and/or created the Spirit Bottle will be destroyed.\\n\\nThe Target may not refuse this Ritual; it is considered \"unavoidable\" for the purposes of effects such as Sacrifice. Once this Ritual has begun, the Spirit is unable to leave the Circle of Power until the Ritual is complete or failed.\\n\\nUndead not under a Curse of Undeath will Resurrect as stated in the Transform to Greater Undead Ritual.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T04:11:39.659Z","updated_at":"2021-06-27T04:11:39.659Z","ritual_difficulties":[{"id":299,"ritual_id":128,"difficulty":3,"reagent":3,"slot_count":null,"effect":"","created_at":"2021-06-27T22:02:56.391Z","updated_at":"2021-06-27T22:02:56.391Z"}]},{"id":126,"rrc_id":126,"name":"Workplace of Convenience","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"workshop","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Workplace of Convenience enchants a Production Skill workshop (Forge, Laboratory, etc) and provides a number of potential benefits. The initial benefit is chosen from the following list and any number of additional benefits (including ones already chosen, when applicable) may be chosen for a cumulative 5 additional difficulty and 3 additional reagents. \\n\\nBenefit Options: \\nPortable- the Workplace may be used in any in-game location in the chapter the Ritual is cast. \\nLight-Etched- the Workplace may transfer between chapters based on its transferability (note that this does not grant the “Portable” option within the primary chapter). \\nAdditional User: an additional user may benefit from the Workplace per logistics period (may be chosen up to 3 times)\\nAdditional Skill: the Workplace functions as a production Skill workshop for an additional production Skill chosen at Ritual casting (may be chosen up to 4 times) \\nCannibal: The user may substitute the coin cost of a production item with the following any production item  at cost, Reagent: 50 coppers, Ritual Scroll: 200 coppers, Catalyst: 500 coppers. Change will not be given, but the cost may be spread among multiple batches. LCO Reagents, Ritual Scrolls, and Catalysts may not be used for Cannibal\\n\\nNote:  Consult with local Plot Team about local expectations about Workshop locations.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T04:09:47.612Z","updated_at":"2021-06-27T04:41:22.903Z","ritual_difficulties":[{"id":300,"ritual_id":126,"difficulty":5,"reagent":3,"slot_count":1,"effect":"1 benefit.","created_at":"2021-06-27T22:04:19.693Z","updated_at":"2021-06-27T22:04:19.693Z"},{"id":301,"ritual_id":126,"difficulty":10,"reagent":6,"slot_count":1,"effect":"2 benefits.","created_at":"2021-06-27T22:04:41.838Z","updated_at":"2021-06-27T22:04:41.838Z"},{"id":302,"ritual_id":126,"difficulty":15,"reagent":9,"slot_count":1,"effect":"3 benefits.","created_at":"2021-06-27T22:04:56.310Z","updated_at":"2021-06-27T22:04:56.310Z"},{"id":303,"ritual_id":126,"difficulty":20,"reagent":12,"slot_count":1,"effect":"4 benefits.","created_at":"2021-06-27T22:05:16.672Z","updated_at":"2021-06-27T22:05:16.672Z"},{"id":304,"ritual_id":126,"difficulty":25,"reagent":15,"slot_count":1,"effect":"5 benefits.","created_at":"2021-06-27T22:05:31.624Z","updated_at":"2021-06-27T22:05:31.624Z"},{"id":305,"ritual_id":126,"difficulty":30,"reagent":18,"slot_count":1,"effect":"6 benefits.","created_at":"2021-06-27T22:05:49.519Z","updated_at":"2021-06-27T22:05:49.519Z"},{"id":306,"ritual_id":126,"difficulty":35,"reagent":21,"slot_count":1,"effect":"7 benefits.","created_at":"2021-06-27T22:06:08.726Z","updated_at":"2021-06-27T22:06:08.726Z"},{"id":307,"ritual_id":126,"difficulty":40,"reagent":24,"slot_count":1,"effect":"8 benefits.","created_at":"2021-06-27T22:06:22.369Z","updated_at":"2021-06-27T22:06:22.369Z"},{"id":308,"ritual_id":126,"difficulty":45,"reagent":27,"slot_count":1,"effect":"9 benefits.","created_at":"2021-06-27T22:06:40.949Z","updated_at":"2021-06-27T22:06:40.949Z"},{"id":309,"ritual_id":126,"difficulty":50,"reagent":30,"slot_count":1,"effect":"10 benefits.","created_at":"2021-06-27T22:06:57.623Z","updated_at":"2021-06-27T22:06:57.623Z"}]},{"id":21,"rrc_id":21,"name":"Counterspell","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"Counterspell allows the user to, once per Logistics period per charge, expend a spell from memory to protect themself from the same effect. Upon being struck with an effect using the Arcane, Elemental, or Spell qualifier that matches a spell in the user's memory, the user may expend that spell and the Counterspell charge to Guard against the effect. They must call 'Counterspell' when this Ritual is used. If a numeric amount is part of the spell - for example, 20 Spell Flame - the character must have a matching spell of equal or higher numerical value in memory with which to Counterspell. The Flexible Casting skill cannot be used to change out a spell in memory for the purpose of Counterspelling an incoming spell. Counterspell may be used on any effect that replicates a spell in the user's memory, regardless of its means of delivery. Aspect of the effect is irrelevant. Using this Ritual to Guard against a Necromantic effect is not inherently Necromantic.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE COUNTERSPELL Ritual.","created_at":"2021-06-27T01:47:27.426Z","updated_at":"2021-06-27T04:48:35.890Z","ritual_difficulties":[{"id":310,"ritual_id":21,"difficulty":3,"reagent":3,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T22:08:42.356Z","updated_at":"2021-06-27T22:08:42.356Z"},{"id":311,"ritual_id":21,"difficulty":6,"reagent":4,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T22:09:00.784Z","updated_at":"2021-06-27T22:09:00.784Z"},{"id":312,"ritual_id":21,"difficulty":9,"reagent":5,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T22:09:22.564Z","updated_at":"2021-06-27T22:09:22.564Z"}]},{"id":122,"rrc_id":122,"name":"Vengeance","aspect":"celestial","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"times_ever","may_be_extended":false,"ritual_text":"This Ritual causes a retributive strike of pure magical damage to anyone who inflicts a Killing Blow against the Target. This damage is 10 points per rank of Formal Magic possessed by the Caster and is not avoidable in any manner. \\n\\nThe Target cannot choose not to use their Vengeance and a Killing Blow does not need to be effective (Target is immune to the weapon used, already dead, etc) for the Vengeance to be triggered. To use this Ritual, the Target states \u003cNumber\u003e Vengeance when affected by a Killing Blow. \\n\\nThis Ritual has a number of charges equal to half the number of levels of  Formal Magic possessed by the Caster rounded down.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE VENGEANCE \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T04:04:58.483Z","updated_at":"2021-08-06T06:39:17.792Z","ritual_difficulties":[{"id":295,"ritual_id":122,"difficulty":6,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T21:44:27.625Z","updated_at":"2021-06-27T21:44:27.625Z"}]},{"id":51,"rrc_id":51,"name":"Lore","aspect":"general","catalyst":"no","ritual_type":"divination","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"instantaneous","may_be_extended":false,"ritual_text":"This Ritual allows the Caster to Identify any magical item or person within the circle at the time of the casting as if using the Identify power of a Greater Celestial Circle of Power. The Lore Ritual may, at Plot discretion, also reveal things which Celestial Circles are unable to identify such as history, legends or other information. The Caster can Identify one item or person per level of Formal Magic that they possess. The item(s) or person(s) to be identified must be Targeted at some point during the course of the Ritual as per the normal Ritual Casting rules.\\n\\nOut of Game: The Ritual Caster must inform the Ritual Marshal they are casting this Ritual prior to beginning this Ritual so that the Ritual Marshal can get any required tags and/or Plot information required.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:45:36.494Z","updated_at":"2021-06-27T04:53:43.354Z","ritual_difficulties":[{"id":314,"ritual_id":51,"difficulty":2,"reagent":3,"slot_count":null,"effect":"","created_at":"2021-06-27T22:11:07.642Z","updated_at":"2021-06-27T22:11:07.642Z"}]},{"id":115,"rrc_id":115,"name":"Summon Undead (Spectral)","aspect":"necromantic","catalyst":"no","ritual_type":"summoning","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"ten","duration":"five_days","may_be_extended":false,"ritual_text":"This Ritual summons one or more Spectral Undead. This Ritual also allows the Caster to control the Spectral Undead summoned; note that the Undead summoned by this Ritual will last until destroyed but the Caster's control lasts only 5 days. The number of Undead summoned varies by ranks of Formal Magic according to the Undead being summoned. The Ritual Caster must remain with them at all times, unless a specific order is issued. Once this simple order is issued, the Undead will attempt to carry out the order. The Ritual Caster is the only one (short of Battle Magic) who may order and control the Undead; the Ritual Caster may not issue an order such as “Obey all of \u003cperson’s\u003e commands to you”. Summoned Spectral Undead may only follow simple commands with one objective; these commands may not involve decision-making and may not be longer than 20 words. Examples of acceptable commands are: Kill them, defend me, hold them, pick the sword up, or attack her. Examples of unacceptable commands are: follow their orders, if \u003cx\u003e happen do \u003cy\u003e, kill anything you see if \u003cz\u003e. Whether a command is acceptable or not is left to the discretion of the local Plot or Marshal. The specific type of Undead summoned is equal to the difficulty the Ritual Caster is willing to undertake.\\n\\nOut of Game: Your local campaign Plot Team must be notified before the casting of this Ritual and will supply a stat card at each event. Statistics for a monster may change between events; the summoned Undead must use the latest statistics regardless of when it was summoned. In some cases the Caster must offer up someone else to take the place of the summoned Undead for the duration of the Summoning - thus supplying a Participant to play their monster(s). However, REFUGE Plot reserves the right to substitute a staff member or other Cast  for part or all of the interaction with the summoned Undead. The person playing the Undead must abide by the personality requirements and directives given to them by the Ritual Marshal or member of their Campaign Plot Team. Failure to do so may result in the termination of the role and the loss of the Undead.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"one_hour","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SUMMON UNDEAD (SPECTRAL) \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:58:31.024Z","updated_at":"2021-06-27T04:55:49.692Z","ritual_difficulties":[{"id":320,"ritual_id":115,"difficulty":3,"reagent":3,"slot_count":null,"effect":"Shade, 1 Creature Summoned Per Level of Ritual Magic","created_at":"2021-06-27T22:19:44.359Z","updated_at":"2021-06-27T22:19:44.359Z"},{"id":321,"ritual_id":115,"difficulty":3,"reagent":3,"slot_count":null,"effect":"Undead (Spectral) I, 1 Creature Summoned Per 2 Levels of Ritual Magic","created_at":"2021-06-27T22:20:21.983Z","updated_at":"2021-06-27T22:20:21.983Z"},{"id":322,"ritual_id":115,"difficulty":5,"reagent":4,"slot_count":null,"effect":"Undead (Spectral) II, 1 Creature Summoned Per 2 Levels of Ritual Magic","created_at":"2021-06-27T22:20:43.853Z","updated_at":"2021-06-27T22:20:43.853Z"},{"id":323,"ritual_id":115,"difficulty":6,"reagent":4,"slot_count":null,"effect":"Undead (Spectral) III, 1 Creature Summoned Per 3 Levels of Ritual Magic","created_at":"2021-06-27T22:21:09.091Z","updated_at":"2021-06-27T22:21:09.091Z"},{"id":324,"ritual_id":115,"difficulty":7,"reagent":4,"slot_count":null,"effect":"Undead (Spectral) IV, 1 Creature Summoned Per 3 Levels of Ritual Magic","created_at":"2021-06-27T22:21:27.250Z","updated_at":"2021-06-27T22:21:27.250Z"},{"id":325,"ritual_id":115,"difficulty":11,"reagent":7,"slot_count":null,"effect":"Undead (Spectral) V, 1 Creature Summoned Per 4 Levels of Ritual Magic","created_at":"2021-06-27T22:21:44.911Z","updated_at":"2021-06-27T22:21:44.911Z"},{"id":326,"ritual_id":115,"difficulty":15,"reagent":11,"slot_count":null,"effect":"Night Shade, 1 Creature Summoned Per 5 Levels of Ritual Magic","created_at":"2021-06-27T22:22:07.409Z","updated_at":"2021-06-27T22:22:07.409Z"}]},{"id":112,"rrc_id":112,"name":"Summon Pantherghast","aspect":"earth","catalyst":"yes","ritual_type":"summoning","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"ten","duration":"five_days","may_be_extended":false,"ritual_text":"This Ritual allows the Caster to summon one Pantherghast from its Plane. Be forewarned that this Ritual does not provide the Ritual Caster any control over the Pantherghast, however they can loosely instruct the Pantherghast where to seek out the Target species for the first 60 seconds after the Ritual is complete. A Pantherghast in a Realm of Refuge is always homicidal. A Patherghast intentionally Targets one species at a time to reduce the number of adversaries and ensure an easier kill. At the completion of the Ritual the Ritual Caster must state the true name of the Species they wish to Target for attack. Failure to do so will cause the Pantherghast to focus on the nearest Living PC or Cast as determined by the Ritual Marshal as the species to be hunted. Pantherghasts seek the hunted species by visual sight and are vaguely drawn to large gatherings or concentrations of the species in question if none can be seen visually. The Ritual Caster incurs additional difficulty when attempting to summon more powerful Pantherghasts to do their bidding. This Ritual will last 5 days or until the Pantherghast is killed or banished, whichever comes first. Summoning a Panthergaunt is a very dangerous endeavor, for a Panthergaunt has an extremely keen intelligence and has the ability to summon additional Pantherghasts to do its bidding. A Panthergaunt will attune itself to the Ritual Caster's species, believing that it is the “one and true” species. The Panthergaunt will then embark on a mission to destroy ALL species other than that of the Ritual Caster, attuning it's summoned Pantherghast servants as necessary to carry out its mission. A Panthergaunt will not rest until its goal is carried out or it is destroyed.\\n\\nOut of Game: Your local campaign Plot Team must be notified before the casting of this Ritual and will supply a stat card at each event. Statistics for a monster may change between events; the summoned creature must use the latest statistics regardless of when it was summoned. It can be a Chapter Policy (Plot subjected) how Summoned Creatures normally react. For example if a Chapter has a large Cast population the Summoned Creatures may only demand payment and go about their business. However in smaller Chapters it may be standard that the Caster must take the place of the Summoned Creature for the duration of the Summoning - or offer up someone else to do so - thus supplying a Participant to play their monster. However, REFUGE Plot reserves the right to substitute a staff member or other Cast for part or all of the role-playing interaction with the summoned Pantherghast. The person playing the Creature must abide by the personality requirements and directives given to them by the Ritual Marshal or member of their Campaign Plot Team. Failure to do so may result in the termination of the role and the loss of the Creature.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:55:46.498Z","updated_at":"2021-06-27T04:56:14.178Z","ritual_difficulties":[{"id":327,"ritual_id":112,"difficulty":5,"reagent":3,"slot_count":null,"effect":"Pantherghast","created_at":"2021-06-27T22:24:13.420Z","updated_at":"2021-06-27T22:24:13.420Z"},{"id":328,"ritual_id":112,"difficulty":7,"reagent":4,"slot_count":null,"effect":"Pantherghast Hunter","created_at":"2021-06-27T22:24:40.015Z","updated_at":"2021-06-27T22:24:40.015Z"},{"id":329,"ritual_id":112,"difficulty":9,"reagent":4,"slot_count":null,"effect":"Pantherghast Terminator","created_at":"2021-06-27T22:24:55.867Z","updated_at":"2021-06-27T22:24:55.867Z"},{"id":330,"ritual_id":112,"difficulty":14,"reagent":10,"slot_count":null,"effect":"Pantherghast Exterminator","created_at":"2021-06-27T22:25:15.315Z","updated_at":"2021-06-27T22:25:15.315Z"},{"id":331,"ritual_id":112,"difficulty":17,"reagent":12,"slot_count":null,"effect":"Pantherghast Reaver","created_at":"2021-06-27T22:25:38.018Z","updated_at":"2021-06-27T22:25:38.018Z"},{"id":332,"ritual_id":112,"difficulty":45,"reagent":40,"slot_count":null,"effect":"Panthergaunt","created_at":"2021-06-27T22:25:57.383Z","updated_at":"2021-06-27T22:25:57.383Z"}]},{"id":71,"rrc_id":71,"name":"Proscribe","aspect":"general","catalyst":"yes","ritual_type":"enchantment","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"no","casting_time":"thirty","duration":"twenty_lp","may_be_extended":false,"ritual_text":"This Ritual will create a Circle of Protection against certain creature types based on their Spirit. The resulting Proscribe Circle is double the size of the Circle of Power used to cast this Ritual, expanding from the center of this original Circle of Power and destroying it in the process. In addition to the components for the Ritual, parts or a permanently dead body of the Targeted creature type must be in the Circle of Power for the entire Ritual. No body or body part containing a Spirit will be able to be Proscribed and the body or body part must have been separated from its Spirit for no more than twenty-four hours. An obelisk will form at the center of the Proscribe Circle. The Obelisk is unmovable and radiates the Proscribe effect. The obelisk is the Target if this Ritual is to be destroyed. The Proscribed creature type may not physically enter the Proscribe Circle but may enter through other means (Spirit walk, Rift, etc). If a member of the Proscribed species is within the Proscribe Circle there is no other effect, but if it leaves the Proscribe Circle it may not reenter. There is no upper limit to the size of a Proscribe.\\n\\nOut of Game: The Ritual Caster is responsible for supplying a phys-rep for the obelisk. The Proscribe Circle must be clearly marked and the effect posted; this is a visible effect though the Targeted creature type is not revealed merely by seeing the circle. Until it attempts to enter, a creature cannot tell if it is Proscribed or not.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:06:42.386Z","updated_at":"2021-08-05T23:36:27.324Z","ritual_difficulties":[{"id":315,"ritual_id":71,"difficulty":15,"reagent":11,"slot_count":1,"effect":"1 Proscribed Creature","created_at":"2021-06-27T22:16:10.508Z","updated_at":"2021-06-27T22:16:10.508Z"},{"id":316,"ritual_id":71,"difficulty":20,"reagent":16,"slot_count":1,"effect":"2 Proscribed Creatures","created_at":"2021-06-27T22:16:29.562Z","updated_at":"2021-06-27T22:16:29.562Z"},{"id":317,"ritual_id":71,"difficulty":25,"reagent":21,"slot_count":1,"effect":"3 Proscribed Creatures","created_at":"2021-06-27T22:16:45.786Z","updated_at":"2021-06-27T22:16:45.786Z"},{"id":318,"ritual_id":71,"difficulty":30,"reagent":26,"slot_count":1,"effect":"4 Proscribed Creatures","created_at":"2021-06-27T22:17:04.386Z","updated_at":"2021-06-27T22:17:04.386Z"},{"id":319,"ritual_id":71,"difficulty":35,"reagent":31,"slot_count":1,"effect":"5 Proscribed Creatures","created_at":"2021-06-27T22:17:33.611Z","updated_at":"2021-06-27T22:17:33.611Z"}]},{"id":111,"rrc_id":111,"name":"Summon Magical Creature","aspect":"celestial","catalyst":"yes","ritual_type":"summoning","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"ten","duration":"special","may_be_extended":false,"ritual_text":"This Ritual allows the Caster to summon one \u003ccreature\u003e from the Realms of Refuge or even from where Faerie dwell. Be forewarned that this Ritual does not provide the Ritual Caster any control over the \u003ccreature\u003e. Depending on the personality of the summoned creature, the Ritual Caster could be immediately attacked when the creature appears at the end of the Ritual. Magical Creatures may perform specific tasks for the Ritual Caster in exchange for compensation. Compensation may include reagents (Magical creatures typically desire Feyring/Mugwort as their reagent of choice.) or coin and may impose other Restrictions on the Summoning as well- such as the Summoner taking their place in their home Plane for the duration of the Summoning or inhabiting the Summoners Body (having the Caster play the monster under Plot Control in both cases). Summoned Creatures may also demand any service in return at their discretion. If the Ritual Caster cannot turn over the compensation required to complete their task, the Magical Creature may attack the Ritual Caster or return to their Plane of origin. This Ritual will last 5 days only or until the creature is killed or banished, whichever comes first. \\n\\nIf the Ritual Caster expends more reagents and takes additional difficulty, more powerful magical creatures will be summoned. The \u003ccreature\u003e summoned is completely random, though if the True Name of a specific creature of the \u003ccreature\u003e is known and stated during the summoning they will feel the call and may choose to allow themselves to be summoned. The creature whose True Name is spoken will know the identity of the Ritual Caster regardless of whether or not they choose to be summoned. Legends speak of quicklings and redcaps, manticors, unicorns, basilisk, satyrs, and stranger beings still being summoned. ","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"2","spellcraft_duration":"one_hour","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE SUMMON MAGICAL CREATURE \u003cCREATURE NAME\u003e \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T03:55:12.816Z","updated_at":"2021-06-27T04:56:16.130Z","ritual_difficulties":[{"id":333,"ritual_id":111,"difficulty":5,"reagent":3,"slot_count":null,"effect":"Magic Eater or Quickling","created_at":"2021-06-27T22:26:44.781Z","updated_at":"2021-06-27T22:26:44.781Z"},{"id":334,"ritual_id":111,"difficulty":7,"reagent":4,"slot_count":null,"effect":"Fey Commoner or Redcap Bloodletter","created_at":"2021-06-27T22:27:00.244Z","updated_at":"2021-06-27T22:27:00.244Z"},{"id":335,"ritual_id":111,"difficulty":9,"reagent":4,"slot_count":null,"effect":"Fey Merchant or Satyr Commoner","created_at":"2021-06-27T22:27:26.068Z","updated_at":"2021-06-27T22:27:26.068Z"},{"id":336,"ritual_id":111,"difficulty":14,"reagent":10,"slot_count":null,"effect":"Fey Gentry or Satyr Knight","created_at":"2021-06-27T22:27:47.905Z","updated_at":"2021-06-27T22:27:47.905Z"},{"id":337,"ritual_id":111,"difficulty":17,"reagent":12,"slot_count":null,"effect":"Fey Noble or Satyr Lord","created_at":"2021-06-27T22:28:04.029Z","updated_at":"2021-06-27T22:28:04.029Z"},{"id":338,"ritual_id":111,"difficulty":25,"reagent":16,"slot_count":null,"effect":"Satyr Prince","created_at":"2021-06-27T22:28:27.425Z","updated_at":"2021-06-27T22:28:27.425Z"},{"id":339,"ritual_id":111,"difficulty":45,"reagent":40,"slot_count":null,"effect":"Unicorn/Dark Unicorn, Satyr King","created_at":"2021-06-27T22:28:46.658Z","updated_at":"2021-06-27T22:28:46.658Z"}]},{"id":10,"rrc_id":10,"name":"Bountiful Harvest/Blighted Crop","aspect":"earth_and_necromantic","catalyst":"yes","ritual_type":"enchantment","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"no","casting_time":"ten","duration":"special","may_be_extended":false,"ritual_text":"Bountiful Harvest allows the Caster to create a ripple of magical energy which extends from the Circle of Power the Ritual is cast in and promotes the fruitful growth of all cultivated plant life. The range of this effect is a 1 mile radius for every 5 Formal Ranks the Caster possesses (plus any applicable Formal Linked Formal Ranks). Bountiful Harvest's exact effects are dependent on when they are cast. If cast out of the growing season for an ecological region there is no effect on the crops and harvests of the fields within the radius effect. If cast during the growing season, however, or while crops are being planted the Ritual will remain in effect for the entire season until the crops and fields are harvested. In many regions farmers are able to grow two crops a year meaning the second crop on a given field will not benefit from the Bountiful Harvest effect unless a new Ritual is cast. Plants affected by a Bountiful Harvest, if they are affected for the entire growing season, can provide up to triple the food they would normally harvest. \\n\\nYour local Plot Team will determine how much surplus is gained at Harvest for Rituals cast after the crops have been sown depending on game world factors such as time remaining until Harvest, local weather patterns, etc. They will also determine what effects may occur, if any, if the Ritual is cast outside the growing season for some reason. \\n\\nThe reverse of this Ritual, Blighted Crop, causes crops to sicken and wither within the radius of 1 mile for every 5 Formal Ranks the Caster possesses (plus any applicable Formal Linked Formal Rank) extending from the Circle of Power in which the Ritual was cast. Crops so blighted will produce no food if Blighted when sown and, if the Ritual is cast after the crops are planted, Plot will determine how much of an impact, combined with game world issues such as weather or time remaining to Harvest, the Blighted Crop will have on the food production of a given field. \\n\\nBoth versions of this Ritual end for individual fields when the Crop is harvested and end within the Radius effect when the first frost of Autumn (or the equivalent in alternate climates) touches the ground. Unless otherwise stated by Plot, this Ritual has no effect on non-cultivated plants (non-field or farmed) or animals in any way. A Bountiful Harvest Ritual will counteract a Blighted Crop Ritual and vice versa (neither will take further effect).","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:19:09.720Z","updated_at":"2021-06-27T22:41:15.887Z","ritual_difficulties":[{"id":20,"ritual_id":10,"difficulty":5,"reagent":2,"slot_count":null,"effect":"","created_at":"2021-06-27T17:41:56.368Z","updated_at":"2021-06-27T17:41:56.368Z"}]},{"id":118,"rrc_id":118,"name":"Transform to \u003cGreater Undead Skeletal\u003e","aspect":"necromantic","catalyst":"yes","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"thirty","duration":"twenty_lp","may_be_extended":false,"ritual_text":"This Ritual transforms a person, if that person has a Spirit, into a \u003cinsert type\u003e one of the variety of \u003cGreater Undead Skeletal\u003e in existence. The Undead is recognizable as the Living being it had been. The Undead created will have all the physical abilities typical to \u003ctype\u003e and will have the Skills of the person this Ritual was cast upon. This Ritual does not give the Caster any control over the Target of the Ritual or over any of the Undead that are currently under the control of the Target of the Ritual at the time of casting. If the Curse of Undeath Ritual preceded the casting of this Ritual immediately within the same batch of Rituals, then the Spirit will Resurrect at the Spirit Bottle as a \u003cinsert type\u003e. \\n\\nIf a Gift of Life is later cast on the Spirit Bottle, which has an active Curse of Undeath, it negates the Curse of Undeath. \\n\\nIf a Curse of Undeath Ritual did not precede the casting of this Ritual, a Destroy Magic (Earth) upon the Spirit will cause a death to the Spirit causing it to seek Resurrection and it will Resurrect as the species it was prior to the casting of the transform to Greater Undead Skeletal as \u003cGreater Undead Skeletal\u003e is not considered a species. If the Undead Body is killed the person's Spirit will be weakened and they must seek Resurrection; they will Resurrect as the species it was prior to the casting of the transform to \u003cGreater Undead Skeletal\u003e. Without a Curse of Undeath, a Gift of Life Ritual upon the Spirit will revert the person to their species prior to the casting of the Transform to \u003cGreater Undead Skeletal\u003e without the Spirit suffering a death. \\n\\nWhen the Ritual expires either at the end of its duration or at the expiration of a Curse of Undeath, the Spirit will suffer a death and must seek Resurrection as the species prior to the casting of the Transform to \u003cGreater Undead Skeletal\u003e.\\n\\nOut of Game: Be forewarned that the casting of this Ritual upon a character will cause that character to become Plot controlled for the duration of this Ritual. Transforming your Character into an Undead creature is illegal In Game for all REFUGE Chapters. Please be aware of the information regarding this in the REFUGE Rule Book. Transforming your character into an Undead will result in an In Game action being taken by your local Plot Team. It is advised that the PC wishing to use this Ritual discuss the matter with staff by bringing it to the attention of the chapter prior to the event it is cast at. Plot Team must supply a stat card at each event, if the stats of the Undead change, the new card must be used regardless of the stats when originally created.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T04:01:02.649Z","updated_at":"2021-06-28T06:19:45.158Z","ritual_difficulties":[{"id":238,"ritual_id":118,"difficulty":7,"reagent":4,"slot_count":null,"effect":"Skeletal Champion, Prerequisite Undead: None","created_at":"2021-06-27T20:18:53.084Z","updated_at":"2021-06-27T20:18:53.084Z"},{"id":239,"ritual_id":118,"difficulty":11,"reagent":6,"slot_count":null,"effect":"Skeletal Warlord, Prerequisite Undead: Skeletal Champion","created_at":"2021-06-27T20:19:12.982Z","updated_at":"2021-06-27T20:19:12.982Z"},{"id":240,"ritual_id":118,"difficulty":13,"reagent":8,"slot_count":null,"effect":"Genhoarde, Prerequisite Undead: None","created_at":"2021-06-27T20:19:31.147Z","updated_at":"2021-06-27T20:19:31.147Z"},{"id":241,"ritual_id":118,"difficulty":19,"reagent":14,"slot_count":null,"effect":"Lesser Liche, Prerequisite Undead: None","created_at":"2021-06-27T20:19:47.434Z","updated_at":"2021-06-27T20:19:47.434Z"},{"id":242,"ritual_id":118,"difficulty":24,"reagent":19,"slot_count":null,"effect":"Greater Liche, Prerequisite Undead: Lesser Liche","created_at":"2021-06-27T20:20:06.129Z","updated_at":"2021-06-27T20:20:06.129Z"}]},{"id":33,"rrc_id":33,"name":"Eternal Forest/Blighted Forest","aspect":"earth_and_necromantic","catalyst":"yes","ritual_type":"enchantment","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":true,"target_item":"no","casting_time":"ten","duration":"twenty_lp","may_be_extended":false,"ritual_text":"Eternal Forest allows the Caster to create a ripple of magical energy which extends from the Circle of Power the Ritual is cast in and promotes the increased growth of all trees and forest plant life. The range of this effect is a 1 mile radius for every 5 Formal Ranks (plus applicable Formal Link ranks) the Caster possesses. Over the course of 1 year the Forest so effected within the radius of the Eternal Forest will grow as if 10 years had passed causing small trees to grow to maturity and seedlings to grow into saplings in only a few seasons. The Center of the Effect is a single Tree which must be marked by the Caster with a Rune symbol at least 6 inches x 6 inches on all four sides and which must be within the Circle of Power when the Ritual is cast. This Tree becomes the anchor point for the Earth Magic used to augment the growth of the Forest and either destroying the tree physically, using a Blighted Forest Ritual on it, or using an appropriate Destroy Magic Ritual on it will remove the Runes and cause the effect to fade. Growth already achieved when the Ritual ends will remain. \\n\\nThe Reverse of this Ritual, Blighted Forest, creates a ripple of Necromantic energy which extends from the Circle of Power the Ritual is cast in and causes all trees and forest plant life to sicken and wither, eventually dying, within 1 mile radius for every 5 Formal Ranks (plus applicable Formal Link ranks) the Caster possesses. The Center of the Effect is a single Tree which must be marked by the Caster with a Rune symbol at least 6 inches x 6 inches on all four sides and which must be within the Circle of Power when the Ritual is cast. Once the Ritual is successfully cast the tree is infused with chaos and necromantic magic, sickening and warping the tree into a semi-sentient creature of necromantic power. For every moon (month) that passes while a Blighted Forest effect remains the Forest will suffer as if a year of drought had occurred and large areas of the forest trees will die and rot as if years had passed. Destroying the Center Tree, casting an Eternal Forest Ritual on it, or casting a Destroy Magic Ritual on it will end the Blighted Forest effect however all loss of plant life already sustained will remain and trees which are sickening may still continue to die at a natural rate. \\n\\nMultiple castings of Eternal Forest (or Blighted Forest) do not stack in how fast the forest is promoted to grow. Areas under the effects of both an Eternal Forest and a Blighted Forest Ritual will have unique effects- trees will grow quickly only to rot and decay within a few days, other trees may spring back to life from logs on the ground, etc. The Plot team will determine the exact interaction of the two Rituals should they be in the same territory.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T02:04:15.923Z","updated_at":"2021-08-05T22:11:49.224Z","ritual_difficulties":[{"id":86,"ritual_id":33,"difficulty":7,"reagent":3,"slot_count":null,"effect":"","created_at":"2021-06-27T18:34:36.988Z","updated_at":"2021-06-27T18:34:36.988Z"}]},{"id":1,"rrc_id":1,"name":"Arcane Armor","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual allows the Ritual Caster to construct a powerful barrier of protection similar to a suit of armor. Arcane Armor grants a certain amount of Armor Points based upon the Ritual Level chosen by the caster at the time this Ritual is cast. This Ritual will not function for an individual if its protection value is greater than the sum of the wearer's class armor maximum, Wear Extra Armor skill, and High Magic skill.  Arcane Armor cannot be utilized at a lower level of efficiency to avoid this requirement.\\n\\nFor example: a scholar creates an Arcane Armor 30, but unless they possess a significant amount of Wear Extra Armor skills and/or High Magic levels they may not utilize this item. \\n\\nArcane Armor will function the same as regular armor but will always regain its maximum value when refit. Refitting Arcane Armor does not require the blacksmith skill and may only be Refit by the wearer, but otherwise follows the normal armor refitting rules. To refit Arcane Armor the individual must Focus for one minute. The recipient of an Arcane Armor Ritual does not need to wear a physical representation of the protection this Ritual bestows. The level of armor protection desired by the Caster determines the difficulty rating of the Arcane Armor Ritual. At the time of casting the Ritual Caster may choose to create the Ritual of a lower value than the maximum for that difficulty level. \\n\\nFor example: the Ritual Caster may cast the Ritual at Ritual Difficulty  Four to create an 18 point Arcane Armor. \\n\\nArcane Armor cannot be combined with any other source of armor such as Natural Armor or a suit of physical armor. The recipient of an Arcane Armor Ritual may choose to wear armor for decorative purposes. The recipient does not receive protection or armor points for the physical armor; even if the armor worn is greater than the protection the Arcane Armor provides. Multiple Arcane Armor Rituals may never be combined. Only one Arcane Armor Ritual may be active upon a possessor at one time. Arcane Armor must always be Refit before its Armor Points may be used. \\n\\nFor example: If the character picks up an Item with Arcane Armor or if they were previously using a suit of physical Armor instead of an Arcane Armor Ritual, the Refit must occur before the Ritual’s Armor Points are used.","spellcraftable":true,"spellcraft_difficulty":"1 (+1 for each 5 point armor value above 5, up to 20 Maximum)","spellcraft_difficulty_description":"up to 5 points per difficulty, up to 20 Maximum","spellcraft_reagent_cost":"1 (+1 for each 5 point armor value above 5)","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE ARCANE ARMOR \u003cdeclare choices\u003e Ritual","created_at":"2021-06-26T21:57:14.651Z","updated_at":"2021-08-05T05:07:28.643Z","ritual_difficulties":[{"id":1,"ritual_id":1,"difficulty":3,"reagent":3,"slot_count":1,"effect":"Up to 5 points of Armor.","created_at":"2021-06-26T21:57:52.748Z","updated_at":"2021-06-29T01:06:13.055Z"},{"id":2,"ritual_id":1,"difficulty":5,"reagent":4,"slot_count":1,"effect":"Up to 10 points of Armor,","created_at":"2021-06-27T17:06:22.135Z","updated_at":"2021-06-29T01:06:05.210Z"},{"id":3,"ritual_id":1,"difficulty":7,"reagent":5,"slot_count":1,"effect":"Up to 15 points of Armor.","created_at":"2021-06-27T17:06:55.299Z","updated_at":"2021-06-29T01:05:57.562Z"},{"id":4,"ritual_id":1,"difficulty":11,"reagent":7,"slot_count":1,"effect":"Up to 20 points of Armor.","created_at":"2021-06-27T17:07:39.414Z","updated_at":"2021-06-29T01:05:50.770Z"},{"id":5,"ritual_id":1,"difficulty":19,"reagent":15,"slot_count":1,"effect":"Up to 25 points of Armor.","created_at":"2021-06-27T17:07:59.793Z","updated_at":"2021-06-29T01:05:43.717Z"},{"id":6,"ritual_id":1,"difficulty":25,"reagent":21,"slot_count":1,"effect":"Up to 30 points of Armor.","created_at":"2021-06-27T17:08:22.152Z","updated_at":"2021-06-29T01:05:34.426Z"}]},{"id":4,"rrc_id":4,"name":"Audible Projection","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":true,"target_location":true,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual is placed upon a doorway or an item, and a predetermined sound or verbal recording is triggered when a certain event occurs. If Audible Projection is cast upon a doorway it will trigger when someone meeting a specific precondition passes (even partially) through the doorway. This Ritual cannot be utilized to identify specific magic items.\\n\\nFor example: the Ritual can't determine when a weapon with the Monster Slayer Ritual passes through the doorway. \\n\\nIf Audible Projection is cast upon an item it will trigger when someone meeting a specific precondition touches the item. If anyone other than the Ritual Caster moves the item that has received the audible projection at all, the Audible Projection is also triggered. A single choice may be made from the following preconditions: \\nThe person is of a specific player Species or monster type (examples: Elf, Goblin, Vampire). \\nThe person is not of a specific player species or monster type. \\nThe person is not invested in the ward protecting the building. \\nThe person is not the Caster of the Ritual.\\n\\nOut of Game: The Ritual Caster is responsible for providing the predetermined sound or verbal recording. The Ritual Caster is responsible for indicating where the sound/recording device is available should a Marshal need it. This should be placed upon the Marshal notes of the doorway in question if applicable along with the precondition that triggers the Audible Projection. A Cast member may be utilized to generate sounds should the Plot Team use this Ritual.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE AUDIBLE PROJECTION \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T01:05:06.558Z","updated_at":"2021-08-05T05:18:56.703Z","ritual_difficulties":[{"id":11,"ritual_id":4,"difficulty":2,"reagent":3,"slot_count":1,"effect":"","created_at":"2021-06-27T17:14:02.875Z","updated_at":"2021-06-27T17:14:02.875Z"}]},{"id":16,"rrc_id":16,"name":"Conjure Artifact","aspect":"general","catalyst":"yes","ritual_type":"summoning","treasure_policy_exempt":true,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"five_days","may_be_extended":false,"ritual_text":"This Ritual summons a Campaign specific Artifact (a special Magic Item category) into the hands of the Ritual Caster or a designated individual. Artifacts summoned are either campaign chosen or from a campaign generated random chart. The items are extremely powerful and are often summoned with a specific deed in mind, such as attacking the lair of a powerful campaign enemy. In addition characters may be able to, at the discretion of Plot, discover Artifact specific Targeting information which allows them to try and Conjure a specific artifact (rather than Plot or randomly determined). \\n\\nOnce the Ritual is complete the artifact appears in the Circle of Power. The item summoned will always be of the aspect of the Ritual Caster meaning it will always be entirely Celestial, Earth, or Necromantic. Specific Artifacts may impose Spirit Links or Locks on their bearers while other Artifacts may not make this connection (meaning they can be lost, stolen or passed to new bearers/users). The item may immediately Spirit Link to the Caster or the person designated by the Caster at the time of Casting. It will remain with the individual for up to 5 days before it turns to Shadow and disappears; returning to the place it was before the conjuring. The item summoned cannot be kept for longer than 5 days by any means, and the only way to recover or find the item is to attempt another Conjure Artifact Ritual. The artifact itself will be indestructible and impervious to Destroy Magic. The item will Resurrect with the Target if it is Spirit Linked or Locked during the duration of this Ritual. Should the. Target of the Spirit Link or Lock permanently die during the course of the duration of this Ritual, the item will immediately turn to Shadow and disappear back to whence it was summoned.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:33:36.438Z","updated_at":"2021-08-05T06:27:05.075Z","ritual_difficulties":[{"id":31,"ritual_id":16,"difficulty":8,"reagent":4,"slot_count":null,"effect":"","created_at":"2021-06-27T17:51:31.767Z","updated_at":"2021-06-27T17:51:31.767Z"}]},{"id":18,"rrc_id":18,"name":"Contact Other Plane","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":true,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"five","duration":"five_minutes_per_formal","may_be_extended":false,"ritual_text":"This Ritual will allow two-way communication between the Ritual Caster or a designated Target and a being with a Spirit on another Plane of the Caster's choice. The Caster or Target must either personally know the being to be communicated with or have knowledge of its true name or communing name. The being communicated with may refuse contact and may cut off the communication at any point. The Ritual Caster or primary Target of the Ritual may also terminate communication at any point. This Ritual may not be used to communicate with someone on the same Plane as the Ritual Caster. If the Ritual Caster or the being to be communicated with leaves the Plane they were on when the Ritual began the Ritual will terminate. If the being to be communicated with is not on the Plane chosen by the Caster, the Ritual will fail. If the Ritual Caster or primary Target of the Ritual leave the Circle of Power the Ritual was cast in, or the Circle goes down, the Ritual will terminate. \\n\\nCommunication will be verbal only. Only the Caster or the Target of the Ritual will hear the communication from the other Plane. Only the being to be communicated with will hear the communication from the Plane of casting. Anyone may hear the half of the conversation taking place on their Plane if they are within hearing distance of it. \\n\\nBased on the Aspect of the Ritual Caster a determined set of Secondary Elemental Planes can be Contacted: \\nCelestial - Fire, Air, Water, Stone, \\nEarth - Order, Life, Death, Chaos. \\n\\nThe Aspect of all other Planes (such as those in the Cosmos Guide) which may be contacted within a given Campaign are decided by Plot and may require player research to discover if they can Contact them and what Aspect would be required. Additional Campaign-specific Planes may be available at the discretion of the local Plot Team. \\n\\n\\nOut of Game: Your local Plot team must be notified at least 1 hour in advance of the casting of this Ritual. This Ritual may not be used to communicate with PCs who are not actually present at the event the Ritual is cast at. Communication with a PC from another chapter who is on another Plane due to actions outside of this chapter must be approved in advance with the staff/Plot Team of the other chapter.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:43:29.357Z","updated_at":"2021-08-05T06:56:17.482Z","ritual_difficulties":[{"id":313,"ritual_id":18,"difficulty":6,"reagent":4,"slot_count":null,"effect":"","created_at":"2021-06-27T22:10:34.587Z","updated_at":"2021-06-27T22:10:34.587Z"}]},{"id":23,"rrc_id":23,"name":"Curse of Undeath","aspect":"earth_and_necromantic","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":false,"target_location":false,"target_item":"no","casting_time":"ten","duration":"twenty_lp","may_be_extended":true,"ritual_text":"The Curse of Undeath Ritual causes a Spirit to rejuvenate as a Minion, Overlord, or Master level Undead by forming a Spirit Bottle at which it must rejuvenate from this point on for as long as the character remains Undead. The Spirit Bottle will not form until after the Transform to Greater Undead Ritual is cast. This Ritual must be completed immediately preceding the Transform Ritual in the same batch of Rituals on the same Spirit. If not cast immediately preceding the Transform to Undead Ritual in the same batch of Rituals on the same Spirit, the Curse of Undeath Ritual expires.\\n\\nWhen this Ritual is cast, the Target Spirit gains a Spirit Bottle identical in every way to that created by a Controlled Spirit Store Ritual, including number of deaths allocated, mechanism by which the Body rejuvenates, physical representation requirements of the Spirit Bottle, and so forth. The only difference in this Spirit Bottle is that a Transfer Enchantment may be used to transfer the Spirit Bottle from a Curse of Undeath to another item with another In-Game function (such as a Weapon). When an Undead rejuvenates at its Spirit Bottle, all Innate Monster Abilities are renewed, as they are a property of the Body. All learned Skills are at the state they were in prior to the death as they are learned, and a property of the Spirit.\\n\\nThe only way to remove the Curse of Undeath Ritual is to cast either a Destroy Magic (Earth) or Gift of Life Ritual on the Spirit Bottle of the Undead. When the Undead’s Body next dies, the Spirit will Resurrect as the Species of creature they were prior to the casting of the Curse of Undeath Ritual. If the appropriate number of Deaths has occurred, they may need to draw from the Bag of Chance. If a Curse of Undeath Ritual is not on the Spirit of a Minion, Overlord, or Master Undead, then casting the Gift of Life Ritual on the Spirit of the Minion, Overlord, or Master level Undead will destroy the Transform to Undead Ritual without causing a Death to the Spirit. Thus casting a Gift of Life Ritual upon a Spirit Bottle affected by a Curse of Undeath Ritual will remove the Curse of Undeath, also destroying the Spirit Bottle, while a second Gift of Life on the Undead Body with the Spirit within it will return the Undead to life without the need to Resurrect.\\n\\nThough this Ritual itself is not subject to Destroy Magic (Earth), if the Spirit Bottle of the Undead has Destroy Magic (Earth) cast upon it, the Curse of Undeath Ritual will expire instantly.\\n\\nOut of Game: Be forewarned that the casting of this Ritual upon a PC will cause that PC to become an character under control of the local Plot Team. It is advised that the PC wishing to use this Ritual discuss the matter with staff by bringing it to the attention of REFUGE prior to the event it is cast. The Ritual Marshal must approve the Bottle phys rep to be supplied by the PC and give it a tag as well as the PC. The Curse of Undeath must be entered as a Controlled Spirit Store in the Refuge Database.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:49:40.055Z","updated_at":"2021-08-05T20:35:05.003Z","ritual_difficulties":[{"id":65,"ritual_id":23,"difficulty":9,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T18:23:18.716Z","updated_at":"2021-06-27T18:23:18.716Z"}]},{"id":24,"rrc_id":24,"name":"Destroy Magic","aspect":"general","catalyst":"optional","ritual_type":"manipulation","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":true,"target_item":"any","casting_time":"ten","duration":"instantaneous","may_be_extended":false,"ritual_text":"This Ritual destroys all Ritual Magic and all Battle Magic of a designated Aspect on one item or one person who possesses a Spirit. If cast upon a person, it affects all Ritual and Battle Magic on both their Body and Spirit, but not on any items the person is carrying. An item can also be a self-standing mystical force like a Circle of Power or Wall of Force. The item or person must be in physical contact with the Ritual Caster within the Circle of Power during the entire casting of the Ritual.\\n\\nCasting the Destroy Magic Ritual on a person with a Spirit Linked item will destroy the Spirit Link Ritual and all other magic of the appropriate Aspect on the person but will not affect any Rituals on the item except the Spirit Link. Likewise, casting the Destroy Magic Ritual on an item that has been Spirit Linked to a person will destroy the Spirit Link and all other magic of the appropriate Aspect on the item, but will not affect any Rituals on the person except the Spirit Link. Note that Rituals that can be reversed with the same Ritual scroll like Investiture/Divestiture and Mark/Unmark cannot be reversed through the Destroy Magic Ritual. However, casting a Destroy Magic of the appropriate Aspect on the created Bottle will effectively destroy a Curse of Undeath. Please note that necromantic items may be destroyed by utilizing this Ritual with an Earth Aspect. \\n\\nA Ritualist can exert greater control over the Destroy Magic Ritual by increasing the difficulty and cost of the Ritual as detailed below:\\n- Difficulty 3, 3 Reagents - all Rituals of the Casters Aspect are Destroyed\\n- Difficulty 8, 3 Reagents - the Caster can Target 1 Ritual OR Flaw of their Aspect to be destroyed \\nFor each additional Ritual or Flaw of the Ritual Casters Aspect add +5 Difficulty.\\nIn addition, the Base Reagent cost (3) is increased by +1 for every additional 10 Difficulty over the Base Difficulty of 3. \\nFor example, DC 13 = 4 reagents, DC 23 = 5 reagents, DC 33 = 6 Reagents and so on. \\n\\nAlternatively, a Caster may choose to utilize a Catalyst to Target Rituals and/or Flaws of a different Aspect.\\n- Difficulty 23, 5 Reagents and Catalyst - all Rituals of the Casters opposite Aspect are destroyed\\n- Difficulty 28, 5 Reagents and Catalyst - the Caster can Target 1 Ritual or Flaw of the Casters opposite Aspect to be destroyed\\nFor each additional Ritual or Flaw of the Ritual Casters opposite Aspect add +5 Difficulty. \\nIn addition, the Base Reagent cost of 3 is increased by +1 for every additional 10 Difficulty over the Base Difficulty of 3.\\nSo, DC 23 = 5 reagents, DC 33 = 6 Reagents, DC 43 = 7 Reagents and so on.\\n\\nOut of Game: Attempting a Destroy Magic Ritual on an item or person whose magic is of an Aspect OTHER than Celestial, Earth, or Necromantic may have strange and unexpected effects. On such items please consult your local REFUGE Campaign’s Plot Team; you should inform them before trying to attempt this Ritual on an item with strange and mysterious origins. Be aware as well that there are powerful Artifacts that can resist the power of this Ritual, requiring other means for their destruction.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T01:51:11.756Z","updated_at":"2021-08-05T20:58:21.010Z","ritual_difficulties":[{"id":47,"ritual_id":24,"difficulty":3,"reagent":3,"slot_count":1,"effect":"","created_at":"2021-06-27T18:06:21.759Z","updated_at":"2021-06-27T18:06:21.759Z"}]},{"id":42,"rrc_id":42,"name":"Healing/Chaos Imbuement","aspect":"earth_and_necromantic","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual grants its owner the ability to channel either the Healing or Chaos carrier (chosen at the time this Ritual is cast) through this weapon when activated. Once activated, this carrier may be used for any number of weapon swings from that character within the next ten minutes. Multiple charges may be active during the same time period for multiple choices on what to swing. This Ritual is considered Earth (if Healing is chosen) or Necromantic (if Chaos is chosen). Keep in mind that Carrier attacks (any Weapon qualifier attack with a number) may never be used to heal.","spellcraftable":true,"spellcraft_difficulty":"2","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE (HEALING or CHAOS) IMBUEMENT Ritual.","created_at":"2021-06-27T02:16:30.272Z","updated_at":"2021-08-05T22:42:23.816Z","ritual_difficulties":[{"id":93,"ritual_id":42,"difficulty":3,"reagent":2,"slot_count":1,"effect":"One charge per Logistics period.","created_at":"2021-06-27T18:38:52.075Z","updated_at":"2021-06-27T18:38:52.075Z"},{"id":94,"ritual_id":42,"difficulty":6,"reagent":3,"slot_count":2,"effect":"Two charges per Logistics period.","created_at":"2021-06-27T18:39:07.072Z","updated_at":"2021-06-27T18:39:07.072Z"},{"id":95,"ritual_id":42,"difficulty":9,"reagent":4,"slot_count":3,"effect":"Three charges per Logistics period.","created_at":"2021-06-27T18:39:26.674Z","updated_at":"2021-06-27T18:39:26.674Z"}]},{"id":58,"rrc_id":58,"name":"Monster Slayer","aspect":"celestial","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"weapon","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"When this Ritual is chosen, choose a specific type from those presented in this list: Living, Construct, Extraplanar, Undead along with any additions by your local Chapter or Campaign. A character wielding a weapon with this Ritual may, after completing a Killing Blow, announce the name of the Ritual (for example, Killing Blow 1, Killing Blow 2, Killing Blow 3, Undead Slayer). If the Target's type matches the announced Slayer type, it may not call \"No Effect\" to this Killing Blow no matter its normal immunities or vulnerabilities.\\n\\nIf a character returns to life (via a Life effect, Resurrection, or similar) after receiving an applicable Killing Blow from a matching Slayer, the character will be in intense physical and emotional pain for some time. This Ritual can be particularly tumultuous and even induce pain in a Spirit when a character’s method of returning to life is not instant (like Revive or rejuvenating from a Bottle). Both these types of role play may be refused on the same grounds as Mental Abilities if the player chooses to do so.","spellcraftable":true,"spellcraft_difficulty":"1","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"1","spellcraft_duration":"five_days","spellcraft_incant":"I CALL UPON THE POWER OF \u003caspect\u003e MAGIC TO CRAFT THE MONSTER SLAYER \u003cdeclare choices\u003e Ritual","created_at":"2021-06-27T02:52:46.611Z","updated_at":"2021-08-05T23:17:37.232Z","ritual_difficulties":[{"id":116,"ritual_id":58,"difficulty":5,"reagent":4,"slot_count":1,"effect":"","created_at":"2021-06-27T19:01:34.396Z","updated_at":"2021-06-27T19:01:34.396Z"}]},{"id":86,"rrc_id":86,"name":"Sacrifice","aspect":"earth","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":true,"target_body":true,"target_location":false,"target_item":"any","casting_time":"five","duration":"times_ever","may_be_extended":false,"ritual_text":"This Ritual allows the bearer to Sacrifice their own life to preserve the strength of the Spirit of another. A valid Target for the Sacrifice Ritual is a character which has Dissipated and is currently in a Greater Earth Circle of Power awaiting or undergoing Resurrection. The Spirit within the Circle must have been inside the Greater Earth Circle no more than 30 minutes for the Sacrifice to work - waiting longer than 30 minutes will cause an attempted Sacrifice to fail with no effect. This Ritual in no way gives the bearer the ability to determine how long a Spirit has been inside a Circle. \\n\\nTo activate a Sacrifice Ritual the bearer must stand before the Greater Earth Circle (able to touch the Physical Representation) or be inside the Earth Circle containing the Target Spirit and state “I Sacrifice my Life to you”. If more than one Spirit is present in the Circle the bearer must identify which Spirit is the Target of this Ritual Effect. Once activated the Spirit within the Circle immediately regains a physical Body without the occurrence of a Death on their Card (and does not need to Draw from the Bag of Chance) and experiences the effects of a successful Resurrection. The activator of the Sacrifice Ritual immediately Dissipates as if they had been the Target of a Killing Blow and their Death Count had completed, dropping all gear and In Game Items as per the Death/Resurrection process and moves to the Circle to attempt Resurrection following all standard Rules for a Resurrection (including Drawing from the Bag of Chance and receiving the Death on their Card). The Targeted Spirit of a Sacrifice may not refuse the Sacrifice Ritual unless the Resurrecting Spirit also has a Sacrifice Ritual on their Spirit. By expending this Sacrifice Ritual the Targeted Spirit may counteract the bearers Sacrifice Ritual (both are Expended). In such an event the original Spirit will be able to undergo Resurrection as normal or, if the 30 minute window has not expired, receive additional Sacrifice Rituals. The decision to counteract a Sacrifice Ritual is an Out of Game decision of the Target. \\n\\nSacrifice will not allow you to take the place of a Character which has died due to a Players decision to avoid a Ritual Effect or as a result of any Ritual effect which is defined as “Unavoidable” such as Obliteration. In addition, a Sacrifice will fail if attempted for a character who is on their one last death after pulling a Black Bead from the Bag of Chance.\\n\\nOut of Game: A Target may have more than one Sacrifice Ritual cast upon it, but it counts towards the twenty Ritual maximum. The Activation of a Sacrifice, and its Refusal, may be woven into the Resurrection Story of the character(s) involved.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:23:25.321Z","updated_at":"2021-08-06T04:16:23.274Z","ritual_difficulties":[{"id":176,"ritual_id":86,"difficulty":4,"reagent":6,"slot_count":1,"effect":"","created_at":"2021-06-27T19:37:55.150Z","updated_at":"2021-06-27T19:37:55.150Z"}]},{"id":94,"rrc_id":94,"name":"Spell Store","aspect":"general","catalyst":"no","ritual_type":"enchantment","treasure_policy_exempt":false,"npc_only":false,"target_spirit":false,"target_body":false,"target_location":false,"target_item":"any","casting_time":"five","duration":"twenty_lp","may_be_extended":true,"ritual_text":"This Ritual will create a rechargeable Battle Magic spell slot. To charge the item, a spell must be touch-cast into it. The possessor of the item must then state (OOG) \"Absorb.\" A Spell Store ritual may not intercept a thrown spell and absorb it. Once charged, anyone in possession of the item may activate the spells stored within as if they were activating a magic item. The spells stored can be of any combination of levels up to the maximum spell levels allowed by the Ritual performed. Thus a fifth level Spell Store ritual could hold one fifth level spell or five first level spells. Note that the spells stored in the item must be of the same aspect as the Spell Store itself. Thus you cannot store Earth Battle Magic spells in a Celestial Spell Store item or vice versa.\\n\\nUnused spells will be lost at the end of the event; a Spell Store is always brought into a game empty. The difficulty attempted in this Ritual determines the level of spell(s) which can be being stored into the item.\\n\\nNote: Any effect created by a Spell can be absorbed. Thus using Potency with a Storm will cause each individual charge of the Storm to Spell Store as a 3rd level spell.\\n\\nOut of Game: A Battle Magic Spell is defined as any spell listed in the current version of the Refuge rules and rules addendum used by Refuge LARP. Note that a Storm spell may never be absorbed into a Spell Store.","spellcraftable":false,"spellcraft_difficulty":"","spellcraft_difficulty_description":"","spellcraft_reagent_cost":"","spellcraft_duration":null,"spellcraft_incant":"","created_at":"2021-06-27T03:33:35.951Z","updated_at":"2021-08-06T05:27:59.653Z","ritual_difficulties":[{"id":182,"ritual_id":94,"difficulty":1,"reagent":1,"slot_count":1,"effect":"Spell Store 1.","created_at":"2021-06-27T19:42:53.493Z","updated_at":"2021-06-27T19:42:53.493Z"},{"id":183,"ritual_id":94,"difficulty":2,"reagent":3,"slot_count":1,"effect":"Spell Store 2.","created_at":"2021-06-27T19:43:18.823Z","updated_at":"2021-06-27T19:43:18.823Z"},{"id":184,"ritual_id":94,"difficulty":3,"reagent":3,"slot_count":1,"effect":"Spell Store 3.","created_at":"2021-06-27T19:43:34.362Z","updated_at":"2021-06-27T19:43:34.362Z"},{"id":185,"ritual_id":94,"difficulty":4,"reagent":3,"slot_count":1,"effect":"Spell Store 4.","created_at":"2021-06-27T19:43:57.675Z","updated_at":"2021-06-27T19:43:57.675Z"},{"id":186,"ritual_id":94,"difficulty":6,"reagent":4,"slot_count":1,"effect":"Spell Store 5.","created_at":"2021-06-27T19:44:23.836Z","updated_at":"2021-06-27T19:44:23.836Z"},{"id":187,"ritual_id":94,"difficulty":8,"reagent":5,"slot_count":1,"effect":"Spell Store 6.","created_at":"2021-06-27T19:44:49.100Z","updated_at":"2021-06-27T19:44:49.100Z"},{"id":188,"ritual_id":94,"difficulty":9,"reagent":5,"slot_count":1,"effect":"Spell Store 7.","created_at":"2021-06-27T19:45:24.705Z","updated_at":"2021-06-27T19:45:24.705Z"},{"id":189,"ritual_id":94,"difficulty":10,"reagent":5,"slot_count":1,"effect":"Spell Store 8.","created_at":"2021-06-27T19:45:51.286Z","updated_at":"2021-06-27T19:45:51.286Z"},{"id":190,"ritual_id":94,"difficulty":11,"reagent":6,"slot_count":1,"effect":"Spell Store 9.","created_at":"2021-06-27T19:46:07.481Z","updated_at":"2021-06-27T19:46:07.481Z"}]}]